I'm developing a macOS application that tracks the duration of a user's session using a timer, which is displayed both in the main window and in an menu bar extra view. I have a couple of questions regarding the timer's behavior:
What happens to the timer if the user closes the application's window (causing the app to become inactive) but does not fully quit it? Does the timer continue to run, pause, or behave in some other way?
Will the app nap feature stop the timer when app is in-active state?
Processes & Concurrency
RSS for tagDiscover how the operating system manages multiple applications and processes simultaneously, ensuring smooth multitasking performance.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Created
I'm developing a macOS application that tracks the duration of a user's session using a timer, which is displayed both in the main window and in an menu bar extra view. I have a couple of questions regarding the timer's behavior:
What happens to the timer if the user closes the application's window (causing the app to become inactive) but does not fully quit it? Does the timer continue to run, pause, or behave in some other way?
Will the app nap feature stop the timer when app is in-active state?
When the application is inactive and the system is either in sleep mode or locked, does the timer’s tolerance get affected? In other words, will the timer fire with any additional delay compared to its scheduled time under these conditions?
I am encountering an issue with my application, BloxOneEndpoint.pkg, which includes two services:
rc_service_infoblox – Runs as the root user.
Controller Application – Runs as a normal user.
Although a thread within rc_service_infoblox is running fine and performing its expected tasks, I notice that the service appears as "Not Responding" in Activity Monitor. Despite normal functionality, this status is concerning, as it may indicate some issue to customer.
I would appreciate any insights into why this might be happening and how to resolve it. Is there a specific API or mechanism I should use to ensure the service remains in a "Running" state in Activity Monitor?
Thank you for your guidance.
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Endpoint Security
Service Management
I have BGProcessingTask & BGAppRefreshTask working fine. The main purpose of my use of BGProcessingTask is to upload a file to AWS S3 using multipart/form-data. I have found that any file above about 2.5MB times out after running almost four minutes. If I run the same RESTful api using curl or Postman, I can upload a 25MB file in 3 seconds or less.
I have tried to deliberately set .earliestBeginDate to 01:00 or 02:00 local time on the iPhone, but that does not seem to help.
I use the delegate (yes, I am writing in Objective C) - URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend: and find that the iOS system uploads about 140kB every 15 seconds or so.
I am looking for recommendations or insight into how I might enable uploads of 25MB files. I would be happy it I could do just one a day for my use case.
I provide code on how I set up the NSURLSession and NSURLSessionDownloadTask, as it is my guess that if there is something that needs to be modified it is there.
I have to believe there is a solution for this since I read in many posts here and in StackOverflow how developers are using this functionality for uploading many, many files.
NSURLSessionConfiguration *sConf = [NSURLSessionConfiguration backgroundSessionConfigurationWithIdentifier:bkto.taskIdentifier];
sConf.URLCache = [NSURLCache sharedURLCache];
sConf.waitsForConnectivity = YES;
sConf.allowsCellularAccess = NO;
sConf.networkServiceType = NSURLNetworkServiceTypeVideot;
sConf.multipathServiceType = NSURLSessionMultipathServiceTypeNone;
sConf.discretionary = YES;
sConf.timeoutIntervalForResource = kONEHOURINTERVAL;
sConf.timeoutIntervalForRequest = kONEMINUTEINTERVAL;
sConf.allowsExpensiveNetworkAccess = NO ;
sConf.allowsConstrainedNetworkAccess = NO;
sConf.sessionSendsLaunchEvents = YES;
myURLSession = [NSURLSession sessionWithConfiguration:sConf delegate:self delegateQueue:nil];
And then later in the code...
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:pth]];
request.HTTPMethod = kHTTPPOST;
request.HTTPBody = [NSData my body data];
request.timeoutInterval = 60;
[request setValue:@"*/*" forHTTPHeaderField:@"Accept"];
[request setValue:@"en-us,en" forHTTPHeaderField:@"Accept-Language"];
[request setValue:@"gzip, deflate, br" forHTTPHeaderField:@"Accept-Encoding"];
[request setValue:@"ISO-8859-1,utf-8" forHTTPHeaderField:@"Accept-Charset"];
[request setValue:@"600" forHTTPHeaderField:@"Keep-Alive"];
[request setValue:@"keep-alive" forHTTPHeaderField:@"Connection"];
NSString *contType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",bnd];
[request setValue:contType forHTTPHeaderField:@"Content-Type"];
[request addValue:[NSString stringWithFormat:@"%lu",(unsigned long)myData.length] forHTTPHeaderField:@"Content-Length"];
and here are a few lines from my logs to show the infrequent multi-part uploads of only small chunks of data by the iOS system:
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: bytesSent = 393,216
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: totalBytesSent = 393,216
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: task = BackgroundDownloadTask <76A81A80-4703-4686-8742-A0048EB65108>.<2>, time Fri Mar 7 16:25:27 2025
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: bytesSent = 131,072
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: totalBytesSent = 524,288
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: task = BackgroundDownloadTask <76A81A80-4703-4686-8742-A0048EB65108>.<2>, time Fri Mar 7 16:25:42 2025
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: bytesSent = 131,072
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: totalBytesSent = 655,360
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: task = BackgroundDownloadTask <76A81A80-4703-4686-8742-A0048EB65108>.<2>, time Fri Mar 7 16:25:56 2025
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: bytesSent = 131,072
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: totalBytesSent = 786,432
I have an app that uses background audio recording. From what others say, I have enabled the audio background mode to keep the audio session active, and this worked. But when submitting the app to the app store, the app was rejected because the audio background mode is only supposed to be used for audio playback.
How do I create this background mode while following Apple's guidelines?
We've seen a recent increase in background terminations:
blue - System Pressure
orange - Task Timeout
I'm trying to understand the increase in system-pressure terminations, since there's no corresponding increase in memory at suspension. Are there other system resources for which iOS will terminate an app?
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Organizer Window
Background Tasks
Im using the low-level C xpc api <xpc/xpc.h> and i get this error when I run it: Underlying connection interrupted. I know this error stems from the call to xpc_session_send_message_with_reply_sync(session, message, &reply_err);. I have no previous experience with xpc or dispatch and I find the xpc docs very limited and I also found next to no code examples online. Can somebody take a look at my code and tell me what I did wrong and how to fix it? Thank you in advance.
Main code:
#include <stdio.h>
#include <xpc/xpc.h>
#include <dispatch/dispatch.h>
// the context passed to mainf()
struct context {
char* text;
xpc_session_t sess;
};
// This is for later implementation and the name is also rudimentary
void mainf(void* c) {
//char * text = ((struct context*)c)->text;
xpc_session_t session = ((struct context*)c)->sess;
dispatch_queue_t messageq = dispatch_queue_create("y.ddd.main",
DISPATCH_QUEUE_SERIAL);
xpc_object_t message = xpc_dictionary_create(NULL, NULL, 0);
xpc_dictionary_set_string(message, "test", "eeeee");
if (session == NULL) {
printf("Session is NULL\n");
exit(1);
}
__block xpc_rich_error_t reply_err = NULL;
__block xpc_object_t reply;
dispatch_sync(messageq, ^{
reply = xpc_session_send_message_with_reply_sync(session,
message,
&reply_err);
if (reply_err != NULL) printf("Reply Error: %s\n",
xpc_rich_error_copy_description(reply_err));
});
if (reply != NULL)
printf("Reply: %s\n", xpc_dictionary_get_string(reply, "test"));
else printf("Reply is NULL\n");
}
int main(int argc, char* argv[]) {
// Create seperate queue for mainf()
dispatch_queue_t mainq = dispatch_queue_create("y.ddd.main",
DISPATCH_QUEUE_CONCURRENT);
dispatch_queue_t xpcq = dispatch_queue_create("y.ddd.xpc",
NULL);
// Create the context being sent to mainf
struct context* c = malloc(sizeof(struct context));
c->text = malloc(sizeof("Hello"));
strcpy(c->text, "Hello");
xpc_rich_error_t sess_err = NULL;
xpc_session_t session = xpc_session_create_xpc_service("y.getFilec",
xpcq,
XPC_SESSION_CREATE_INACTIVE,
&sess_err);
if (sess_err != NULL) {
printf("Session Create Error: %s\n",
xpc_rich_error_copy_description(sess_err));
xpc_release(sess_err);
exit(1);
}
xpc_release(sess_err);
xpc_session_set_incoming_message_handler(session, ^(xpc_object_t message) {
printf("message recieved\n");
});
c->sess = session;
xpc_rich_error_t sess_ac_err = NULL;
xpc_session_activate(session, &sess_ac_err);
if (sess_err != NULL) {
printf("Session Activate Error: %s\n",
xpc_rich_error_copy_description(sess_ac_err));
xpc_release(sess_ac_err);
exit(1);
}
xpc_release(sess_ac_err);
xpc_retain(session);
dispatch_async_f(mainq, (void*)c, mainf);
xpc_release(session);
dispatch_main();
}
XPC Service code:
#include <stdio.h>
#include <xpc/xpc.h>
#include <dispatch/dispatch.h>
int main(void) {
xpc_rich_error_t lis_err = NULL;
xpc_listener_t listener = xpc_listener_create("y.getFilec",
NULL,
XPC_LISTENER_CREATE_INACTIVE,
^(xpc_session_t sess){
printf("Incoming Session: %s\n", xpc_session_copy_description(sess));
xpc_session_set_incoming_message_handler(sess,
^(xpc_object_t mess) {
xpc_object_t repl = xpc_dictionary_create_empty();
xpc_dictionary_set_string(repl, "test", "test");
xpc_rich_error_t send_repl_err = xpc_session_send_message(sess, repl);
if (send_repl_err != NULL) printf("Send Reply Error: %s\n",
xpc_rich_error_copy_description(send_repl_err));
});
xpc_rich_error_t sess_ac_err = NULL;
xpc_session_activate(sess, &sess_ac_err);
if (sess_ac_err != NULL) printf("Session Activate: %s\n",
xpc_rich_error_copy_description(sess_ac_err));
},
&lis_err);
if (lis_err != NULL) {
printf("Listener Error: %s\n", xpc_rich_error_copy_description(lis_err));
xpc_release(lis_err);
}
xpc_rich_error_t lis_ac_err = NULL;
xpc_listener_activate(listener, &lis_ac_err);
if (lis_ac_err != NULL) {
printf("Listener Activate Error: %s\n", xpc_rich_error_copy_description(lis_ac_err));
xpc_release(lis_ac_err);
}
dispatch_main();
}
Hi. I'm trying to learn macOS app development. i'm trying to run unix commands:
func execute(_ command: String) throws -> String {
let process = Process()
let pipe = Pipe()
process.executableURL = URL(fileURLWithPath: "/bin/bash")
process.arguments = ["-c", command]
process.standardOutput = pipe
// process.standardError
try process.run()
process.waitUntilExit()
guard let data = try pipe.fileHandleForReading.readToEnd() else {
throw CommandError.readError
}
guard let output = String(data: data, encoding: .utf8) else {
throw CommandError.invalidData
}
process.waitUntilExit()
guard process.terminationStatus == 0 else {
throw CommandError.commandFailed(output)
}
return output
}
when try to run "pgrep" in sandbox mode ON, i get:
sysmon request failed with error: sysmond service not found error. if i turn it off it works. i don't know what to do. anyone can help me out?
I'm working on an XPC server and need to determine the owner of the client process that connects to it. Specifically, I'd like to retrieve details such as the fully qualified user name or other identifying information from the XPC client connection.I'm considering using xpc_connection_get_pid() to get the client’s process ID, but I’m unsure of the best way to map this to the user who owns the process.
Is there a recommended API or approach to capture this information securely?
I have used C APIs to create a XPC server(mach service) as a launch daemon. I use dispatch_source_create () followed by dispatch_resume() to start the listener. I dont have any code for cleaning up memory.
I want to make sure that the XPC server is shutdown gracefully, without any memory leaks.
I know that launchd handles the cycle and the XPC framework takes care of XPC objects.
But do I need to do additional cleanup when the XPC listener is shutdown ?
I've been seeing a high number of BGTaskScheduler related crashes, all of them coming from iOS 18.4. I've encountered this myself once on launch upon installing my app, but haven't been able to reproduce it since, even after doing multiple relaunches and reinstalls. Crash report attached at the bottom of this post.
I am not even able to symbolicate the reports despite having the archive on my MacBook:
Does anyone know if this is an iOS 18.4 bug or am I doing something wrong when scheduling the task? Below is my code for scheduling the background task on the view that appears when my app launches:
.onChange(of: scenePhase) { newPhase in
if newPhase == .active {
#if !os(macOS)
let request = BGAppRefreshTaskRequest(identifier: "notifications")
request.earliestBeginDate = Calendar.current.date(byAdding: .hour, value: 3, to: Date())
do {
try BGTaskScheduler.shared.submit(request)
Logger.notifications.log("Background task scheduled. Earliest begin date: \(request.earliestBeginDate?.description ?? "nil", privacy: .public)")
} catch let error {
// print("Scheduling Error \(error.localizedDescription)")
Logger.notifications.error("Error scheduling background task: \(error.localizedDescription, privacy: .public)")
}
#endif
...
}
2025-02-23_19-53-50.2294_+0000-876d2b8ec083447af883961da90398f00562f781.crash
My load average on a largely idle system is around 22, going up to 70 or so periodically; SSMenuAgent seems to be consuming lots of CPU (and, looking at spindump, it certainly seems busy), but... it's not happening on any other system whose screens I am observing. (Er, I know about load average limitations, the process is also consuming 70-98% CPU according to both top and Activity Monitor.)
Since this machine (although idle) has our network extension, I'm trying to figure out if this is due to that, or of this is generally expected. Anyone?
Topic:
App & System Services
SubTopic:
Processes & Concurrency
We would be creating N NWListener objects and M NWConnection objects in our process' communication subsystem to create server sockets, accepted client sockets on server and client sockets on clients.
Both NWConnection and NWListener rely on DispatchQueue to deliver state changes, incoming connections, send/recv completions etc.
What DispatchQueues should I use and why?
Global Concurrent Dispatch Queue (and which QoS?) for all NWConnection and NWListener
One custom concurrent queue (which QoS?) for all NWConnection and NWListener? (Does that anyways get targetted to one of the global queues?)
One custom concurrent queue per NWConnection and NWListener though all targetted to Global Concurrent Dispatch Queue (and which QoS?)?
One custom concurrent queue per NWConnection and NWListener though all targetted to single target custom concurrent queue?
For every option above, how am I impacted in terms of parallelism, concurrency, throughput & latency and how is overall system impacted (with other processes also running)?
Seperate questions (sorry for the digression):
Are global concurrent queues specific to a process or shared across all processes on a device?
Can I safely use setSpecific on global dispatch queues in our app?
I understand that GCD and it's underlying implementations have evolved over time. And many things have not been shared explicitly in Apple documentation.
The most concepts of DispatchQueue (serial and concurrent queues), DispatchQoS, target queue and system provided queues: main and globals etc.
I have some doubts & questions to clarify:
[Main Dispatch Queue] [Link] Because the main queue doesn't behave entirely like a regular serial queue, it may have unwanted side-effects when used in processes that are not UI apps (daemons). For such processes, the main queue should be avoided. What does it mean? Can you elaborate?
[Global Concurrent Dispatch Queues] Are they global to a process or across processes on a device. I believe it is the first case but just wanted to be sure.
[Global Concurrent Dispatch Queues] Does system create 4 (for each QoS) * 2 (over-commiting and non-overcommiting queues) = 8 queues in all. When does which type of queue comes into play?
[Custom Queue][Target Queue concept] [swift-corelibs-libdispatch/man/dispatch_queue_create.3] QUOTE The default target queue of all dispatch objects created by the application is the default priority global concurrent queue. UNQUOTE Is this stil true?
We could not find a mention of this in any latest official apple documentation (though some old forum threads (one more) and github code documentation indicate the same).
The official documentation only says:
[dispatch_set_target_queue] QUOTE If you want the system to provide a queue that is appropriate for the current object UNQUOTE
[dispatch_queue_create_with_target] QUOTE Specify DISPATCH_TARGET_QUEUE_DEFAULT to set the target queue to the default type for the current dispatch queue.UNQUOTE
[Dispatch>DispatchQueue>init] QUOTE Specify DISPATCH_TARGET_QUEUE_DEFAULT if you want the system to provide a queue that is appropriate for the current object. UNQUOTE
What is the difference between passing target queue as 'nil' vs 'DISPATCH_TARGET_QUEUE_DEFAULT' to DispatchQueue init?
[Custom Queue][Target Queue concept] [dispatch_set_target_queue] QUOTE The system doesn't allocate threads to the dispatch queue if it has a target queue, unless that target queue is a global concurrent queue. UNQUOTE
The system does allocate threads to the custom dispatch queues that have global concurrent queue as the default target.
What does that mean? Why does targetting to global concurrent queues mean in that case?
[System / GCD Thread Pool] that excutes work items from DispatchQueue: Is this thread pool per queue? or across queues per process? or across processes per device?
I'm looking into a newer XPC API available starting with macOS 14. Although it's declared as a low-level API I can't figure it how to specify code signing requirement using XPCListener and XPCSession. How do I connect it with xpc_listener_set_peer_code_signing_requirement and xpc_connection_set_peer_code_signing_requirement which require xpc_listener_t and xpc_connection_t respectively?
Foundation XPC is declared as a high-level API and provides easy ways to specify code signing requirements on both ends of xpc.
I'm confused with all these XPC APIs and their future:
Newer really high-level XPCListener and XPCSession API (in low-level framework???)
Low-level xpc_listener_t & xpc_connection_t -like API. Is it being replaced by newer XPCListener and XPCSession?
How is it related to High-level Foundation XPC? Are NSXPCListener and NSXPCConnection going to be deprecated and replaced by XPCListener and XPCSession??
Hello everyone!
I'm having a problem with background tasks running in the foreground.
When a user enters the app, a background task is triggered. I've written some code to check if the app is in the foreground and to prevent the task from running, but it doesn't always work. Sometimes the task runs in the background as expected, but other times it runs in the foreground, as I mentioned earlier.
Could it be that I'm doing something wrong? Any suggestions would be appreciated.
here is code:
class BackgroundTaskService {
@Environment(\.scenePhase) var scenePhase
static let shared = BackgroundTaskService()
private init() {}
// MARK: - create task
func createCheckTask() {
let identifier = TaskIdentifier.check
BGTaskScheduler.shared.getPendingTaskRequests { requests in
if requests.contains(where: { $0.identifier == identifier.rawValue }) {
return
}
self.createByInterval(identifier: identifier.rawValue, interval: identifier.interval)
}
}
private func createByInterval(identifier: String, interval: TimeInterval) {
let request = BGProcessingTaskRequest(identifier: identifier)
request.earliestBeginDate = Date(timeIntervalSinceNow: interval)
scheduleTask(request: request)
}
// MARK: submit task
private func scheduleTask(request: BGProcessingTaskRequest) {
do {
try BGTaskScheduler.shared.submit(request)
} catch {
// some actions with error
}
}
// MARK: background actions
func checkTask(task: BGProcessingTask) {
let today = Calendar.current.startOfDay(for: Date())
let lastExecutionDate = UserDefaults.standard.object(forKey: "lastCheckExecutionDate") as? Date ?? Date.distantPast
let notRunnedToday = !Calendar.current.isDate(today, inSameDayAs: lastExecutionDate)
guard notRunnedToday else {
task.setTaskCompleted(success: true)
createCheckTask()
return
}
if scenePhase == .background {
TaskActionStore.shared.getAction(for: task.identifier)?()
}
task.setTaskCompleted(success: true)
UserDefaults.standard.set(today, forKey: "lastCheckExecutionDate")
createCheckTask()
}
}
And in AppDelegate:
BGTaskScheduler.shared.register(forTaskWithIdentifier: "check", using: nil) { task in
guard let task = task as? BGProcessingTask else { return }
BackgroundTaskService.shared.checkNodeTask(task: task)
}
BackgroundTaskService.shared.createCheckTask()
I'm working on an enterprise product that's mainly a daemon (with Endpoint Security) without any GUI component. I'm looking into the update process for daemons/agents that was introduced with Ventura (Link), but I have to say that the entire process is just deeply unfun. Really can't stress this enough how unfun.
Anyway...
The product bundle now contains a dedicated Swift executable that calls SMAppService.register for both the daemon and agent.
It registers the app in the system preferences login items menu, but I also get an error.
Error registering daemon: Error Domain=SMAppServiceErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedFailureReason=Operation not permitted}
What could be the reason?
I wouldn't need to activate the items, I just need them to be added to the list, so that I can control them via launchctl.
Which leads me to my next question, how can I control bundled daemons/agents via launchctl? I tried to use launchctl enable and bootstrap, just like I do with daemons under /Library/LaunchDaemons, but all I get is
sudo launchctl enable system/com.identifier.daemon
sudo launchctl bootstrap /Path/to/daemon/launchdplist/inside/bundle/Library/LaunchDaemons/com.blub.plist
Bootstrap failed: 5: Input/output error (not super helpful error message)
I'm really frustrated by the complexity of this process and all of its pitfalls.
Hello,
I am currently developing an iOS application using SensorKit. I encountered an issue when attempting to fetch SensorKit data in the background using background tasks (appRefresh, processing). The following error occurs:
In the delegate function func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, failedWithError error: any Error) {}, I receive the error:
SRErrorDataInaccessible.
In code specific manner:
start and handle background fetch (appRefresh)
func handleAppRefreshTask(task: BGAppRefreshTask) {
logger.logWithServer(level: .default, message: "background fetch start", category: String(describing: BackgroundTaskManager.self))
scheduleBackgroundFetch()
let queue = OperationQueue()
queue.maxConcurrentOperationCount = 1
let fetchOperation = FetchOperation()
queue.addOperation(fetchOperation)
task.expirationHandler = {
self.logger.logWithServer(level: .error, message: "background fetch expirated", category: String(describing: BackgroundTaskManager.self))
queue.cancelAllOperations()
}
fetchOperation.completionBlock = {
task.setTaskCompleted(success: !fetchOperation.isCancelled)
}
}
Background fetch operation class
class FetchOperation: Operation {
override func main() {
guard !isCancelled else { return }
Task {
// this function will execute fetch request for all user allowed sensorReader, 'func fetch(_ request: SRFetchRequest)'
await SensorkitManager.shared.startFetchAndUpload()
}
}
}
I have the following questions:
Is it possible to fetch SensorKit data in the background?
If it is possible, why does the above error occur?
If it is possible, could you provide the solution code and the correct workflow to avoid this error?
Thank you.
Let's image that someone wants to use a background service to keep track of FSEvents activity, at the file level (a firehose, some might say).
I choose this example, to indicate the volume and rate of data transmission in question. I'm not creating a front-end for FSEvents data, but my background service may generate data at a similar pace. The service runs off of user defined document/s that specify the FSEvent background filtering to be applied. Those that match get stored into a database. But filters can match on almost all the data being emitted by FSEvents.
The user decides to check on the service's activity and database writes by launching a GUI that sends requests to the background service using XPC. So the GUI can request historic data from a database, but also get a real-time view of what FS events the service is busy filtering.
So it's a client-server approach, that's concerned with monitoring an event stream over XPC. I understand XPC is a request/response mechanism, and I might look into using a reverse connection here, but my main concern is one of performance. Is XPC capable of coping with such a high volume of data transmision? Could it cope with 1000s of rows of table data updates per second sent to a GUI frontend?
I know there are streaming protocol options that involve a TCP connection, but I really want to stay away from opening sockets.
Swift Concurrency Resources:
Forums tags: Concurrency
The Swift Programming Language > Concurrency documentation
Migrating to Swift 6 documentation
WWDC 2022 Session 110351 Eliminate data races using Swift Concurrency — This ‘sailing on the sea of concurrency’ talk is a great introduction to the fundamentals.
WWDC 2021 Session 10134 Explore structured concurrency in Swift — The table that starts rolling out at around 25:45 is really helpful.
Swift Async Algorithms package
Swift Concurrency Proposal Index DevForum post
Why is flow control important? forums post
Dispatch Resources:
Forums tags: Dispatch
Dispatch documentation — Note that the Swift API and C API, while generally aligned, are different in many details. Make sure you select the right language at the top of the page.
Dispatch man pages — While the standard Dispatch documentation is good, you can still find some great tidbits in the man pages. See Reading UNIX Manual Pages. Start by reading dispatch in section 3.
WWDC 2015 Session 718 Building Responsive and Efficient Apps with GCD [1]
WWDC 2017 Session 706 Modernizing Grand Central Dispatch Usage [1]
Avoid Dispatch Global Concurrent Queues forums post
Waiting for an Async Result in a Synchronous Function forums post
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
[1] These videos may or may not be available from Apple. If not, the URL should help you locate other sources of this info.