Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.

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How do I handle force-quit in Swift
How do I handle force quit in Swift? I received crash reports during a tesflight test. I didn't understand what it was: none of my app's symbols were present, and Xcode didn't want them either... unlike two others who were very specific. By doing a few Google queries, I saw that [UIApplication _terminateWithStatus:] + 136 (UIApplication.m:7578). Accompanied by a SIGSEV... corresponded to a simple thing: it's a crash during a force quit. I tested it with two iPhones, connected to my Mac, and launched the app from Xcode on each of them. I waited a bit, then quit it. It immediately went into the background and waited to launch operations with BackgroundTaskManager. I went to the app carousel and quit it with a swipe of my finger. I immediately see in the log that "sceneDidDisconnect" from SceneDelegate is called... then the immediate crash occurs, with the same elements as those received during the test flight crashlog.crash : SIGSEV and [UIApplication _terminateWithStatus:] and identical elements thereafter. And this applies regardless of what I put in "SceneDidDisconnect," a print, and something to close the BGtasks if they are running (but iOS should normally kill them too, right?) .. 1 or 2 secondes after it crashes. At the moment of the crash, the Xcode cursor is positioned on "class Appdelegate" in AppDelegate. class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate { My question is: how do I handle force quit in Swift? I have another Objective-C application that does the same thing and runs identical operations in the background. If I force quit it, there is no crash.
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Apr ’25
How to learn most recent best practices?
Hello. Background: Most learning resources are for leaning Swift/Objective-C. I'm pretty sure I need something different. I'm already an experienced software engineer, just new to iOS/MacOS development. My problem is not learning the language, but rather how to learn modern best practices. I cannot find examples for what I'm looking for. So much seems to be sparse on implementation details, out of date, or both. I'm trying to write an app that has a few distinct parts. The UI portion will be mostly a menu bar app, which I am not having a problem discovering resources for how to implement. The app will also have a daemon and utilize network extensions. This is where I am having trouble. What's the current best practices on how to write and launch a daemon? Should the daemon be its own library/package which is them imported into the main app? If so, which Xcode template do I use for this? Are there any Hello World! examples of this? What is the best way for a UI app to communicate with a daemon? Are there any Hello World! repositories on how to implement network extensions? Should this be done in the main UI app, or in a separate library/package? TIA
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166
Apr ’25
XPCEndpoint cannot be encoded
I am trying to send an anonymous XPC listener endpoint to my daemon from user context in order to be able to do some bidirectional XPC. I was trying to use the new XPCListener and XPCSession objects and the easiest method I figured was using the Codable version of the send() methods, in which I wanted to send the XPCEndpoint object - alongside the name of the anonymous endpoint (because I want to have more XPCEndpoints sent over, so I want to be able to identify them. However, trying to manually encode XPCEndpoint throws an exception: ERROR: Missing CodingUserInfoKey CodingUserInfoKey(rawValue: "_XPCCodable") Here is a simple command-line tool reproducing the issue: import Foundation import XPC let listener = try XPCListener(service: "mach-service.xxx.yyy", incomingSessionHandler: { $0.accept(incomingMessageHandler: { (msg: XPCReceivedMessage) in return nil }) }) var endpoint = listener.endpoint do { let endpointData = try JSONEncoder().encode(endpoint) print("EndpointData object: \(endpointData.count) bytes") } catch let error { print("ERROR: \(error)") } Wrapping my object into an XPCDictionary, then adding multiple keys alongside an "endpoint" key with the XPCEndpoint as value works, but XPCDictionaries are less ideal - they don't even support vanilla Data objects, only ones converted to an xpc_object_t with xpc_data_* functions Is this expected behavior? I shouldn't encode an XPCEndpoint myself? I am using the latest Xcode 26.0 beta, with deployment target of macOS 15.1, running on macOS 15.5. (Btw it's also incorrect that this XPCEndpoint API is available from macOS 15.0 - it cannot be found in Xcode 15.4 under macOS 15.5. At the very best it's backDeployed but this isn't mentioned in its public declaration.)
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307
Sep ’25
About 0xBAADCA11 error
I am developing "local push" VoIP application. I have a question about issues I found while testing this app. After repeating a test for 24 hours in which a incoming call followed by an immediate disconnect 0.1 seconds later, the iPhone of incommig call side encountered a 0xBAADCA11 error, causing iOS to force-close the app. (The incidence is low, occurring three times in 17280 times incoming call(24 hours.)) This problem found on iOS17.6.1 (iPhone11Pro). When the same test was performed on iOS18.2 (iPhoneSE3), the problem did not occur. Did iOS take something measures against the 0xBAADCA11 error between iOS17.6.1 and iOS18.2? If yes, I want to encourage customers to upgrade to the latest iOS version, please tell me about it? ※I have attached an ips files and sysdiagnose file of the 0xBAADCA11 error occurring. (please refer sysdiagnose also if you need.) FjSoftPhone-2025-01-16-113049.ips FjSoftPhone-2025-01-16-175253.ips FjSoftPhone-2025-01-17-070449.ips [sysdiagnose_2025.01.17_14-24-48+0900_iPhone-OS_iPhone_21G93.tar.gz] https://drive.google.com/file/d/1CV8laKzdnQxvwaAIOwMcXL8rAYL2jq35/view?usp=sharing
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810
Mar ’25
Methods for dealing with macOS Wallpaper Cache
Hello, Back in January 2024, I filed a bug report regarding a cache being kept by the macOS Wallpaper Agent. This cache contains every image ever set as a users wallpaper, and at the time the issue was reported, it never cleared, leaving hundreds of gigabytes wasted on users disks in some cases. FB13536275 This issue was ultimately fixed in macOS 15.1 beta 6, and remained fixed for the duration of macOS 15. The fix was excellent - the cache was reduced to storing just 2-3 days worth of images. Sadly, we've discovered that this issue is back in macOS Tahoe. The cache has moved locations, and once again is not clearing. We have filed this bug again, less than a year after it was first fixed: FB20636593 We develop an app called 24 Hour Wallpaper that keeps the wallpaper in sync with the time of day. This necessitates that the app regularly changes the wallpaper, which sadly now results in an infinitely growing and useless cache of BMP files generated by the system. As we waited 10 months for this to get fixed the first time, we expect to wait at least that long to get it fixed again, and have no confidence that it will stay fixed because the last fix lasted less than a year. This leaves us in a bad position, as people can't use our app without the cache growing arbitrarily and ultimately completely filling their disk. We've already had customers call Apple to complain about this, and the good news is that the support agents understand that this is a problem with macOS, not with our app. What we've decided to do is add a feature to the app that monitors the size of this cache and periodically deletes it. We're required to get the users permission the first time to do this, but after that the permission is cached, so the app can keep the cache folder clean regardless of if macOS is doing it's job or not. We haven't seen any side effects or problems as a result of doing this. We've seen other apps like CleanMyMac do this without any problems. We're wondering if there is anything we should be aware of regarding this caches behavior before releasing this flushing feature. Thanks for your time, -josh
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286
Jan ’26
Receive Custom URL Parameters
Hello! I’m trying to handle custom URLs (e.g., customurl://open?param=value) that open the app. However, while the app launches via the custom URL as expected, the parameters are not being passed to or are accessible from the iOS-specific implementation. Currently, if I open a custom URL via Safari, the app gets launched but the custom URL and parameters are not accessible. customurl://open?hello=test According to the iOS Docs ( https://developer.apple.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app#Handle-incoming-URLs ) any URLs should be passed to: func application(_ application: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:] ) -> Bool I do not register the above application function to be called but instead this one is executed during app start with launchOptions always being nil: func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool This is the case regardless of if the App is started fresh or was already running in the background. My pInfo entry for the custom URL: <key>CFBundleURLTypes</key> <array> <dict> <key>CFBundleTypeRole</key> <string>Viewer</string> <key>CFBundleURLName</key> <string>dev.customurl.project</string> <key>CFBundleURLSchemes</key> <array> <string>customurl</string> </array> </dict> <dict/> </array> TLDR: How can I access the parameters, passed with the URL? Any thoughts on what I am doing wrong?
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Apr ’25
Database disk image is malformed in Call Blocking
I have an app developed by using the Callkit/Call-Blocking and received feedback from individual users, when using [cxcalldirectorymanager reloadextensionwithidentifier] to write call blocking data, it returned error code 11 with the following contents: errorCode: 11 errorDomain: com.apple.callkit.database.sqlite errorDescription: sqlite3_step for query 'DELETE FROM PhoneNumberBlockingEntry WHERE extension_id =?' returned 11 (11) errorMessage 'database disk image is malformed' I want to know the reasons for this error and how to solve it,Thanks!
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1.1k
Nov ’25
Inquiry About Deferred Deep Link Limitation and Alternative Options
Dear Apple Support Team, I hope this message finds you well. I’m reaching out to inquire about the limitations of deferred deep linking within iOS applications. Specifically, I’m interested in understanding the constraints and challenges that prevent deferred deep links from functioning as expected in certain scenarios (e.g., when the app is not installed or other related issues). Additionally, I would like to ask if there are any recommended alternative approaches or solutions to implement deep linking, ensuring that users can still be directed to specific content or screens even if they need to install the app first. Your insights and guidance would be greatly appreciated as I work to enhance the user experience in my app. Thank you for your time and assistance. Best regards, Santosh
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1.2k
Apr ’25
Where are the forums heading to ?
Since a few weeks, I feel the content of the forums is less and less interesting. Probably 80% (not to say 90%) of the posts are about complains about review process, a serious question for those who have a problem but questions on which other developers can do absolutely nothing even if they bothered. Forum is becoming a wailing wall. With such a trend (but what to do to change it ?), forums will soon be of no interest at all, which is really unfortunate for the developers community.
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13h
FamilyActivityPicker Crashing / Freezing
Our users report frequent crashes with the FamilyActivityPicker. Since this is a screen controlled by Apple, I'm assuming that there's nothing I can do to prevent these crashes. I'm wondering, though, if there's any way to gracefully handle these crashes? When this happens, the following is printed to the console: [com.apple.FamilyControls.ActivityPickerExtension(1121)] Connection to plugin invalidated while in use. Does anyone know how to handle/catch this error?
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1.3k
Aug ’25
Shape detection for other apps?
When selecting a stroke path for object on PKCanvas, the option "Snap to Shape" appears. I understand this function is still in beta and has not made available natively to other PencilKit app. Is there a way using Stroke API to call this function directly after the user hold pencil for half a second when stroke is done drawing, just like how it behaves in native apps?
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2.5k
Jan ’26
identitylookup needed for ILMessageFilterQueryHandling?
My iOS app uses a Message Filter extension (via ILMessageFilterQueryHandling) and works only when run directly as the extension target. When installed normally (via TestFlight), the filter does not trigger at all — which I now believe is because iOS enforces the com.apple.developer.identitylookup entitlement at runtime. Anyone know anything about this? I put in a request for the entitlement last week but heard nothing back. Called Apple "technical" support and they had no idea what I was talking about. The documentation around this is EXTREMELY lacking in my opinion...
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100
Apr ’25
apple-app-site-association 403
Hi There, hopefully someone can help me here, we weren’t aware but our universal links stopped working sometime last year, as they are not used often on the apps, it wasn’t noticed. We checked all the elements and this is the situation: Our apple-app-site-association file is located at https://ourdomain.com.au/.well-known/apple-app-site-association And it is accessible and can be downloaded. We have Associated Domain services enabled for our app Bundle Id: au.com.identifier.app The Entitlements.plist in our app contains the list of associated domains - the second is the full url, the portal won't let me write it as such as it's not the real address. But links for the first two, …ourdomain.com.au domains don’t work Request https://ourdomain.com.au/.well-known/apple-app-site-association downloads the file and returns status code:403 While checking the availability with https://app-site-association.cdn-apple.com/a/v1/ourdomain.com.au we get the error: ourdomain.com.au: Failed to load resource: the server responded with a status of 404 (Not Found) Going directly to the hosted website: https://app-site-association.cdn-apple.com/a/v1/ourdomain-prod-ourdomainwebsite.azurewebsites.net Returns the json: { "activitycontinuation": { "apps": [ "99ABCD88XXX.au.com.identifier.app", "99ABCD88XXX.au.com.identifier.server.adhoc", "99ABCD88XXX.au.com.identifier.server.dev" ] }, "applinks": { "apps": [], "details": [ { "appID": "99ABCD88XXX.au.com.identifier.app", "paths": [ "/m/" ] }, { "appID": "99ABCD88XXX.au.com.identifier.server.adhoc", "paths": [ "/mt/" ] }, { "appID": "99ABCD88XXX.au.com.identifier.server.dev", "paths": [ "/md/*" ] } ] } } It appears to be something in the redirect from the url but debugging shows nothing obvious. Has anyone experienced this before? Thanks
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239
Oct ’25
CallKit blocked call remains Missed Calls
I’m currently developing a spam number blocking app using CallKit. I’ve confirmed that up to iOS 26 beta 5, there is a bug where number blocking doesn’t work. In my current tests, the ringtone doesn’t sound and the blocking works fine, but the call still appears in the missed calls list, which is bothersome. If the bug is fixed in future versions (as it was in previous versions), is there a way to block the number so that it also does not appear in missed calls?
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147
Aug ’25
Pushkit/Callkit with unlocked SIM before first unlock
We have a problem in a scenario that SIM lock is disabled so after a phone reboots it has the Internet connection but it is still locked. When you call into the VOIP app the app is not being launched as the result (it seems reasonable because it wouldn't be able to access the keychain items etc...) but the OS still seem to enforce the rule that the app needs to report the new incoming call. When we then unlock the app we can see no more pushkit pushes are arriving (dropped on the floor in the console) but we get the three initial pushes that were send during the locked phase right after the app launch.
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209
May ’25
Question about including all project classes in ofClasses parameter when using NSKeyedUnarchiver.unarchivedObject(ofClasses:from:)
Hello, I have a question about data deserialization using NSKeyedUnarchiver in iOS SDK development. Current Situation: Previously, we were using the NSKeyedUnarchiver.unarchiveObject(with: Data) function We have changed to using the NSKeyedUnarchiver.unarchivedObject(ofClasses:from:) method to deserialize complex objects stored in UserDefaults We need to include all types in the ofClasses parameter, including Swift primitive types as well as various custom classes and structs within the project Questions: Implementation Approach: Is it correct pattern to include all classes defined in the project in the ofClasses array? Is this approach recommended? Runtime Stability: When using this approach, is there a possibility of runtime crashes? Are there any performance issues? Alternative Methods: If the current approach is not the correct pattern, what alternatives should we consider? Current Code Structure: All model classes conform to the NSSecureCoding protocol We use the requiringSecureCoding: true parameter We use a whitelist approach, explicitly listing only allowed classes I would like to know if this structure is appropriate, or if we should consider a different approach. Thank you.
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247
Oct ’25