Hello,
I already have got approval from Apple for com.apple.developer.family-controls entitlement
When I am building my app, there is one part where I need to check the list of applications which I have blocked with my app.
To get the list I have to have com.apple.developer.managed-settings entitlement ...
Now how and where show I get hold of it ?
I already got permission for Family Control, how do I get hold of this now ?
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Dear Apple Developer Technical Support,
I am encountering an issue with notarizing and stapling both PKG and DMG installers for our Electron-based macOS application COSGrid. Despite receiving successful notarization submission responses via notarytool, the stapling process fails with Error 65.
Environment:
App Name: COSGrid
Bundle Identifier: com.cosgrid.pkg.COSGrid
Developer ID Team ID: YB8S2XZ98K
macOS Version: macOS [15.1]
Xcode Version: [16.0 (16A242d)]
Workflow Summary:
For PKG:
Build via yarn build (Vite + Electron Builder)
Package with pkgbuild
Sign using productsign
Submit for notarization:
xcrun notarytool submit COSGridMZA-2.1.10-arm64.pkg --apple-id "..." --team-id YB8S2XZ98K --password "..." --wait
Conducting pre-submission checks for COSGridMZA-2.1.10-arm64.pkg and initiating connection to the Apple notary service...
Submission ID received
id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a
Upload progress: 100.00% (235 MB of 235 MB)
Successfully uploaded file
id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a
path: /Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGridMZA-2.1.10-arm64.pkg
Waiting for processing to complete.
Current status: Accepted.....................
Processing complete
id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a
status: Accepted
Receive notarization success
Stapling fails:
xcrun stapler staple COSGridMZA-2.1.10-arm64.pkg
Could not validate ticket...
The staple and validate action failed! Error 65.
For DMG:
Sign via codesign
Submit to notarization — success
Attempt to staple:
xcrun stapler staple -v COSGrid-2.1.10-arm64.dmg
Could not validate ticket...
The staple and validate action failed! Error 65.
Additional Verification:
I verified the DMG’s code signature integrity:
Command:
codesign --verify --verbose=4 COSGrid-2.1.10-arm64.dmg
Output:
COSGrid-2.1.10-arm64.dmg: valid on disk
COSGrid-2.1.10-arm64.dmg: satisfies its Designated Requirement
Command:
codesign -dvv COSGrid-2.1.10-arm64.dmg
Output:
Executable=/Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGrid-2.1.10-arm64.dmg
Identifier=COSGrid-2.1.10-arm64
Format=disk image
CodeDirectory v=20200 size=308 flags=0x0(none) hashes=1+6 location=embedded
Signature size=9013
Authority=Developer ID Application: COSGrid Systems Private Limited (YB8S2XZ98K)
Authority=Developer ID Certification Authority
Authority=Apple Root CA
Timestamp=1 Jul 2025 at 11:34:05 AM
Info.plist=not bound
TeamIdentifier=YB8S2XZ98K
Sealed Resources=none
Internal requirements count=1 size=180
**Verified Signature for .pkg **
pkgutil --check-signature COSGridMZA-2.1.10-arm64.pkg
Package "COSGridMZA-2.1.10-arm64.pkg":
Status: signed by a developer certificate issued by Apple for distribution
Signed with a trusted timestamp on: 2025-06-30 13:57:19 +0000
Certificate Chain:
1. Developer ID Installer: COSGrid Systems Private Limited (teamID)
Expires: 2027-02-01 22:12:15 +0000
2. Developer ID Certification Authority
Expires: 2027-02-01 22:12:15 +0000
3. Apple Root CA
Expires: 2035-02-09 21:40:36 +0000
Diagnostic Logs Attached:
Stapler verbose logs for both PKG and DMG
codesign verification output for both PKG and DMG
Notarytool submission logs
Ticket JSON response from Apple API
API request/response headers
Effective electron-builder.yaml config
Key Observations:
codesign verification passes successfully for both artifacts
Notarization submission reports success via notarytool
Stapler fails with Error 65 for both PKG and DMG
Ticket JSON fetched from CloudKit API appears valid
No provisioning profile used (Developer ID distribution only)
Request:
Could you please help investigate:
Why is the stapler unable to validate or attach the ticket even though notarization completes successfully?
Are there any known issues, entitlements, or workflow adjustments recommended in this case?
Is any special handling required for Electron apps’ PKG/DMG packages or Hardened Runtime configurations during stapling?
I can provide the signed DMG/PKG and full notarization logs upon request.
Thank you very much for your assistance — looking forward to your guidance.
Best regards,
Murugavel
COSGrid Systems Private Limited
Greetings! I've notarized my app but it spends always over 1 hour.
I think it's because the app size is about 30GB, but is there any way to reduce it?
Topic:
Code Signing
SubTopic:
Notarization
Hello everyone can you help me, i have requested main camera access API Enterprise and have got the license to, and i have setting up the project main camera access demo from apple with my new license and have create app bundle and identifier for it but when i tried to deploy it test flight i got some error say "Profile doesn't support Main Camera Access" and "Profile doesn't include the com.apple.developer.arkit.main-camera-access.alow entitlement, even have do it it app Certificates, Identifiers & Profiles and add the additional capability Main Camera Access. can you help me fixing this so that i can use Main Camera Access Entitlement
After upgrading the virtual machines used for building and testing our macOS application, it seems that something new in Sequoia is preventing virtual machines from running anything signed with a Mac Development certificate.
At first glance the issue seems very similar to this thread, but it could be unrelated. We are using the tart toolset to build and run our VMs. People seem to be having related issues there with Sequoia in particular.
I have added the VM's hardware UUID to the Devices list of our account. I have included that device in the devices list of our Mac Development provisioning profile. I have re-downloaded the profile, ensured that it is properly getting built into the app, and ensured that the hardware UUID of the VM matches the embedded provisioning profile:
Virtual-Machine App.app/Contents % system_profiler SPHardwareDataType | grep UUID
Hardware UUID: 0CAE034E-C837-53E6-BA67-3B2CC7AD3719
Virtual-Machine App.app/Contents % grep 0CAE034E-C837-53E6-BA67-3B2CC7AD3719 ../../App.app/Contents/embedded.provisionprofile
Binary file ../../App.app/Contents/embedded.provisionprofile matches
However, when I try to run the application, it fails, and while I have searched the system logs to find a more informative error message, the only thing I can find is that the profile doesn't match the device somehow:
Virtual-Machine App.app/Contents % open ../../App.app
The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x6000039440f0 {Error Domain=NSPOSIXErrorDomain Code=153 "Unknown error: 153" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
Virtual-Machine App.app/Contents % log show --info --debug --signpost --last 3m | grep -i embedded.provisionprofile
2025-01-21 16:33:32.369829+0000 0x65ba Error 0x0 2872 7 taskgated-helper: (ConfigurationProfiles) [com.apple.ManagedClient:ProvisioningProfiles] embedded provisioning profile not valid: file:///private/tmp/builds/app/.caches/Xcode/DerivedData/Build/Products/Debug/App.app/Contents/embedded.provisionprofile error: Error Domain=CPProfileManager Code=-212 "Provisioning profile does not allow this device." UserInfo={NSLocalizedDescription=Provisioning profile does not allow this device.}
I don't understand why the provisioning profile wouldn't allow the device if the hardware UUID matches. I have also attempted to add the Provisioning UDID in the devices list instead, but the form rejects that value because it's a different format (the form specifically requests a hardware UUID for macOS development, and a provisioning UDID for everything else).
If there is any debugging tool that lets me check a provisioning profile against the running hardware and print a more verbose reason for why it's not allowed on the device, please let me know.
Otherwise I'd have to conclude that, since I haven't experienced this issue before on an earlier OS, it has something to do with virtual machines running macOS Sequoia. (The same Mac Development-signed application runs just fine on my MacBook Pro running 15.2, as well as the VM host, which is also running 15.2.) I have also tried resetting the VM's hardware UUID and adding that one to the devices list, to no effect.
This is obviously seriously impacting our CI/CD pipelines to allow for proper UI testing of our application. If anyone is aware of any workarounds, I would love to hear them!
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Provisioning Profiles
Code Signing
Virtualization
Hi,
I am developing an iOS app that includes a ReplayKit Broadcast Upload Extension which requires the com.apple.developer.broadcast-upload entitlement.
The app is intended for internal development and testing on my own devices and is not yet distributed on the App Store.
Even after setting com.apple.developer.broadcast-upload=true in my .entitlements file, and linking it in Build Settings > Code Signing Entitlements; my downloaded provisional profile still did not contain the broadcast-upload entitlement.
May I know if I need explicit Apple's approval for adding the broadcast-upload entitlement; even if it's just for testing on my own devices?
Thanks.
I came across your contact on the Apple Developer Forums. I'm encountering an unusual issue during the notarization process.
The error message states:
"Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions."
Any guidance you could provide would be greatly appreciated.
Here are the error details for reference:
json
{
"logFormatVersion": 1,
"jobId": "b6023a7c-dc85-4fa5-91dd-fba92c9ed831",
"status": "Rejected",
"statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.",
"statusCode": 7000,
"archiveFilename": "Bytemonk.dmg",
"uploadDate": "2025-07-02T07:07:07.945Z",
"sha256": "b9494170cc040a76045ed263de22e6b89a5455142af16ce502530e1c1ee72ddf",
"ticketContents": null,
"issues": null
}
We recently had an external pentest for one of our company's macOS applications and they brought up the topic of library validation. Our app has hardened runtime enabled and passes notarization. The codesign verification output includes:
flags=0x10000(runtime)
The pentesters brought up that both validation and runtime should be present, so I discovered that you could also add library validation by augmenting our flags with:
OTHER_CODE_SIGN_FLAGS = --timestamp -o library
which changes the flags to:
flags=0x12000(library-validation,runtime)
The pentesters insist that both options are necessary, especially to avoid library injection when SIP is off, but Apple's docs say that hardened runtime already implies library validation (see here )
My question is: does explicitly specifying library validation provide something that hardened runtime does not already? Or is it correct that hardened runtime already imply library validation?
For what it's worth, I did a quick scan of some of the apps on my system, interesting some of the Apple system apps have only library validation (e.g. Safari, Photos), some have both (e.g. Podcasts), some have only hardened runtime (e.g. Mail). So that didn't help answer the question.
Thank you!
We are building an installer application to install a dext.
Building in Xcode, the installer app launches fine locally and installs the dext. We then try to sign it with the company Developer ID application certificate. However after doing so we cannot launch the application anymore as we get the following crash at launch:
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: CODESIGNING 1 Taskgated Invalid Signature
Triggered by Thread: 0
Thread 0 Crashed:
0 dyld_path_missing 0x102e187c0 _dyld_start + 0
Thread 0 crashed with ARM Thread State (64-bit):
x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000
x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000
x8: 0x0000000000000000 x9: 0x0000000000000000 x10: 0x0000000000000000 x11: 0x0000000000000000
x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000
x16: 0x0000000000000000 x17: 0x0000000000000000 x18: 0x0000000000000000 x19: 0x0000000000000000
x20: 0x0000000000000000 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000000
x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000
x28: 0x0000000000000000 fp: 0x0000000000000000 lr: 0x0000000000000000
sp: 0x000000016d13fba0 pc: 0x0000000102e187c0 cpsr: 0x00000000
far: 0x0000000000000000 esr: 0x00000000 Address size fault
Binary Images:
0x102e14000 - 0x102eaffff dyld_path_missing (*) <9cf0401a-a938-389e-a77d-9e9608076ccf> /dyld_path_missing
0x102cc0000 - 0x102cc3fff main_executable_path_missing (*) <5fb2bea6-ba11-340d-a7a4-8657d5a736e2> /main_executable_path_missing
0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
Error Formulating Crash Report:
dyld_process_snapshot_get_shared_cache failed
Following the different help pages from Apple, the application seems to be correctly signed.
Looking at the Console, we are seeing the following message at launch: "Unsatisfied entitlements: com.apple.developer.system-extension.install, com.apple.developer.driverkit". However, the entitlement file I am using to sign the installer app contains those entitlements.
We are looking at different possible issues for days now and can't figure it out. Any advice or thought would be appreciated.
Topic:
Code Signing
SubTopic:
General
In xcode, the signing&capabilities TAB for ios says:
Automatic signing failed
Xcode failed to provision this target. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator.
Provisioning profile "iOS Team Provisioning Profile: com.kikk.morsecode" doesn't include the com.apple.developer.in-app-purchase entitlement.
Even though I've already configured the corresponding Certificates, Identifiers & Profiles in developer
Does anyone have the same problem?
My Version of xcode is Version 15.4 (15F31d), running on m2pro.
I am building an application using .NET and Avalonia UI. The application is cross-platform. One of the tasks of the application is to coordinate data collection that is then routed into a Docker container for analysis.
Everything works as expected in Windows. Everything works as expected in macOS on the development workstation and before packaging. After I package/codesign into a hardened runtime, I start seeing crashes at the moment when I try to execute the system calls to Docker.
I am reasonably confident that this has something to do with an entitlement flag or some other permissions issue. I have been trying to sort this on my own for a while. I am only hoping someone can nudge me in the right direction.
Thanks,
Kevin
Topic:
Code Signing
SubTopic:
Entitlements
Hi everyone,
I’ve been struggling for days with a recurring issue in my iOS app build. The build fails with the following error:
Provisioning profile "iOS Team Provisioning Profile: com.myapp.bundleid" doesn't include the com.apple.InAppPurchase entitlement.
Here’s what I’ve already tried:
Created a new Bundle ID with correct capabilities (In-App Purchase, Push Notifications, Sign in with Apple).
Created a new provisioning profile manually from Apple Developer Console.
Used EAS CLI (Expo) and Xcode to regenerate all certificates and provisioning profiles.
Ensured that the In-App Purchase capability is enabled in the App ID (it's greyed out but enabled).
Made sure all subscriptions and products in App Store Connect are “Ready to Submit”.
Followed all steps from RevenueCat and Apple documentation.
Cleaned entitlements in .entitlements file and tried both and variations.
Tried building both locally and with EAS – same error every time.
Sent multiple tickets to Apple Developer Support, but no helpful reply yet.
Extra Notes:
I'm using react-native-purchases and RevenueCat, already integrated and working before this started.
The error began randomly; before that, I was able to build successfully with in-app purchases.
Even creating a completely fresh app from scratch results in the same entitlement missing error.
Has anyone faced this exact problem where the provisioning profile fails to include com.apple.InAppPurchase, even though everything is correctly set up?
Any help or insights would be greatly appreciated.
Thanks in advance!
Hi everyone,
After I recently changed my Apple ID (iCloud) password, my Developer ID certificate stopped working for signing macOS apps.
Symptoms:
Signing fails with the Developer ID certificate that was previously working fine.
I tried re-downloading the certificate from my Apple Developer account and importing it into the Keychain, but the issue persists.
It seems that the Developer ID identity is no longer trusted or properly linked to my system since the password change.
Attempts:
Re-downloaded and installed the certificate from the developer portal.
Verified that the private key is present and linked.
Checked keychain access and code-signing identity — everything appears normal, but the signed apps are rejected or the signing process fails.
Blocking issue:
I am unable to delete or revoke the Developer ID certificate on my account (Apple Support says it's not possible).
Also, I can't create a new one due to the certificate limit.
Questions:
Is it expected for a Developer ID certificate to become invalid after changing the Apple ID password?
Is there a recommended way to refresh or restore the certificate trust on macOS?
How can I invalidate the current certificate and generate a new one if I'm stuck?
Any insights or official guidance would be really appreciated.
Thanks in advance!
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Code Signing
Developer ID
I submitted a mac app for Notarization. For the first few tries the Notarization failed with an error "Team is not yet configured for Notarization" but few days after my account started to show "ENROLL" option again even though my membership was set to expire on 2026. I am doubting my account has been suspended. I have not received any emails from apple regarding the suspension. I have contacted support but no help yet ! This was the second year, i was paying for the membership. Could you please help me to -
Help me get the account unsuspended (if it is, as there is no notification or information regarding this)
If the account is suspended due to my app being submitted for Notarization then help me identify the reason so that i can fix them.
Mac App is Time Tracking application that runs in background and capture periodic screenshot(NOTE - I am doing this after taking user consent)
I've developed a Mac app distributed through the App Store that uses NSAppleScript to control Spotify and Apple Music. I'm experiencing inconsistent behavior with automation permission prompts that's affecting user experience.
Expected Behavior:
When my app first attempts to send Apple Events to Spotify or Apple Music, macOS should display the automation permission prompt, and upon user approval, the app should appear in System Preferences > Security & Privacy > Privacy > Automation.
Actual Behavior:
Initial permission prompts work correctly when both apps are actively used after my app download. If a user hasn't launched Spotify/Apple Music for an extended period, the permission prompt fails to appear when they later open the music app. The music app doesn't appear in the Automation privacy pane too. Once this happens, permission prompts never trigger again for that app
Steps to Reproduce:
Fresh install of my app
Don't use Spotify for several days/weeks
Launch Spotify
Trigger Apple Events from my app to Spotify
No permission prompt appears, app doesn't show in Automation settings
If you're using Apple Music during this time it runs without any problems.
Troubleshooting Attempted:
Used tccutil reset AppleEvents [bundle-identifier] - no effect
Verified target apps are fully launched before sending Apple Events
Tried different AppleScript commands to trigger permissions
Problem occurs inconsistently across different Macs
Technical Details:
macOS 13+ support
Using standard NSAppleScript with simple commands like "tell application 'Spotify' to playpause"
App Store distribution (no private APIs)
Issue affects both Spotify and Apple Music but seems more prevalent with Apple Music
Questions:
Is there a reliable way to programmatically trigger the automation permission prompt?
Are there timing dependencies for when macOS decides to show permission prompts?
Could app priority/usage patterns affect permission prompt behavior?
I use MediaManager to run the functions and initialize it on AppDidFinishLaunching method and start monitoring there.
Any insights or workarounds would be greatly appreciated. This inconsistency is affecting user onboarding and app functionality.
I submitted a mac app for Notarization.
For the first few tries the Notarization failed with an error "Team is not yet configured for Notarization" but few days after my account started to show "ENROLL" option again even though my membership was set to expire on 2026.
I am doubting my account has been suspended.
I have not received any emails from apple regarding the suspension.
I have contacted support but no help yet !
This was the second year, i was paying for the membership.
Could you please help me to -
Help me get the account unsuspended (if it is, as there is no notification or information regarding this)
If the account is suspended due to my app being submitted for Notarization then help me identify the reason so that i can fix them.
Mac App is Time Tracking application that runs in background and capture periodic screenshot backlsh.com (NOTE - I am doing this after taking user consent)
My iOS version of the app is available on the App Store with a non-team ID prefix for its bundle ID. It has been available there for a long time and I am not sure why I chose a custom prefix for it.
The Mac version of the same app is available on the Mac App Store with a different bundle ID and with a prefix that matches my team ID.
I am currently looking to "merge" both apps into a single bundle ID. The plan is to stop using the current Mac app and release a new one as a universal app under the existing bundle ID for the iOS app.
Unfortunately, it looks like that the Mac App Store does not actually allow any submissions that have a non-team ID for a prefix.
I know that it is a very specific case but any suggestions would be welcomed.
Topic:
Code Signing
SubTopic:
General
General:
Forums topic: Code Signing
Forums subtopic: Code Signing > Notarization
Forums tag: Notarization
WWDC 2018 Session 702 Your Apps and the Future of macOS Security
WWDC 2019 Session 703 All About Notarization
WWDC 2021 Session 10261 Faster and simpler notarization for Mac apps
WWDC 2022 Session 10109 What’s new in notarization for Mac apps — Amongst other things, this introduced the Notary REST API
Notarizing macOS Software Before Distribution documentation
Customizing the Notarization Workflow documentation
Resolving Common Notarization Issues documentation
Notary REST API documentation
TN3147 Migrating to the latest notarization tool technote
Fetching the Notary Log forums post
Q&A with the Mac notary service team Developer > News post
Apple notary service update Developer > News post
Notarisation and the macOS 10.9 SDK forums post
Testing a Notarised Product forums post
Notarisation Fundamentals forums post
The Pros and Cons of Stapling forums post
Resolving Error 65 When Stapling forums post
Many notarisation issues are actually code signing or trusted execution issue. For more on those topics, see Code Signing Resources and Trusted Execution Resources.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
I spent 20 minutes trying to figure out why codesigning was failing -- I had the pf block set up correctly, my keychains were unlocked, and then, eventually, it occurred to me, hey, maybe an IP address changed, so I disabled IPv6 except for link local, and then amazingly, it went back to working.
I filed FB13706261 over a year ago.
This is ridiculous.
Hello Apple Developer Community,
I'm experiencing a persistent issue with App Groups configuration for an iOS app extension that I can't resolve despite trying multiple approaches. I hope someone can help identify what I'm missing.
Problem Description
I'm getting this error when trying to build my iOS App Extension:
Provisioning profile "iOS Team Provisioning Profile: com.idlrapp.Spleeft.SpleeftDataSaver" doesn't include the com.apple.developer.app-groups entitlement.
My Setup
Main App Bundle ID: com.idlrapp.Spleeft
Extension Bundle ID: com.idlrapp.Spleeft.SpleeftDataSaver
App Group ID: group.com.idlrapp.spleeft.shared
Extension Type: Action Extension (Share Sheet)
What I've Verified
App Group Creation
✅ Created App Group group.com.idlrapp.spleeft.shared in Apple Developer Portal
✅ App Group shows as "Active" in the portal
App ID Configuration
✅ Both App IDs (com.idlrapp.Spleeft and com.idlrapp.Spleeft.SpleeftDataSaver) have "App Groups" capability enabled
✅ Both App IDs are configured with the same App Group: group.com.idlrapp.spleeft.shared
Entitlements Files
Main App (Spleeft.entitlements):
<key>com.apple.developer.app-groups</key>
<array>
<string>group.com.idlrapp.spleeft.shared</string>
</array>
Extension (SpleeftDataSaver.entitlements):
<key>com.apple.developer.app-groups</key>
<array>
<string>group.com.idlrapp.spleeft.shared</string>
</array>
Xcode Configuration
✅ Both targets use "Automatically manage signing" ✅ Same Apple Developer Team selected for both ✅ App Groups capability shows correctly in Signing & Capabilities for both targets
The Issue
When I examine the downloaded .mobileprovision file, I can see it contains:
<dict>
<key>com.apple.security.application-groups</key>
<array>
<string>group.com.idlrapp.spleeft.shared</string>
</array>
<!-- Other entitlements... -->
</dict>
However, Xcode expects to find:
<array>
<string>group.com.idlrapp.spleeft.shared</string>
</array>
What I've Tried
Multiple regenerations of provisioning profiles:
Deleted all local provisioning profiles
Toggled "Automatically manage signing" off/on
Downloaded manual profiles from Developer Portal
Verified App Group configuration:
Double-checked App Group exists and is active
Confirmed both App IDs have App Groups capability enabled
Verified App Group assignment in both App IDs
Entitlements cleanup:
Ensured consistent App Group IDs across all files
Removed duplicate/conflicting entries
Clean builds and cache clearing:
Product → Clean Build Folder
Derived Data deletion
Xcode restart
Key Observation
The provisioning profile contains com.apple.security.application-groups (which appears to be macOS-style) but Xcode expects com.apple.developer.app-groups (iOS-style) for the App Extension.
Questions
Is there a known issue with App Groups entitlement generation for iOS App Extensions?
Should the provisioning profile contain com.apple.developer.app-groups instead of com.apple.security.application-groups?
Is there a way to force regeneration of provisioning profiles with the correct entitlements?
Are there additional steps required for App Extensions that differ from main apps?
Any guidance would be greatly appreciated. This is blocking our App Extension development and we've exhausted our troubleshooting options.
Thank you for your time and assistance.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Entitlements
Signing Certificates