Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

All subtopics
Posts under Code Signing topic

Post

Replies

Boosts

Views

Activity

Notarization status always stuck on "In Progress..."
Today, I used xcrun notarytool submit to upload my packaged Electron app for macOS—once as a .zip file and once as a .dmg—for Apple notarization. However, both submissions have been stuck at "Current status: In Progress" for several hours now. I’ve also checked the status using xcrun notarytool info, and it keeps returning status: In Progress. Could someone please help me understand what might be going wrong? This is quite urgent—if a technical support engineer or anyone from the team could take a look, I’d be glad to provide the UUIDs of my notarization requests.
3
1
617
Dec ’25
Notarization Time
Hi, I'm currently at 19 hours waiting for notarization. My dev account is new and this is the first time I'm submitting anything to be notarized. I've gathered from my research that this is normal (unfortunately). I figure the only thing I can do is wait, but is there any way for me to know if I'm waiting for a human to manually review it? I was going to file a support request, but I saw that they won't be responding to any support requests until after their Thanksgiving break, and I assume nobody is manually reviewing notary submissions for the next week+. I attached the submission below, thanks! createdDate: 2025-11-21T21:17:10.082Z id: c9746d42-1dc7-4641-aec1-62c6cedff1a2 name: ***********.zip status: In Progress
3
0
366
Nov ’25
productbuild hangs with no output in github actions
I am running into this error with productbuild in github actions where the program hangs with a specific developer id. I have verified that my certification files are properly uploaded etc. and i am able to run this without the --sign command online and with --sign offline. if i sign with a "3rd party mac developer installer: ***" it will run but then crash on stapling because this isn't the actual org i want to staple and don't really need to verify that i could staple with this other license since it is my personal license and i will be leaving this job soon so setting up all my other certs is a waste of time since it doesn't solve the problem. When i use my bosses/org "Developer ID Installer: ***" productbuild just hangs. I am at a loss here... the acutal command running is productbuild --resources ./resources --distribution distribution.xml --sign "${{ secrets.DEVELOPER_ID_INSTALLER }}" --timestamp "${{ env.ARTIFACT_NAME }}.pkg" I have confirmed that my distribution file is fine etc. because I can productbuild without signing fine. Any suggestions on where to go?
3
0
175
May ’25
Is a LaunchCodeRequirement Time-Of-Check/Time-Of-Use protected?
In the LightweightCodeRequirements framework, there is a LaunchCodeRequirement object which can be used as a requirement object for a Process for example. What I don't understand (I admit my macOS low-level knowledge is limited) is that how can this be used in a secure way that doesn't fall victim of a Time-of-Check/Time-of-Use issue. e.g. I specify a LaunchCodeRequirement via Process.launchRequirement for my process, let's say /usr/local/bin/mycommandlinetool. The LaunchCodeRequirement specifies my development team and a developer ID certificate. The process must be started in some form, before a SecCode/SecTask object can be created, rather than a SecStaticCode object (which only guarantees its validity checks to be intact as long as the file is not modified). But if the process was started, then I have no tools in my set to prevent it from executing its initialization code or similar. Then, by the time I'm able to check via SecCode/SecTask functions the LaunchCodeRequirement, I might have already ran malicious code - if mycommandlinetool was maliciously replaced. Or does the operating system use a daemon to copy the executable specified for Process to a secure location, then creates the SecStaticCode object, assesses the LaunchCodeRequirement and if passed, launches the executable from that trusted location (which would make sure it is immutable for replacement by malicious actors)? I have a hard time understanding how this works under the hood - if I remember correctly these are private APIs.
3
1
198
Aug ’25
Notarization Issue
Hey there, I'm experiencing an issue with notarization of my macOS application, which is blocking a release. We have signing/notarization hooked up to our CI process, both for prior releases as well as development builds (at the trunk tip). The notarization process has typically taken anywhere from a few minutes to a few tens of minutes, but for our most recent release, it's taking an unreasonably long time. I've compiled the submission info for each build (+ reattempted notarizations) below. What's interesting is that the oldest one was accepted- however, it timed out our CI process, so we never actually released it. Subsequent builds are more or less identical in terms of their content, however, they've been stewing in the notarization process for over 13 hours in some cases. % xcrun notarytool info 67413dae-64f5-4372-972d-e0ac158e18e3 Successfully received submission info createdDate: 2025-04-02T16:28:25.999Z id: 67413dae-64f5-4372-972d-e0ac158e18e3 name: Warp Vault.app.zip status: In Progress % xcrun notarytool info 0c72b243-4a8d-4976-a97b-75689d7e2497 Successfully received submission info createdDate: 2025-04-02T05:49:05.861Z id: 0c72b243-4a8d-4976-a97b-75689d7e2497 name: Warp Vault.app.zip status: In Progress % xcrun notarytool info 8e2edfc2-58bc-4b33-bc8e-078155759a81 Successfully received submission info createdDate: 2025-04-02T05:23:28.870Z id: 8e2edfc2-58bc-4b33-bc8e-078155759a81 name: Warp Vault.app.zip status: In Progress % xcrun notarytool info 8fb17b0c-ace4-4b6f-bef8-68d22696814d Successfully received submission info createdDate: 2025-04-02T05:07:48.187Z id: 8fb17b0c-ace4-4b6f-bef8-68d22696814d name: Warp Vault.app.zip status: Accepted At the time of checking, the UTC date was: % TZ="UTC" date Wed Apr 2 18:42:14 UTC 2025 It's interesting to me that the notarization process is taking this long. We've notarized many development builds (with debugging flags enabled) in the time between our last public release and our attempt to notarize this one. What's more, the original build for this release was notarized within the span of about 15 minutes, but subsequent submissions of the same build have hung for tens of hours. My two questions are: How can I get our pending notarizations "unstuck"?, and To prevent these types of hangs in the future, should I also routinely build/sign/notarize non-debug builds of my application during the development process? Best regards and many thanks, Charlton
3
1
218
Apr ’25
Notarization.
Hi, I've code-signed my app and notarized it, and created a DMG, and when I slacked it or airdropped it to someone for testing the FIRST time they open it, they get a warning that it was Slacked or airdropped to them and do they want to open it. if they say yes everything is fine. So looking through here someone said I need to sign the app and then make a dmg and sign the dmg and then send that for notorization and then staple that. So I did, and I still get a warning the first tie someone try's to run it. What am I doing wrong? I know I can buy software and not get a warning from apple. so how do I get my app to work correctly like that?
3
0
169
Mar ’25
"mapped file has no cdhash, completely unsigned?" when cdhash exists
Hi, I have created a conda python environment which I have packaged into a .tar.gz (using conda-pack) and which runs correctly when extracted (in this example, it only contains the scipy package). However, when I sign the necessary files within the environment (i.e. the binaries, the dylibs, the .so files), attempting to load scipy.sparse now fails with the error "mapped file has no cdhash, completely unsigned" about one of the .so files. Furthermore, I believe that this file does in fact have a cdhash. The signing process represented by my example below has been working for about a year, and I am unsure why it has suddenly stopped working. I am on a 2020 MacBook Pro with an i7 processor and running Sequoia 15.1.1. Here is a minimal example showing the creating of the conda environment, codesigning, and the error message. Many thanks in advance! # Create and activate conda env > conda create -y -n mwe_env python=3.10 > conda activate mwe_env # Verify scipy not initially installed (mwe_env) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy Traceback (most recent call last): File "<stdin>", line 1, in <module> ModuleNotFoundError: No module named 'scipy' (mwe_env) > pip install scipy Collecting scipy Downloading scipy-1.15.2-cp310-cp310-macosx_14_0_x86_64.whl.metadata (61 kB) Collecting numpy<2.5,>=1.23.5 (from scipy) Downloading numpy-2.2.4-cp310-cp310-macosx_14_0_x86_64.whl.metadata (62 kB) Downloading scipy-1.15.2-cp310-cp310-macosx_14_0_x86_64.whl (25.1 MB) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 25.1/25.1 MB 17.3 MB/s eta 0:00:00 Downloading numpy-2.2.4-cp310-cp310-macosx_14_0_x86_64.whl (7.0 MB) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 7.0/7.0 MB 16.4 MB/s eta 0:00:00 Installing collected packages: numpy, scipy Successfully installed numpy-2.2.4 scipy-1.15.2 (mwe_env) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy.sparse >>> # success! # Package conda env (mwe_env) > conda-pack --output mwe_env.tar.gz --name mwe_env Collecting packages... Packing environment at '/path/to/my/conda/envs/mwe_env' to 'mwe_env.tar.gz' [########################################] | 100% Completed | 7.8s (mwe_env) > conda deactivate > mkdir mwe_dir && cd mwe_dir > tar -xzvf ../mwe_env.tar.gz > source bin/activate (mwe_dir) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy.sparse >>> # success! # Sign the binaries and .dylibs and .so files (mwe_dir) > find bin -type f | xargs -n1 xcrun codesign -f -o runtime --timestamp --sign "Developer ID Application: MY_TEAM_ID" (mwe_dir) > find . -name "*.dylib" -o -name "*.so" -type f | xargs -n1 xcrun codesign -f -o runtime --timestamp --sign "Developer ID Application: MY_TEAM_ID" # the second command prints many lines saying it is "replacing existing signature" (mwe_dir) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy.sparse Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/__init__.py", line 315, in <module> from . import csgraph File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/csgraph/__init__.py", line 187, in <module> from ._laplacian import laplacian File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/csgraph/_laplacian.py", line 7, in <module> from scipy.sparse.linalg import LinearOperator File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/__init__.py", line 134, in <module> from ._eigen import * File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/__init__.py", line 9, in <module> from .arpack import * File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/__init__.py", line 20, in <module> from .arpack import * File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/arpack.py", line 50, in <module> from . import _arpack ImportError: dlopen(/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so, 0x0002): tried: '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' (code signature in <5DD8FC01-7360-3DB9-8273-C8A45ABB19A9> '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' not valid for use in process: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.), '/System/Volumes/Preboot/Cryptexes/OS/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' (no such file), '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' (code signature in <5DD8FC01-7360-3DB9-8273-C8A45ABB19A9> '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' not valid for use in process: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.) # But: (mwe_dir) > xcrun codesign -dvvv /path/to/mwe_dir/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so Executable=/path/to/mwe_dir/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so Identifier=_arpack.cpython-310-darwin Format=Mach-O thin (x86_64) CodeDirectory v=20400 size=4318 flags=0x10000(runtime) hashes=129+2 location=embedded Library validation warning=OS X SDK version before 10.9 does not support Library Validation Hash type=sha256 size=32 CandidateCDHash sha256=816731ecd1ad01b38555cbfef8c000628696d0ca CandidateCDHashFull sha256=816731ecd1ad01b38555cbfef8c000628696d0ca53376aebf6fae28d8c02f519 Hash choices=sha256 CMSDigest=816731ecd1ad01b38555cbfef8c000628696d0ca53376aebf6fae28d8c02f519 CMSDigestType=2 CDHash=816731ecd1ad01b38555cbfef8c000628696d0ca Signature size=9000 Authority=Developer ID Application: MY_TEAM_ID Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=2 Apr 2025 at 16:24:52 Info.plist=not bound TeamIdentifier=MY_TEAM_ID Sealed Resources=none Internal requirements count=1 size=188
Topic: Code Signing SubTopic: General
3
0
140
Apr ’25
Proper Provisiong Profile for Finder Sync Extension
Hi all, I'm developing a simple Finder Sync Extension, using Xcode 16.3. When running in Debug with Xcode, everything works fine. Instead, when compiling in Release and launching the containing app (by double-clicking on it), the Extension is not recognized (neither loaded) by the system. The only difference between Debug and Release stands in Signing configuration: Debug: Release: As you can see, in Release I'm using a Provisiong Profile, configured with my company's Developer ID. I'm wondering if Capabilities and Entitlements are not what is needed by my app. Anyway, I have no idea what the issue is. Any suggestion will be appreciated. Thank you in advance _Alex
3
0
253
Apr ’25
App Signing and Uploading Intel/Apple
Hello, I am normally a windows programmer, but I am trying to get my PySide/Qt app into the app store. I'm almost there, I just have a couple of questions about the signing process. I have two laptops, one intel silicon, one mac silicon. I created 2 CSR's, one on each laptop and used them to generate 2 Mac Installer Distribution certificates and 2 Mac App Distribution certificates. When it came to downloading the provisioning profile, I selected one Mac App Distrbution Certificate on the interface at developer.apple.com, saved it and then downloaded to the appropriate laptop. I then switched the provisioning profile to the other Mac App Distribution Certificate and downloaded it to the other laptop. I then built the app and uploaded everything using xcrun altool. On the intel machine only(which has the first provisioning profile) I successfully uploaded the package but I get an email identifying lots of similar errors of the type (Lets call it error1): ITMS-90284: Invalid Code Signing - The executable XXXXX must be signed with the certificate that is contained in the provisioning profile. On the ARM machine only i get the following error (Lets call it error2): ITMS-91109: Invalid package contents - The package contains one or more files with the com.apple.quarantine extended file attribute, such as XXXXXXXX embedded.provisionprofile”. This attribute isn’t permitted in macOS apps distributed on TestFlight or the App Store. Please remove the attribute from all files within your app and upload again. On both I get the following error lets call it error3: ITMS-90886: 'Cannot be used with TestFlight because the signature for the bundle at XXXXX is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight.' My first inclination is that all the error1's are coming from having two sets of CSRs, Mac Distribution certificates, provisioning profiles etc. Should I have only used one CSR and made one each of the Certificates? I don't know why I have error2. I don't know where the quarantine attribute is coming from and why it would affect the mac silicon and not the intel. Any ideas? my entitlements file has the following: <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> <key>com.apple.security.cs.disable-library-validation</key> <true/> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.device.bluetooth</key> Error3 is the one where I need to try a few things but knowing what is expected will help. In the provisioning profile when viewed at developer.apple.com it has the APP ID listed as the 10 digit id followed by the bundle ID but I sometimes see just the 10 digit app ID being used and sometimes the bundle ID. I know that it's up to me to figure out how to get it into the build, but knowing what it should be would be helpful. On the other hand the text "Bundles with application identifiers in the provisioning profile ..." indicates that if the application identifier was not in the provisioning profile i might get away with it, but this might be grasping at straws. If you have made it this far, thank you for reading.
Topic: Code Signing SubTopic: General
3
0
219
May ’25
Notarization submission times out.
I am currently having issues uploading my app to appstoreconnect.apple.com/notary/ for notarization. It times out after hanging for a while. I get the following error. 13:42:04 "LocalDataTask <D84AED32-B05B-4439-8BDC-40C0F89B89F1>.<1>" 13:42:04 ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://appstoreconnect.apple.com/notary/v2/asp?, NSErrorFailingURLKey=https://appstoreconnect.apple.com/notary/v2/asp?, _kCFStreamErrorDomainKey=4})
3
1
305
Nov ’25
App ID Prefix Mismatch When Updating Old iOS App (2010) - "An App ID with Identifier is not available"
Hi all, I'm a solo iOS developer trying to update an app I released in 2010. My current Team ID is Q37598Q8GE, but the app's original App ID uses an old prefix, YHX995W43P. When I try to create a new App ID with the original Bundle ID (eu.andela.woordenes) to generate a new distribution provisioning profile, I get the error:An attribute in the provided entity has invalid value An App ID with Identifier 'eu.andela.woordenes' is not available. Please enter a different string. I understand this might be due to the old prefix from pre-2011, when Apple allowed multiple prefixes per account. I still have access to the app in App Store Connect and want to push an update, not create a new app. How can I resolve this?Can I reuse the existing App ID (eu.andela.woordenes with prefix YHX995W43P) for a new provisioning profile, or do I need to match my current Team ID (Q37598Q8GE)? If the Bundle ID is already taken by my current app, how do I update the app without changing the Bundle ID? Any steps to fix the prefix mismatch in Xcode or App Store Connect?
3
0
971
Nov ’25
App Packaging: bundle format unrecognized, invalid, or unsuitable
I am trying to package a Filemaker 18 Runtime app. A week ago, I managed to get 90% of the way towards doing as much, using MS Copilot as a guide. Unfortunately, due to my confusion over the landing stage files, I decided to start the process from scratch. This time, I fell at the first stage: Code Signing my .app Bundle. The Terminal command: codesign --deep --force --verify --verbose \ --sign "Developer ID Application: ME (V********)" \ "/Users/Me/Documents/Apps/MyApp/Runtime/MyApp/My App.app" Returned the error: /Users/Me/Documents/Apps/MyApp/Runtime/MyApp/My App.app: bundle format unrecognized, invalid, or unsuitable In subcomponent: /Users/Me/Documents/Apps/MyApp/Runtime/MyApp/My App.app/Contents/Frameworks/FMWrapper.framework No matter how many separate elements within the bundle I sign, I encounter the same error message. A few days ago, the identical command worked first time. I would be obliged for any help you can provide. Thanks.
3
0
320
Nov ’25
App Packaging: Error: HTTP status code: 403
Coming from Windows, I'm finding Mac app packaging farcically complicated, to the level of a Python sketch. I mastered Windows packaging, via Inno, in an hour or so, but it has taken me, on and off, the best part of a week to get to the point I am at with the Mac OS, and I'm nowhere near finished (rather, it hasn't finished with me). Every time I surmount one hurdle, another pops up, seemingly just for the jollies. I'm currently stuck at: 'Error: HTTP status code: 403. A required agreement is missing or has expired. This request requires an in-effect agreement that has not been signed or has expired. Ensure your team has signed the necessary legal agreements and that they are not expired.' My account lists no agreements in this category. I understand the need for security, but not the labyrinthine nature of the process. An inner-party member in the former Soviet Union overheard a drunken Stalin say, “I trust no one; not even myself". Apple trusts no one, but has true contempt for developers. Is there a simple way to work through the packaging process? Let me rephrase that: please God, let there be a simpler way of working through the process! Regards, in extremis, Richard
3
0
1.4k
Oct ’25
App store capability request
I requested the Family Controls (distribution) capability but am not sure if I did it correct. I applied, answered the questions why i needed it and submitted. Its been about 2 weeks since applying. In the app configurations, it on apple dev site, it shows in the request history that I submitted it on March 17, but I can click the request (+) button and request it again. Just want to make sure I didn't mess anything up--it seems like they would prevent me from sendin another request if I had already requested it. It hasn't taken them this long to get back to me in the past which is why I am confused. If anyone knows how to speed up the process, please let me know! Thanks.
3
0
97
2d
"this identity cannot be used for signing code"
When building to macOS on GameMaker, I get the error "this identity cannot be used for signing code" when using the Developer ID Installer certificate. The certificate was neither expired nor revoked, but nonetheless I created new certificates to start fresh but am still getting that error. I don't get issues building to iOS via GameMaker, just to macOS. If it makes any difference, I only noticed this issue started happening after I converted my Apple Developer Program account from an individual account to an organizational account, although it was weeks to months before I built to macOS via GameMaker before then, so I don't know if it correlates with that.
3
0
221
Apr ’25
Migrating Identifier from non-team prefix within single account
Hello, In our Account we have an iOS app with an explicit identifier "ABC123.com.some.app" that is using non-team prefix which is DEF456. It has also explicit identifiers for Widgets bundle and Notification Service. Due to non-team prefix, it can't access e.g. shared keychain and data put there by our other apps. Since we are working on features that require these capabilities, we would like to update the app identifier, so it is prefixed with our team id DEF456. Initially, we thought that the process would require steps like: Create new app, team-prefixed identifier(s) for app and all things that need them Recreate the provisioning profiles with new App Identifier Roll out the app using with new profiles via App Store but when trying to create the new identifier with com.some.app and team id prefix DEF456 we are getting following error: An App ID with Identifier com.some.app is not available. Please enter a different string. Can anybody advise us how to correctly perform such change and what steps are required from our end? We would like to keep our existing App Store entry, ratings and smoothly switch users. We are aware that this kind of migration results in loss of Keychain access. Thanks for any advice on that!
3
0
299
May ’25
Notarization Taking 20 Hours (and still counting)
I'm developing an app using Electron Builder for a potential port to Windows in the future. I've had a heck of a time getting credentials to work and felt like I was in some sort of time loop doing the same things over and over again to no avail. I finally was able to sign my app, sign the .dmg and start the notarization process. That was last night and it still says "In Progress". If anyone is able to push it through, that would be awesome! (id: 2520e724-7069-408a-9ea4-60b23e8435a7) I saw another thread on here where people stated it was taking forever, I'm not sure if this is just because its my first time, but I was hoping to get a beta out to testers this weekend. I just need a version that doesn't get flagged as "Malware" by Gatekeeper. This is just for a standalone macOS application, not the App Store. Is there a reason that this process takes an absurd amount of time? Will it always be like this or is this just a fluke and it was a bad time to try?
3
1
479
Mar ’25
FamilyControls App Blocking Not Working for External TestFlight Testers
Hi everyone, I'm following up on this post I made earlier about an issue I'm having with FamilyControls and the DeviceActivityMonitor extension not working for external TestFlight testers. To briefly recap: I have official Apple approval for the com.apple.developer.family-controls entitlement (distribution) The entitlement is added to both my main app and the DeviceActivityMonitor extension The App Group is correctly configured for both targets On internal TestFlight builds, everything works as expected: app blocking works, the extension runs, and selected apps are shielded. On external TestFlight builds, users get the Screen Time permission prompt, can select apps to block, but nothing is blocked. Since that post, I submitted a Code Level Support request, and Apple asked me to file a bug report via Feedback Assistant. I did that almost a month ago. The only reply I’ve received since is that they can’t give a timeframe or guarantee it will be resolved. I'm stuck in limbo with no updates and no fix. This feature is critical to my app and I cannot launch without it. I’ve reached out to other developers who use app blocking, and none of them have run into this issue. My setup seems correct, and Apple has not said otherwise. If anyone has experienced something similar, found a workaround, or knows how to get real movement on a bug report like this, I would really appreciate any help. It’s been weeks, and I just want to launch my app. Thanks so much.
3
0
241
May ’25