Double-tap three fingers and drag to change zoom” should suppress “Three Finger to Drag”. Currently these gestures are triggered simultaneously, for no real reasons. I saw different behaviors for different environments, but none is desired.
Current and desired behavior:
This seems an issue so I filed a feedback.
Explore best practices for creating inclusive apps for users of Apple accessibility features and users from diverse backgrounds.
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Hi everyone,
I’m developing a React Native iOS app that includes a custom keyboard extension for sending stickers across apps. The project builds successfully, and the main app installs fine on my test device.
However, I’m not seeing the keyboard extension appear under Settings → General → Keyboard → Keyboards → Add New Keyboard, which means I can’t activate it or grant access. At this point, I’m not even sure if the extension is actually being installed on the device along with the main app.
Here’s what I’ve done so far. I created a Keyboard Extension target in Xcode, set the correct bundle identifiers and provisioning profiles, and enabled “Requests Open Access” in the extension’s Info.plist. I built and installed the app on a physical device rather than the simulator to ensure proper testing.
My main questions are: how can I confirm that the extension is being installed on the device, and if it isn’t, what might prevent it from installing even though the build completes successfully?
Any insights, troubleshooting steps, or guidance would be greatly appreciated.
I have a product for designing particle emitters, which I suspect may be of limited interest to people with limited vision.
I'd still like to ensure I'm doing a good job with VoiceOver mode.
There's a related, simplified sample online, if you want to look at the code
As you can see from the picture below, a large part of the interface mimics Xcode's particle editor, with many value entry controls that combine up/down buttons with a tappable label. Tapping the label goes into edit mode.
Apart from changing how labels are stepped through in voiceover in my app, how should I handle these stepper buttons? Is this a good place to use a Custom Rotor?
Topic:
Accessibility & Inclusion
SubTopic:
General
Hi,
On iOS, I'd like to mark views that are inside a LazyVStack as headers for VoiceOver (make them appear in the headings rotor).
In a VStack, you just have add .accessibilityAddTraits(.isHeader) to your header view. However, if your view is in a LazyVStack, that won't work if the view is not visible. As its name implies, LazyVStack is lazy so that makes sense.
There is very little information online about system rotors, but it seems you are supposed to use .accessibilityRotor() with the headings system rotor (.accessibilityRotor(.headings)) outside of the LazyVStack. Something like the following.
.accessibilityRotor(.headings) {
ForEach(entries) { entry in
// entry.id must be the same as the id of the SwiftUI view it is about
AccessibilityRotorEntry(entry.name, id: entry.id)
}
}
It kinds of work, but only kind of. When using .accessibilityAddTraits(.isHeader) in a VStack, the view is in the headings rotor as soon as you change screen. However, when using .accessibilityRotor(.headings), the headers (headings?) are not in the headings rotor at the time the screen appears. You have to move the accessibility focus inside the screen before your headers show up.
I'm a beginner in regards to VoiceOver, so I don't know how a blind user used to VoiceOver would perceive this, but it feels to me that having to move the focus before the headers are in the headings rotor would mean some users would miss them.
So my question is: is there a way to have headers inside a LazyVStack (and are not necessarily visible at first) to be in the headings rotor as soon as the screen appears? (be it using .accessibilityRotor(.headings) or anything else)
The "SwiftUI Accessibility: Beyond the basics" talk from WWDC 2021 mentions custom rotors, not system rotors, but that should be close enough. It mentions that for accessibilityRotor to work properly it has to be applied on an accessibility container, so just in case I tried to move my .accessibilityRotor(.headings) to multiple places, with and without the accessibilityElement(children: .contain) modifier, but that did not seem to change the behavior (and I could not understand why accessibilityRotor could not automatically make the view it is applied on an accessibility container if needed).
Also, a related question: when using .accessibilityRotor(.headings) on a screen, is it fine to mix uses of .accessibilityRotor(.headings) and .accessibilityRotor(.headings)? In a screen with multiple type of contents (something like ScrollView { VStack { MyHeader(); LazyVStack { /* some content */ }; LazyVStack { /* something else */ } } }), having to declare all headers in one place would make code reusability harder.
Thanks
We have an iOS App built in .NET MAUI (Multi-platform App UI).
This is a web view App.
We wish to integrate APP Clips into this App.
But we are unable to do it, due to less available resources online on such implementation.
We do not wish to share code between .NET MAUI App and App clips.
We understand it is not possible to add APP Clips without a parent swift/Xcode app.
As an alternative solution we were thinking to Create a new APP in APP Store Connect using XCode/swift and integrate app clips to it.
This parent app when downloaded by users will only redirect users to our MAIN .NET MAUI app to app store connect.
We need to know if such apps will be approved by APPSTORE Connect?
Please guide us on this.
Also please do let us know if you have any other solution to integrate App clips to a .NET MAUI App
Hi everybody,
I'm trying to build a QR-Code Scanner and Generator App for IOS.
Whenever I try to implement the camera the app crashes with this comment:
This app has crashed because it attempted to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSCameraUsageDescription key with a string value explaining to the user how the app uses this data.
I tried to reduce the app to the minimum of nothing but camera with the same result.
Any ideas?
Tank you and
best Regards
Horst Schippers
Topic:
Accessibility & Inclusion
SubTopic:
General
I have some doubts about how VoiceOver handles focus when the screen updates.
When a new UIViewController is pushed onto a UINavigationController or presented modally, how does VoiceOver decide which element to focus on? Is there a way to control or customize this behavior?
In a UISplitViewController, when an item is selected in the primary view controller, the focus should shift to the relevant content in the secondary view controller. How can we ensure that VoiceOver correctly moves focus to the right element in the secondary panel?
Hello
I tried implementing the ASAM for macOS as per apple guidelines with configuration profile mentioned here but didn't had any success.
Then Apple suggested to use requestGuidedAccessSession in macOS but that is only supported in macOS Catalyst but that also didn't work with valid config profiles too.
Did anyone get success with ASAM mode without assessment entitltlement?
Topic:
Accessibility & Inclusion
SubTopic:
General
Hello Albert!
I am experiencing some strange bugs around DeviceActivityEvents (part of the DeviceActivity framework) on iOS 26 / iOS 26.1 / iOS 26.2 beta:
When creating a DeviceActivityEvent we can assign a threshold and applicationTokens.
The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold() is called.
The property includesPastActivity is set to false.
On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold() is called immediately (after a couple of seconds) instead of waiting for the threshold to be met.
Is anyone else seeing similar issues on iOS 26 / iOS 26.1 / iOS 26.2 beta?
Only workaround I have found is to ask users to revoke and re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed, so it is not a permanent solution unfortunately.
Feedback (incl. sysdiagnoses and sample project) is filed under:
FB18061981
FB18927456
One of our users has filed their own feedback request as well:
FB20817853
Thanks a lot for any help on this!
Using the floating keyboard extensively. Often It starts to jump up and down. I have to pinch out to see the large version and pinch in again to restore the floating version. Sometimes just touching a key sets it off. Sometimes returning to a window from which the keyboard is displayed starts the issue. This was never a problem in ipad os 18.
I have an HTML select that has Spanish text in the options.
When VoiceOver reads the selected option (unopened), it switches to Spanish as expected.
However, when you open the select box and browse through the options, it uses the English voice to read the Spanish text.
I have tried adding lang on to the select tag and the option tag but neither helps
https://codepen.io/grahamfowles/pen/VYYRxMK
Topic:
Accessibility & Inclusion
SubTopic:
General
Hey all — hoping someone here has dealt with this before.
I’m testing an iOS app via TestFlight, and when I originally got access, I didn’t have an iPhone. So I signed in with my Apple ID on my girlfriend’s iPhone and used TestFlight there. Everything worked fine.
Now I finally have my own iPhone (iPhone 16), downloaded TestFlight, signed in with the same Apple ID, and had the developer resend the invite. But when I tap "Open in TestFlight" from the invite email, I get this error:
“Couldn’t load app because your Apple account has already been associated to this app.”
The dev tried removing me as a tester and re-adding me, I’ve deleted TestFlight from both phones, rebooted, reinstalled, waited in between — still no luck. Even tried opening the invite link in Safari instead of Mail.
Is there any way to get Apple to fully reset the association with the old device so I can use TestFlight on my new iPhone? Or do I really need to make a new Apple ID just to get around this?
Any help would be huge — thanks!
Please refer to Feedback report: FB19701007
The Personal Voice file created in English changes to either Spanish or Chinese and no longer works properly. This has been happening since Beta 1 of iOS/iPadOS 26.
I have been unable to pinpoint what causes this to occur. Possibly downloading foreign voices to a device or using different voices via AVSpeechSynthesizer.
I run an app in Xcode on my device that prints to the console info about the installed voices. Initially after creation here is the output:
Voice Identifier: com.apple.speech.personalvoice.16173F8D-DFB0-4024-98CC-69D965FD96A4
Language: en-US
Then I hear a Spanish accent and find this:
Voice Identifier: com.apple.speech.personalvoice.16173F8D-DFB0-4024-98CC-69D965FD96A4
Language: es-MX
Currently it isn't working and here is the output:
Voice Identifier: com.apple.speech.personalvoice.16173F8D-DFB0-4024-98CC-69D965FD96A4
Language: zh-CN
Note that the voice file on all three above is the same. No matter what the user does, the created voice file should never be able to change languages. On my test devices I reset them all by erasing all content and settings and creating a new English Personal Voice and the issue persists.
A side issue is the toggle share across devices doesn't remain off if turned off. I tried to not share to see if that could be the cause, but the toggle turns on automatically. It won’t remain off.
It appears iOS only comes with low quality voices installed.
iOS requires the user to go into settings to download higher quality voices to be used with AVSpeechUtterance.
There doesn't seem to be any api that can be used to make this process easier for the app user.
Is there a way / api that would allow an app to download and use a higher quality voice?
Will apple ever install on default higher quality voices?
We really want to use the text to speech api in iOS however the very high amount of user friction to use high quality voices is stopping us. I would appreciate a response.
Thanks
I'm developing a document editor for macOS using AppKit, which supports structured content such as titles and multiple heading levels—similar to what you see in the Pages app.
I'm looking for a way to programmatically mark a specific substring within an NSTextView as a heading, so that VoiceOver can recognize it and announce it appropriately (e.g., by saying “heading” before reading the text). This would be similar in spirit to how NSAccessibilityLinkTextAttribute works for links.
Is there an existing accessibility text attribute or recommended approach to achieve this behavior for headings? If not, I’d appreciate any guidance or suggestions on how best to implement this in a VoiceOver-friendly way.
Thank you in advance for your help!
Best regards,
Topic:
Accessibility & Inclusion
SubTopic:
General
I’m requesting access to the Family Controls API for an iOS app currently in development. I’ve submitted the request through the official form here:
https://developer.apple.com/contact/request/family-controls-distribution
However, after submitting, I receive no confirmation email or support ticket ID. The page only shows a “Thank you for requesting the API” message, and I’m left without a way to track or confirm the request.
This entitlement is essential for my app’s functionality, and I need to move forward with development and testing. Can someone from the Apple team please confirm receipt of the request and provide guidance on the next steps or estimated timelines?
I use AttributedString to create a string containing a link. And I set the AttributedString to UILabel. How should I set up the Accessibility feature to make sure that
I can keyboard focus on the substring with link and use keyboard operation to open the link
I can VoiceOver the whole string and VoiceOver the substring with link to open the link
Thanks a lot.
Topic:
Accessibility & Inclusion
SubTopic:
General
Hello,
Whenever I put accessibility focus on an image and if image has some text in it, voiceover reads that text along with image's accessibility label.
Is there a way to programmatically turn off text recognition on images for accessibility?
I couldn't find any relevant accessibility API's that could help here.
Thanks!
I have screen in my app that can represented by following layout, I would like this screen to be possible to navigate with full keyboard access but there is unexpected behavior:
Path:
Tap "Tab" on keyboard -> whole scrollview is targeted and inside the first button1 is selected.
Arrow down -> selection changes to button3
Arrow up -> selection changes back to button1
So button2 is always skipped, there is no way to navigate to it by arrows left/right.
Using Tab+F and searching "button2", button2 is correctly selected, so it's selectable but for some reason not findable by going through elements.
Putting empty text in Text views cause buttons to be vertically aligned and then everything works correctly but it is not an option.
public struct BugReportView: View {
public var body: some View {
ScrollView {
VStack(spacing: .zero) {
Button("button1", action: { })
HStack {
Text("some text")
Text("some text2")
Button("button2", action: { })
}
Button("button3", action: { })
}
}
}
}
On recent versions of macOS, when a window is being shared (via the system screen-capture APIs), the OS sometimes shows a small "shared window" badge in the title bar.
I’ve noticed that this indicator is not consistent:
For some windows, the badge reliably appears when they are being shared.
For other windows, the badge never appears, even though the window is actively shared.
In particular, windows that use a standard system title bar seem to show the indicator more often, while windows with custom-drawn or non-standard chrome do not.
My questions are:
What are the exact conditions under which macOS decides to draw the “shared window” indicator in a window’s title bar?
Is this strictly tied to certain NSWindow styles or masks (e.g. titled vs borderless)?
Is there any API or flag I can use to detect programmatically whether a given window will display this system indicator when shared?
Topic:
Accessibility & Inclusion
SubTopic:
General