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Poor Rendering of Liquid Glass Icon on Device
Hey there, I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing. But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing. I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
Topic: Design SubTopic: General
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1k
Jul ’25
Display problem with keyboard in iOS 26
The problem is the same in all of my applications. To reproduce it, in iOS 26, set the dark mode in the Brightness and display settings and in Accessibility, Display and text size, activate Increase contrast and bold text. With these settings, all the controls will be surrounded by a thin white line. When in the app a keyboard is dispayed, the thin white line does not appears correctly around the keyboard like in the capture joined, it is present on top and partially on bottom but not on sides
Topic: Design SubTopic: General
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1.8k
Nov ’25
SF Symbols 7
Will the draw (animation) functionality of SF Symbols be available when symbols are cut/pasted into a Keynote presentation? Better yet, will the draw tools from SF Symbols 7 be available in Keynote for objects created in Keynote?
Topic: Design SubTopic: General Tags:
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182
Jun ’25
Navigation Bar Title Hidden When Right Bar Button Title Is Long (iOS 26)
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden. This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible. Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
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608
Nov ’25
Apple Intelligence and Siri
I downloaded iOS 26 beta 3. I was very happy with how it turned out, but when I activated Siri, I noticed the rainbow pulsing glow that bordered the phone was missing, and all that was left was the original Siri bubble. I was very disappointed, does anyone know how to get this back? I loved that design feature.
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351
Jul ’25
Modal Shadows - In App Purchases (macOS)
Hey, everyone. I'm having an issue with my modal shadows when building for macOS. I've attached an image to show you what's going on. I have a rounded corner window, and when the In-App Purchase overlay opens, the modal shadow of that rounded window is square (which doesn't make sense, and looks bad). Can somebody please help me address this? I've tried searching high and low for a solution but I can't find anything :-( I really appreciate you taking a look! -Logan
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1.7k
Nov ’25
Confidential Innovation Proposal.Inquiry About Formal Communication Channel
I am writing to express interest in engaging with Apple regarding a highly original and commercially relevant concept related to future iPhone innovation. Given the confidential and proprietary nature of this idea, I am not in a position to share details through an open inquiry or standard feedback form. I would welcome the opportunity to present this concept through an official and formal communication channel that ensures appropriate confidentiality and professional evaluation, should Apple have an established process for external innovation or partnership discussions. Please advise if there is a suitable point of contact or procedure for initiating such a conversation in accordance with Apple’s policies. Thank you for your time and consideration. Please feel free to contact me though my email or phone Regards Tahmeed Hossain Contact: +880 1781882730
Topic: Design SubTopic: General
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885
Jan ’26
Bug on Settings Search Menu - Showing Always On Display for iPhone 14 Plus
We all know that the feature “Always On Display” is available only on pro models. I checked in iPhone 14 Plus, that feature became visible in “Search” menu under “Settings”. If a user types “Displa”, then the search results show “Always On Display” as a result. When I click on that, it navigates inside “Display and Brightness” and we found no toggle for “Always On Display”. So, displaying the same on search result is a big bug which needs immediate attention from Apple. Users are getting confused whether iPhone 14 plus has that feature or not.. **Possible reason: ** I believe Apple releases iPhone OS versions in a single release each time and must be applying any kind of feature flagging to enable / disable a feature in a version or for a model. The feature flagging might not be working with Settings menu’s Search service or the code is not properly modular.
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402
Jul ’25
NFC Bottomsheet customization
Hi all, I wanted to check whether the NFC bottom-sheet UI shown by iOS during an NFC reading session can be customized. We have a Figma design (attached) for how the sheet should look, but we are not sure whether iOS allows modifying the default NFC UI. Is UI customization supported, or is the bottom sheet fully controlled by the system? Thanks in advance.
Topic: Design SubTopic: General Tags:
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528
Dec ’25
Requirements for application functions that use some WeatherKit data
Hi there I have developed an offline algorithm for calculating tides, which works based on the built-in database of tidal stations in some regions. The algorithm works correctly and the results match the real data. I would like to receive and add moon data from Weather Kit to the algorithm for performance improvement experiments. What requirements do I need to apply to the application so that I can use data from Weather Kit in my algorithm ?
Topic: Design SubTopic: General
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76
Jun ’25
Stacked-sheets vs. nav-stack-in-a-sheet for navigation hierarchies on top of a map
I couldn't help noticing that the Maps and Find My apps make extensive use of "sheets stacked on top of each other" to represent its navigation hierarchy, with a "new content comes in from the bottom" orientation instead of a navigation stack with "new content comes in from the right side" oriented transitions. I'm interested in this topic because I have a similar navigation-hierarchy-over-a-map case in my app (with a custom map view though) and I'm torn back and forth between the approach of replicating the "stacked sheets" vs. putting a navigation stack in a sheet, esp. with the navstack approach being way more attainable with the iOS 26 glass design. I couldn't find any guidance for this kind of UI in the Human Interface Guidelines; I'm leaning towards the navstack-approach for my app; but in terms of the behavior of the SwiftUI container views in this scenario it seems a little bit of an uphill path. Any thoughts on what pattern should be preferred for presenting a deep navigational hierarchy on top of a map-like view?
Topic: Design SubTopic: General
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313
Jul ’25
iOS 26 UI transparency causes readability and accessibility issues
This issue affects core system UI elements such as Control Center, notifications, and system apps. In iOS 26, the Liquid Glass UI introduces excessive transparency and blur across the system. This significantly reduces text readability, lowers contrast, and causes visual fatigue during prolonged use. There is currently no true option to fully disable Liquid Glass effects. Existing accessibility settings only partially mitigate the issue and do not restore a solid, high-contrast interface similar to iOS 18. Please consider adding a system-wide toggle to completely disable Liquid Glass and transparency effects, or provide a solid UI mode for users who prioritize readability and visual comfort. This is especially important for accessibility, as the current design negatively impacts users sensitive to eye strain and low contrast.
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933
Dec ’25
Huge UI difference between Simulator and Real Device
Hi everyone, I’m testing our SwiftUI app on both Xcode simulator and a real iPhone. On the simulator, everything looks clean and aligned. But when I run it on an actual iPhone (same build, iOS 18), the layout looks broken—fonts overlap, spacing is off, and elements are misaligned. Both screenshots are from the exact same screen and time. First is simulator, second is iPhone. Any idea why this difference happens? Is there something I should check in terms of rendering or layout settings? Thanks in advance!
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282
Jul ’25
Allow mildly translucent values for iPadOS app .png icons
I've been playing around with the recently published iPad PRO M5 13" and it's awesome in most ways I've been able to think of. But this video capture of the app I'm developing, for example, lacks it the app icon "should" be just slightly translucent as I see it. https://youtube.com/CAukICBrVzw However I'm not and UI/X person and this is primarily my personal preference only for an option to allow for devs.
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1.1k
Dec ’25
Few screen tap feedback ideas (and implementation YouTube video)
I've been playing around with iPad PRO M5 13" as part of my goal to implement some music relating SPH particle simulation effects on it - and this involves utilizing tap events also from the incredible looking fresh screen the device has. See more information from here, all should be overreactively implemented but the ideas remain (with almost zero cost copy fragment shader) : `https://youtu.be/ci-GSgQ0wlM` This attached image shows the tap effects implementation brought just bit a little further than in the video.
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1.2k
Dec ’25
Should we design for Liquid Glass on visionOS?
Liquid Glass was introduced as a universal design language for all platforms, but isn't supported by visionOS 26 beta. For a small team creating a visionOS app targeted for release in fall 2026, should we focus our design work on Liquid Glass, or for the existing visionOS design language?
Topic: Design SubTopic: General Tags:
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266
Jun ’25
Feature Request: Dual Apple Pencil Pro Use or Charging Dock Support
Hi everyone 👋 I’ve been using the Apple Pencil Pro with my iPad Pro M4 and absolutely love it — the squeeze gesture, rotation, and haptics are amazing for creative work. But I’ve run into a little roadblock… Right now, only one Pencil Pro can be paired at a time. So while one is charging, you can’t use another as a backup without unpairing and re-pairing, which interrupts the workflow. I’d really love to see one of two things: The ability to use one Pencil while another charges or An official external charger (or support for third-party ones) Personally, I’d happily buy both a second Pencil and a charger if this became possible. I’ve even chatted with other creatives who feel the same — it would make a huge difference for long projects or working on the go. Just wanted to share this idea and see if anyone else here would like this too. Thanks for reading!
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Jul ’25