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com.apple.developer.payment-pass-provisioning missing in TestFlight build despite provisioning profile having it
In Xcode, under Signing & Capabilities (Release) for our bundle ID the selected provisioning profile does include the entitlement: com.apple.developer.payment-pass-provisioning However, when we upload a new build to TestFlight, the Build Metadata → Entitlements section for the same bundle ID does not include com.apple.developer.payment-pass-provisioning. Because of this, PKAddPaymentPassViewController does not open in TestFlight builds. This suggests that while the entitlement is enabled for the App ID and visible in Xcode, it may not yet be propagated to App Store Connect’s signing service for TestFlight/App Store builds. Please Note: The Wallet Entitlements team had confirmed that they had granted entitlements for our team and the apple IDs Xcode : 26.0.1 Profile being used: Distribution Profile
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Notarization submissions stuck in “In Progress” for >24 hours (CI / REST API) – production impact
We are experiencing notarization submissions that remain in the “In Progress” state for an extended period (over 24 hours), with no status transition and no submission log available. This is occurring in an automated CI environment using the Notary REST API (non-interactive submission and polling). Re-submitting the same package only results in additional submissions also stuck in “In Progress”. There does not appear to be any API mechanism to cancel, clear, or expire these submissions once they are created. We have already opened an Apple Developer Support case regarding this issue (Case ID: 102818066745 & 102819008943), but have not yet received clarification on what is causing these long-running “In Progress” states. This issue is impacting our production release pipeline, as we are unable to reliably complete notarization for signed packages within an expected timeframe. Based on other reports in this forum (including thread 811968), this behavior appears similar to cases where notarization requests were delayed due to backend backlog or in-depth analysis. We would appreciate clarification on the following: Is it expected behavior for notarization submissions to remain in “In Progress” for such a long period without logs? Is client-side timeout and re-submission the recommended handling for CI workflows? Are there known service-side conditions (e.g. analysis backlog) that could explain this behavior? Any guidance from Apple DTS or others who have encountered this would be greatly appreciated.
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Notarized but Gatekeeper fails macOS 15 only?
Okay, I just pushed a release and notarized. Works great on my test laptop (macOS 26.2) and my test desktop (macOS 14.x) But it seems to fail for a friend who's running macOS 15. I've been using the same GitHub actions successfully for months. How can notarization work for macOS 14 and 26, but not for macOS 15? I think everything looks okay as far as the signing? I've checked codesign -dvv Executable=/Applications/Avogadro2.app/Contents/MacOS/Avogadro2 Identifier=cc.avogadro Format=app bundle with Mach-O thin (arm64) CodeDirectory v=20500 size=11607 flags=0x10000(runtime) hashes=352+7 location=embedded Signature size=8986 Authority=Developer ID Application: Geoffrey Hutchison (…..) Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=Feb 5, 2026 at 8:47:21 PM Info.plist entries=24 TeamIdentifier=….. Runtime Version=15.5.0 Sealed Resources version=2 rules=13 files=3306 Internal requirements count=1 size=172 And from spctl -a -vv /Applications/Avogadro2.app: accepted source=Notarized Developer ID origin=Developer ID Application: Geoffrey Hutchison (….)
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Testing a Notarised Product
To ship a product outside of the Mac App Store, you must notarise it. The notary service issues a notarised ticket, and the ultimate consumer of that ticket is Gatekeeper. However, Gatekeeper does not just check the ticket; it also applies a variety of other checks, and it’s possible for those checks to fail even if your notarised ticket is just fine. To avoid such problems showing up in the field, test your product’s compatibility with Gatekeeper before shipping it. To do this: Set up a fresh machine, one that’s never seen your product before. If your product supports macOS 10.15.x, x < 4, the best OS version to test with is 10.15.3 [1]. Download your product in a way that quarantines it (for example, using Safari). Disconnect the machine from the network. It might make sense to skip this step. See the discussion below. Install and use your product as your users would. If the product is signed, notarised, and stapled correctly, everything should work. If not, you’ll need to investigate what’s making Gatekeeper unhappy, fix that, and then retest. For detailed advice on that topic, see Resolving Trusted Execution Problems. Run this test on a fresh machine each time. This is necessary because Gatekeeper caches information about your product and it’s not easy to reset that cache. Your best option is to do this testing on a virtual machine (VM). Take a snapshot of the VM before the first test, and then restore to that snapshot when you want to retest. Also, by using a VM you can disable networking in step 3 without disrupting other work on your machine. The reason why you should disable networking in step 3 is to test that you’ve correctly stapled the notarised ticket on to your product. If, for some reason, you’re unable to do that stapling, it’s fine to skip step 3. However, be aware that this may cause problems for a user if they try to deploy your product to a Mac that does not have access to the wider Internet. For more background on this, see The Pros and Cons of Stapling. [1] macOS 10.15.4 fixes a bug that made Gatekeeper unnecessarily strict (r. 57278824), so by testing on 10.15.3 you’re exercising the worst case. The process described above is by far the best way to test your Gatekeeper compatibility because it accurately tests how your users run your product. However, you can also run a quick, albeit less accurate test, using various command-line tools. The exact process depends on the type of product you’re trying to check: App — Run syspolicy_check like this: % syspolicy_check distribution WaffleVarnish.app This tool was introduced in macOS 14. On older systems, use the older spctl tool. Run it like this: % spctl -a -t exec -vvv WaffleVarnish.app Be aware, however, that this check is much less accurate. Disk image — Run spctl like this: % spctl -a -t open -vvv --context context:primary-signature WaffleVarnish.dmg Installer package — Run spctl like this: % spctl -a -t install -vvv WaffleVarnish.pkg Other code — Run codesign like this: % codesign -vvvv -R="notarized" --check-notarization WaffleVarnish.bundle This command requires macOS 10.15 or later. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision history: 2024-12-05 Added instructions for using syspolicy_check. Made other minor editorial changes. 2023-10-20 Added links to Resolving Trusted Execution Problems and The Pros and Cons of Stapling. Made other minor editorial changes. 2021-02-26 Fixed the formatting. 2020-04-17 Added the section discussing spctl. 2020-03-25 First version.
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All notarization submissions stuck "In Progress" — first-time notarization, 9 submissions over 16+ hours
I'm submitting my first macOS app (a native SwiftUI menu bar app, signed with Developer ID Application certificate, Hardened Runtime enabled) for notarization using xcrun notarytool submit with keychain profile authentication. All 9 of my submissions have been stuck at "In Progress" for up to 16 hours. None have transitioned to "Accepted" or "Invalid." Logs are unavailable for all of them (notarytool log returns "Submission log is not yet available"). Environment macOS: 26.2 (25C56) Xcode: 26.1.1 (17B100) notarytool: 1.1.0 (39) App: Native SwiftUI, universal binary (x86_64 + arm64), ~2.2 MB DMG Bundle ID: com.gro.ask Team ID: 4KT56S2BX6 What I've verified Code signing is valid: $ codesign --verify --deep --strict GroAsk.app passes with no errors $ codesign -dvvv GroAsk.app Authority=Developer ID Application: Jack Wu (4KT56S2BX6) Authority=Developer ID Certification Authority Authority=Apple Root CA CodeDirectory flags=0x10000(runtime) # Hardened Runtime enabled Runtime Version=26.1.0 Format=app bundle with Mach-O universal (x86_64 arm64) Entitlements are minimal: com.apple.security.app-sandbox com.apple.security.network.client Uploads succeed — each submission receives a valid submission ID and the file uploads to Apple's servers without error. Submission history Created (UTC): 04:40 ID: eeb12389-... File: GroAsk-1.6.0.dmg Status: Invalid (Hardened Runtime missing — since fixed) ──────────────────────────────────────── Created (UTC): 04:42 ID: 6e537a32-... File: GroAsk-1.6.0.dmg Status: In Progress (16+ hrs) ──────────────────────────────────────── Created (UTC): 07:52 ID: 5ee41736-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:19 ID: f5c6b9a5-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:27 ID: 0f1c8333-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:29 ID: 77fd9cd4-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:51 ID: db9da93e-... File: GroAsk-1.6.1.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 09:05 ID: 3c43c09f-... File: GroAsk.zip Status: In Progress ──────────────────────────────────────── Created (UTC): 12:01 ID: b2267a74-... File: GroAsk-1.6.3.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 12:15 ID: ae41e45c-... File: GroAsk.zip Status: In Progress The very first submission (eeb12389) came back as Invalid within minutes because Hardened Runtime wasn't enabled on the binary. I fixed the build configuration and confirmed flags=0x10000(runtime) is present on all subsequent builds. However, every submission after that fix has been stuck at "In Progress" with no state transition. What I've tried Submitting both .dmg and .zip formats — same result Verified notarytool log — returns "Submission log is not yet available" for all stuck submissions Apple Developer System Status page shows the Notary Service as "Available" I've also emailed Apple Developer Support but have not received a response yet Questions Is this the expected behavior for a first-time notarization account? I've seen other threads mentioning that new accounts may be held for "in-depth analysis," but 16+ hours with zero feedback seems excessive. 2. Is there any manual configuration Apple needs to do on their end to unblock my team for notarization? 3. Should I stop submitting and wait, or is there something else I can try? Any guidance from DTS would be greatly appreciated. This is blocking the release of my app.
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Signed App Opens But Doesn't Recognise Plugin
I have been trying to package a FileMaker 18 runtime app* for Mac distribution for - oh - a year and a half on and off (the Windows version was packaged in an afternoon). I succeeded - or thought I had - until I updated to Tahoe. Now my packaging process does everything it did formerly (creates the DMG, etc.), but when opened, fails to see/load a third-party plugin (BaseElements.fmplugin). Does anyone know why this should be? I have attached 4 of my build files in the hope that someone can point me in the right direction. Thanks in advance for any advice you may provide. Regards, L *Claris deprecated the runtime feature years ago, but it still runs and is useful for proof of concept. P.S. A contributor to an earlier query kindly suggested I go down the zip file or pkg installer route, rather than the DMG route. I tried doing as much but found both as susceptible to Mac spaghetti signage. build_all.txt repair_and_sign.txt build_dmg.txt notarize_dmg.txt
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All notarization submissions stuck "In Progress" for 24-72+ hours (including tiny 6KB test binary)
Hello, I'm experiencing a persistent issue where all my notarization submissions remain stuck in "In Progress" indefinitely. This has been happening for the past several days, affecting multiple submissions. Environment: macOS 26.2 (Build 25C56) Using xcrun notarytool submit for submissions Team ID: M3FN25UQK2 Timeline of the issue: Starting from January 2nd, 2026, my submissions began getting stuck in "In Progress" As of January 6th, I have 6+ submissions that have been "In Progress" for 24-72+ hours Prior to this, notarization was working normally (I have multiple "Accepted" submissions from January 1st) What I've tried: Verified my Developer ID Application certificate is valid and properly installed Checked Apple Developer System Status page (shows "Operational") Verified code signatures using codesign -vvv --deep --strict Contacted Apple Developer Support (no response yet) Checked my Apple Developer account for any pending agreements or warnings (none found) Is there any known issue affecting notarization processing, or could my Team ID be rate-limited/flagged? Any guidance on how to resolve this would be greatly appreciated. Thank you!
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URGENT: Multiple Notarization Submissions Stuck "In Progress" 5+ Days - Blocking Release
Hi Apple Developer Relations / Notary Service Team, CRITICAL: All notarization submissions stuck "In Progress" since Feb 1, 2026 (5+ days). Blocking product release. Latest (PRIORITY): 9bf1e3ca-33ed-4185-816c-2e06ff539f25 Stuck submissions: a9f1abf6-04a1-462c-b7d1-91e834b44c1a 94a172f8-4aa6-475c-a7ec-fd83c8cfc49a e2c033da-a1d0-480c-a3b5-5401a8dd3d03 eecefd87-8bf9-496c-86c8-c6f0d6a550e0 b1d27d30-7111-4cc7-9f0e-3f44aac43a97 Details: Team ID: JA8C8B5W34 App: 323MB DMG (codesign verified) notarytool log: "not available" (In Progress) Status page: Green Requests: Process 9bf1e3ca-33ed-4185-816c-2e06ff539f25 Queue status / ETA? @Quinn or Notary team - production blocker!
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Verify an app before sending to Notary service
Hi, we are sending MacOS apps packaged in a ZIP archive or DMG disk image to the Notary Service. Before we send the app for notarization, we check the code signature via command codesign -vvv --deep --strict /path/to/app_or_bundle The result is positive and it does not provide any gaps. (And yes, we are following the inside out code signing approach, mentioned at Using the codesign Tool's --deep Option Correctly) Unfortunately, the result of the Notary service provided that one file has no signature, which was not detected by the signature verification command. The path of the binary was in <app_name>.app.zip/<app_name>.app/Contents/Resources/inst/<binary> How I can be verify like a the Notary service does it on our side? Best regards, Stefan
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Notarization taking 3.5–4.5 hours for large macOS apps — is this expected?
Hello, We are currently using Apple Notarization (notarytool) for distributing a macOS app, and we are experiencing very long notarization times for large app bundles. [Issue] For apps with large binary sizes, notarization consistently takes around 3.5 to 4.5 hours from submission to completion. This delay is causing practical issues in our release pipeline, especially when: A hotfix or urgent update is required Multiple builds must be notarized in a short time CI/CD-based distribution is expected to complete within a predictable timeframe [Environment] Platform: macOS Notarization method: notarytool Distribution: Outside Mac App Store App size: 100 GB~ (compressed ZIP) Signing: Hardened Runtime enabled, codesigned correctly Submission status: Successfully accepted, but processing time is very long [What we have confirmed] The notarization eventually succeeds (no failures) Re-submitting the same build shows similar processing times Network upload itself completes normally; the delay is in Apple-side processing Smaller apps complete notarization much faster [Questions] Is a 3–4+ hour notarization time expected behavior for large macOS apps? Are there recommended best practices to reduce notarization processing time for large binaries? For example, splitting components, adjusting packaging, or specific signing strategies Is there any official guidance or limitation regarding notarization queueing or processing based on app size? Are there known service-side delays or regional differences that could affect processing time? Any insight or confirmation would be greatly appreciated, as this directly impacts our production release workflow. Thank you.
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Signed app can't be verified
I've signed an app, zipped it, and uploaded it to github. When I download it on another Mac, I get "it can't be opened because it could not be verified for malware". But on that computer, I can verify it with codesign, and it appears to be correct (as far as I can tell). I can copy/paste the app from my other Mac, and that copy will run without problem. sys_policy, however, gives: Notary Ticket Missing File: ReView.app Severity: Fatal Full Error: A Notarization ticket is not stapled to this application. Type: Distribution Error This is the same for the copy that runs, and the copy that doesn't. The difference between them appears to be a quarantine xattr. I can delete this, and the app launches without incident. Is this expected? Why should a signed app be quarantined just because it's been downloaded? The whole point of paying the fee is to avoid the security obstacles...! ;-)
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Notarization submissions stuck "In Progress"
These have been stuck in progress for a long time. Usually this process is fairly quick for this app: id: 92caae7f-1796-4928-bb35-72f5f2667786 id: 3645e93f-a8ac-4826-8a4a-690f980dde8e id: 3645e93f-a8ac-4826-8a4a-690f980dde8e What can be done, it is holding back deployments :(
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Jan ’26
Does NETunnelProvider (Packet Tunnel) require a special entitlement for App Store VPN apps?
I’m working on an iOS VPN app and looking into using NETunnelProvider (Packet Tunnel) for the VPN implementation. From the documentation it seems that Packet Tunnel is required for VPN protocols like OpenVPN, but the Packet Tunnel capability doesn’t appear to be available by default. Does using NETunnelProvider / Packet Tunnel require a special entitlement to be enabled by Apple for App Store apps? If so, what is the general process for requesting or enabling that entitlement?
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Error 7000 “Team is not yet configured for notarization” - All submissions rejected
I’m trying to notarize an Electron app for distribution outside the Mac App Store, but every submission is rejected with error 7000. Team Details: Team ID: P3HATASMP9 Organization: Rose Ai Labs, Inc. Role: Account Holder Apple Developer Program: Active membership Certificate: Type: Developer ID Application Identity: “Developer ID Application: Rose Ai Labs, Inc. (P3HATASMP9)” Status: Valid in Keychain Access with full certificate chain App Details: Platform: macOS (Electron) Hardened runtime: Enabled Code signing: Successful (codesign -v passes) Submission History (all rejected with same error): Jan 20, 2026: d2f5e812-d443-4858-895e-ca9828f65d6b Jan 20, 2026: 4864e851-99d4-49df-87b8-22a6b280f4fc Jan 21, 2026: 69b177bd-5f08-4363-a2bb-1d286dd9f047 Jan 21, 2026: a181071b-e874-4794-90f3-c172b112900e Jan 21, 2026: ae3ec87f-60da-4826-91df-a247cd4fd46f Jan 21, 2026: b7165e2f-19a8-4d4a-9e00-21e85550ec8b Jan 24, 2026: 2b83d46d-6606-450f-9ffe-cbfa0f0bf179 Jan 27, 2026: ed8ba49c-b24f-422b-9271-44dff805fb61 Error from notarytool log: status: Rejected statusCode: 7000 statusSummary: Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions. What I’ve verified: Developer ID certificate is valid and trusted Apple Worldwide Developer Relations Certification Authority chain is complete App is properly code-signed with hardened runtime Using notarytool with valid credentials (submission uploads successfully) Account Holder role with full permissions Existing support case: 102808512705 I’ve had this issue for over a week with no resolution. The error message says “Team is not yet configured for notarization” which suggests something needs to be enabled on Apple’s side. Has anyone encountered this and found a resolution?
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build failure due to certificates not matching
i am creating a app on "appmysite" while it runs its build test an error message pops up saying build failed. "it seems your app build has encountered an issue. the certificate used to generate the uploaded provisioning profile does not match the uploaded certificate." I understand why its saying it because the uploaded certificate had to be uploaded as ".p12". The certificate in the provisioning profile is made of ".cert". I am using a apple mac book and a xenovo windows computer. Im simply trying to figure out how to put the ".p12" certificate into the provisioning profile? whenever i go to my developer account and try to create a new provisioning account with the new ".p12" certificate. The only options that pop up for me to select are only the certificates that are in ".cert" form. I've tried exporting through "key access" and they show up in my files but no way to transfer to my developer account to combine it with a provisioning account. Any help is greatly appreciated, this is literally the only thing keeping my app from being ready for submission to review. ive been stuck on this for 3 days.
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Jan ’26
"Application damaged and can't be opened' error prompt on 15.6.1 Sequoia
We have an application which keeps throwing the error "application is damaged and cannot be opened. You should move it to Trash" I have already referred to the documentation: https://developer.apple.com/forums/thread/706379 and https://developer.apple.com/forums/thread/706442 I have checked the following possible root causes: Codesign of the application using the codesign command Notarization of the application using the spctl command Executable permissions Checked for the presence of "com.apple.quarantine" flag for the application using xattr -l <path to executables" Checked the bundle structure None of the above listed items seemed to be a problem and are as expected. Can you please help us understand what could cause this issue and how to resolve this without recommending an uninstall/reinstall of the application?
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Jan ’26
I can't see Developer ID Installer option
I was reading a tutorial for obtaining an Apple Developer ID Installer certificate in order to distribute my .pkg outside the Mac App Store. However in the Certifcates/add page I'm am unable to see the required certificate (Developer ID Installer). Do I need to get some extra permissions to view this option or was it removed/moved to somewhere else?
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Jan ’26
App notarization is taking long
Hi, I read that notarization should be fairly quick. I thought that it was stuck, so I ended up sending a few submissions of the same app. I was wondering if you'd able to tell me the status of my latest submission (id: a094f93d-8bb2-47fe-a411-b6e357456ec7). It has been saying "In Progress" for over 3 hours now. If it is held for in-depth review, would you be able to tell me what's the wait period is like? Thanks!
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Jan ’26
App Translocation Notes
App translocation, officially known as Gatekeeper path randomisation, comes up from time-to-time. The best resource to explain it, WWDC 2016 Session 706 What’s New in Security, is no longer available from Apple so I thought I’d post some notes here (r. 105455698 ). Questions or comments? Start a new thread here on DevForums, applying the Gatekeeper tag so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" App Translocation Notes Gatekeeper path randomisation, more commonly known as app translocation, is a security feature on macOS 10.12 and later. When you run a newly downloaded app, the system executes the app from a randomised path. This prevents someone from taking an app that loads code from an app-relative path and repackaging it to load malicious code. IMPORTANT The best way to prevent your app from being tricked into loading malicious code is to enable library validation. You get this by default once you enable the hardened runtime. Do not disable library validation unless your app needs to load in-process plug-ins from other third-party developers. If you have an in-process plug-in model, consider migrating to ExtensionKit. The exact circumstances where the system translocates an app is not documented and has changed over time. It’s best to structure your app so that it works regardless of whether it’s translocated or not. App Translocation Compatibility Most apps run just fine when translocated. However, you can run into problems if you load resources relative to your app bundle. For example, consider a structure like this: MyApp.app Templates/ letter.myapp envelope.myapp birthday card.myapp Such an app might try to find the Templates directory by: Getting the path to the main bundle Navigating from that using a relative path This won’t work if the app is translocated. The best way to avoid such problems is to embed these resources inside your app (following the rules in Placing Content in a Bundle, of course). If you need to make them easily accessible to the user, add your own UI for that. For a great example of this, run Pages and choose File > New. App Translocation Limits There is no supported way to detect if your app is being run translocated. If you search the ’net you’ll find lots of snippets that do this, but they all rely on implementation details that could change. There is no supported way to determine the original (untranslocated) path of your app. Again, you’ll find lots of unsupported techniques for this out there on the ’net. Use them at your peril! If you find yourself using these unsupported techniques, it’s time to sit down and rethink your options. Your best option here is to make your app work properly when translocated, as illustrated by the example in the previous section. App Translocation in Action The following steps explain how to trigger app translocation on macOS 13.0. Keep in mind that the specifics of app translocation are not documented and have changed over time, so you might see different behaviour on older or new systems: To see app translocation in action: Use Safari to download an app that’s packaged as a zip archive. My go-to choice for such tests is NetNewsWire, but any app will work. Safari downloads the zip archive to the Downloads folder and then unpacks it (assuming your haven’t tweaked your preferences). In Finder, navigate to the Downloads folder and launch the app. When Gatekeeper presents its alert, approve the launch. In Terminal, look at the path the app was launched from: % ps xw | grep NetNewsWire … /private/var/folders/wk/bqx_nk71457_g9yry9c_2ww80000gp/T/AppTranslocation/C863FADC-A711-49DD-B4D0-6BE679EE225D/d/NetNewsWire.app/Contents/MacOS/NetNewsWire Note how the path isn’t ~/Downloads but something random. That’s why the official name for this feature is Gatekeeper path randomisation. Quit the app. Use Finder to relaunch it. Repeat step 5: % ps xw | grep NetNewsWire … /private/var/folders/wk/bqx_nk71457_g9yry9c_2ww80000gp/T/AppTranslocation/C863FADC-A711-49DD-B4D0-6BE679EE225D/d/NetNewsWire.app/Contents/MacOS/NetNewsWire The path is still randomised. Quit the app again. Use the Finder to move it to the desktop. And relaunch it. And repeat step 5 again: % ps xw | grep NetNewsWire … /Users/quinn/Desktop/NetNewsWire.app/Contents/MacOS/NetNewsWire The act of moving the app has cleared the state that triggered app translocation.
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Jan ’26
Urgent: Team is not yet configured for notarization, please help
So we are building a Tauri app and I have no been able to get our App to be Notarized using Developer ID. We have a ticket open for 3 months now. Can anyone help me out here? { "logFormatVersion": 1, "jobId": "e2ec4d13-bb83-41d4-a497-ba80cf830af1", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000, "archiveFilename": "HIDDEN", "uploadDate": "2026-01-23T16:13:37.589Z", "sha256": "fd52815d5edf14b66b25529e89c207b2acff2c41642261e1049a479f19f2b72f", "ticketContents": null, "issues": null } How do we escalate to engineering team? Sincerely, Nash Gadre https://camouflagenetworks.com
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Jan ’26