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I have a question about Safari running in the background on iOS and iPadOS.
I coded two demo websites as follows (both written in NextJS): Website 1: I coded an interval counter that increments every 1 second. Website 2: I used the MediaRecorder API (described in the WebKit documentation: https://webkit.org/blog/11353/mediarecorder-api/). In the ondataavailable function, I periodically send a blob (once every 1 second) to my server. In the backend, I coded a POST API to upload this blob. I noticed that with website 1, the interval doesn't work when I run Safari in the background, even on iOS and iPadOS. However, website 2 works, meaning it still calls my API normally (I tried running Safari in the background for about 1-2 hours and it worked). So, does this mean Apple allows native APIs like MediaRecorder and its callbacks to run in the background?
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544
Dec ’25
iOS Mobile Video Audio Playback Issues in React
I'm experiencing issues with audio playback in my React video player component specifically on iOS mobile devices (iPhone/iPad). Even after implementing several recommended solutions, including Apple's own guidelines, the audio still isn't working properly on iOS Safari. It works completely fine on Android. On iOS, I ensured the video doesn't autoplay (it requires user interaction). Here are all the details: Environment iOS Safari (latest version) React 18 TypeScript Video files: MP4 with AAC audio codec Current Implementation const VideoPlayer: React.FC<VideoPlayerProps> = ({ src, autoplay = true, }) => { const videoRef = useRef<HTMLVideoElement>(null); const isIOSDevice = isIOS(); // Custom iOS detection const [touchStartY, setTouchStartY] = useState<number | null>(null); const [touchStartTime, setTouchStartTime] = useState<number | null>(null); // Handle touch start event for gesture detection const handleTouchStart = (e: React.TouchEvent) => { setTouchStartY(e.touches[0].clientY); setTouchStartTime(Date.now()); }; // Handle touch end event with gesture validation const handleTouchEnd = (e: React.TouchEvent) => { if (touchStartY === null || touchStartTime === null) return; const touchEndY = e.changedTouches[0].clientY; const touchEndTime = Date.now(); // Validate if it's a legitimate tap (not a scroll) const verticalDistance = Math.abs(touchEndY - touchStartY); const touchDuration = touchEndTime - touchStartTime; // Only trigger for quick taps (< 200ms) with minimal vertical movement if (touchDuration < 200 && verticalDistance < 10) { handleVideoInteraction(e); } setTouchStartY(null); setTouchStartTime(null); }; // Simplified video interaction handler following Apple's guidelines const handleVideoInteraction = (e: React.MouseEvent | React.TouchEvent) => { console.log('Video interaction detected:', { type: e.type, timestamp: new Date().toISOString() }); // Ensure keyboard is dismissed (iOS requirement) if (document.activeElement instanceof HTMLElement) { document.activeElement.blur(); } e.stopPropagation(); const video = videoRef.current; if (!video || !video.paused) return; // Attempt playback in response to user gesture video.play().catch(err => console.error('Error playing video:', err)); }; // Effect to handle video source and initial state useEffect(() => { console.log('VideoPlayer props:', { src, loadingState }); setError(null); setLoadingState('initial'); setShowPlayButton(false); // Never show custom play button on iOS if (videoRef.current) { // Set crossOrigin attribute for CORS videoRef.current.crossOrigin = "anonymous"; if (autoplay && !hasPlayed && !isIOSDevice) { // Only autoplay on non-iOS devices dismissKeyboard(); setHasPlayed(true); } } }, [src, autoplay, hasPlayed, isIOSDevice]); return ( <Paper shadow="sm" radius="md" withBorder onClick={handleVideoInteraction} onTouchStart={handleTouchStart} onTouchEnd={handleTouchEnd} > <video ref={videoRef} autoPlay={!isIOSDevice && autoplay} playsInline controls crossOrigin="anonymous" preload="auto" onLoadedData={handleLoadedData} onLoadedMetadata={handleMetadataLoaded} onEnded={handleVideoEnd} onError={handleError} onPlay={dismissKeyboard} onClick={handleVideoInteraction} onTouchStart={handleTouchStart} onTouchEnd={handleTouchEnd} {...(!isFirefoxBrowser && { "x-webkit-airplay": "allow", "x-webkit-playsinline": true, "webkit-playsinline": true })} > <source src={videoSrc} type="video/mp4" /> </video> </Paper> ); }; Apple's Guidelines Implementation Removed custom play controls on iOS Using native video controls for user interaction Ensuring audio playback is triggered by user gesture Following Apple's audio session guidelines Properly handling the canplaythrough event Current Behavior Video plays but without sound on iOS mobile Mute/unmute button in native video controls doesn't work Audio works fine on desktop browsers and Android devices Videos are confirmed to have AAC audio codec No console errors related to audio playback User interaction doesn't trigger audio as expected Questions Are there any additional iOS-specific requirements I'm missing? Could this be related to iOS audio session handling? Are there known issues with React's handling of video elements on iOS? Should I be implementing additional audio context initialization? Any insights or suggestions would be greatly appreciated!
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507
Mar ’25
Apple Pay on Web scan-to-pay, the service is unavailable
I integrated Apple Pay on the web following the documentation, and verified that the payment works successfully in the sandbox environment using Safari on iOS and Mac. Later, I launched the Apple Pay payment code on a third-party web page that supports Apple Pay, and scanned the code with the camera of an eligible iOS device. The camera then displayed the Apple Pay button; after tapping it, a brief pop-up message saying ‘Service Unavailable’ appeared, and then it closed automatically. How can I troubleshoot and resolve this issue?
Topic: Safari & Web SubTopic: General
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182
Dec ’25
Safari Does Not Include topOrigin in WebAuthn clientDataJSON Despite crossOrigin: true
Hello, I’m working on a cross-origin WebAuthn implementation where a parent page embeds an iframe from a different origin to perform authentication. According to the WebAuthn Level 3 spec (Section 7.1.1), when crossOrigin is true, the clientDataJSON may include topOrigin—but Safari does not seem to populate this field. Observed Behavior: Chrome/Firefox: Include topOrigin in clientDataJSON when crossOrigin: true. Safari (macOS/iOS): Omits topOrigin even though crossOrigin is correctly set to true. Example clientDataJSON from Safari: { "type": "webauthn.get", "challenge": "...", "origin": "https://iframe-origin.example.com", "crossOrigin": true // Missing `topOrigin` (expected: parent origin) } Questions: Is this an intentional omission in Safari for privacy/security reasons? Are there specific requirements (e.g., HTTP headers, permissions policies) needed for Safari to expose topOrigin? Is there a known workaround to reliably obtain the top-level origin in cross-origin WebAuthn flows? System Info: Version 18.4 (20621.1.15.11.10) OS: Sequoia Version 18.4 (20621.1.15.11.10) Reproduction Steps: Parent page (https://parent.example.com) embeds an iframe (https://webauthn-rp.example.com). The iframe calls navigator.credentials.get() with a WebAuthn challenge. Safari returns clientDataJSON with crossOrigin: true but no topOrigin. Code Snippet (iframe): const credential = await navigator.credentials.get({ publicKey: { challenge: new Uint8Array(/* ... */), rpId: 'webauthn-rp.example.com', allowCredentials: [], hints: [], userVerification: "preferred", } }); console.log(JSON.parse(atob(credential.response.clientDataJSON))); Has anyone encountered this? Any insights would be greatly appreciated!
Topic: Safari & Web SubTopic: General
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110
May ’25
WebKit https post return html use javascript send WebSocket Request
In my application, I use HTML pages to display the interface. Since it’s a cross-platform app, the pages and interactions work properly on other platforms. However, in WebKit, because HTTPS protocol is used, JS requests from the page cannot use the ws protocol but must use the wss protocol under HTTPS. Is there any way to allow a webpage under HTTPS to use ws requests normally? Google Chrome can do this.
Topic: Safari & Web SubTopic: General
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101
Jun ’25
Safari 18.2 and macOS Sequoia 15.2 Download Issue in AngularJS Application
We are encountering a download issue in Safari 18.2 on macOS Sequoia 15.2 where file downloads initiated by our AngularJS application (such as Excel exports) are silently blocked. There are no errors in the browser console, and the download does not occur. Interestingly, after testing on Safari 18.3 with Sequoia 15.3, the downloads worked as expected. However, the problem reappeared on Safari 18.4 with Sequoia 15.4. We suspect that recent changes in Safari’s security or download handling may be preventing downloads triggered via asynchronous JavaScript (e.g., AJAX calls) that are not initiated directly by user interaction. We would appreciate any insights, suggestions, or possible workarounds from the community. Looking forward to your guidance on this matter.
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169
May ’25
ios drop file wrong file name
ios drop file wrong file name I use the following simple JS code to drag file from the browser to the desktop. Works perfect on MacOS. onDragStart(event, ucpView) { let file = new BrowserFile([this.file.fileContent], this.file.displayName, { type: 'application/ucp-scenario' }); const fileURL = URL.createObjectURL(file); event.dataTransfer.setData("DownloadURL", `application/octet-stream:${file.name}:${fileURL}`); event.dataTransfer.setData("text/uri-list", fileURL); } but on iOS it keeps nameing the file Text1.txt Text2.txt ... and ignores the DownloadURL whats the best way to get it workng on both OS?
Topic: Safari & Web SubTopic: General
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66
Apr ’25
After iOS 18.4, files are called multiple times in WKWebView
Since the transition to iOS 18.4, we have been having an issue where when loading an m3u8 file specified in the src attribute of a video tag in WKWebView, the ts file is loaded repeatedly. Are there any good ideas for this? Also, if there have been any changes to the specifications of WKWebView, we would appreciate it if you could let us know.
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360
May ’25
Safe area issues on iOS 26 on website using WordPress plus elementor pro
I have a website I’m working on that uses WordPress and element mentor pro. Basically everything is custom HTML in individual containers and custom CSS for each page. The problem that I’m running into is there needs to be a pop-up and the easiest way to do that is just use the element or proper pop-ups however, the overlay is not extending into the safe areas on the bottom or top notch. I’ve been trying to figure out a way to fix this, and I cannot get it to work. I’ve tried having CSS in every imaginable way to get it to extend the overlay.. The other issue is for this website there is no header. It’s just a container that’s the hero content and for some reason that also will not extend into the top-notch safe area. It extends to the bottom notch just fine but not the top notch and there’s just a white bar there where I prefer it be the background gradient that I have set up for the hero however, nothing I do will get it to push into that top notch safe area either. Hoping someone else had this issue and can help me out
Topic: Safari & Web SubTopic: General
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252
Oct ’25
Folder-level image access permissions for browser-only web apps in iOS Safari
We are developing a mobile-first, browser-only web application that requires users to upload 20–200 images stored inside a single folder (for example, a merchant product directory). On iOS Safari: window.showDirectoryPicker() is not supported. is not supported. File System Access API is not available. Users must manually multi-select images from the Photos picker. This creates significant friction for bulk upload workflows. We are NOT requesting unrestricted file system access. We are asking whether a privacy-preserving, user-granted folder-scoped permission model is being considered for web applications. For example: User explicitly selects a folder. The web app receives scoped access only to that selected folder. Access is session-bound and revocable. No background or global storage access is required. Questions: Is folder-level access for web apps being considered for iOS Safari? Does installing a PWA provide any enhanced file access capability? Are there recommended best practices for handling bulk image uploads in browser-only iOS applications? Is there any roadmap alignment with the File System Access API standard? Our goal is to remain browser-only and maintain strict user privacy while improving usability for high-volume image workflows. Any clarification on intended platform direction would be appreciated.
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79
1w
Passkey authentication issues on iPhone when launching login pages via Home Screen shortcuts
Summary: We are facing a serious issue on iPhone where multiple passkey authentication problems occur when accessing passkey-enabled login pages via shortcuts placed on the iPhone Home Screen. These issues may also occur when opening the same pages directly in a standard browser window. However, launching the login pages from a Home Screen shortcut appears to increase the likelihood of encountering these issues. Affected Services (examples, not exhaustive): Amazon GitHub Adobe Observed Issues: Issue 1: A passkey authentication dialog/popup shows two times without any user operation: What happens due to this issue: Login does not complete after the first passkey authentication. A second passkey authentication UI automatically appears. Completing or canceling the second authentication allows the login to proceed. Issue 2: Login remains stuck until the user manually invokes passkey again What happens due to this issue: The login page does not advance after the first authentication. The user must tap the ID/username field again to manually trigger the passkey UI. Completing the second authentication enables login. Issue 3: Automatic second authentication occurs, but login still fails What happens due to this issue: A second automatic authentication UI appears. Login still does not complete. Tapping the ID field no longer opens the passkey UI; instead, the password auto-fill panel appears. Passkey login becomes impossible. Observed reproduction steps (not guaranteed but most consistently observed): On iPhone, navigate to a passkey-enabled login page (e.g., Amazon, GitHub, Adobe) using a browser. Create a shortcut from the browser's share menu and place it on the Home Screen. Launch the login page from the Home Screen shortcut. Tap the ID/username field to invoke the passkey prompt. Complete passkey authentication. → One of the issues described above occurs. Environment: Device: iPhone SE OS: iOS 18.6.2
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129
2w
WebKit's `decidePolicy` breaking change in iOS 18.5 + Xcode 16.4
It seems that in iOS 18.5+ built with Xcode 16.4+, there has been a breaking change since 18.4 with 16.3 within WebKit and how the navigationAction.sourceFrame property is initialized when implementing the decidePolicy delegate method. The flow goes: Implement a WKNavigationActionDelegate with decidePolicy Call WKWebView.loadHTMLString("some-string", baseURL: nil) Upon loading the HTML content, read the value of navigationAction.sourceFrame within the decidePolicy method of the WKNavigationActionDelegate On iOS 18.4 (and below) with Xcode 16.3 (and below); navigationAction.sourceFrame is <uninitialized> On iOS 18.5+ with Xcode 16.4+: navigationAction.sourceFrame is already initialized and is equal to navigationAction.targetFrame It appears that this change was made between minor versions of Xcode and is unexpected behavior of a minor version. Not only was this not called out in the release notes for Xcode 16.4 and iOS 18.5, but it's technically also a breaking change to the WebKit API. Can we get insight on why this change was made and what Apple's policy is on breaking changes between minor versions of Xcode/iOS?
Topic: Safari & Web SubTopic: General Tags:
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311
Jul ’25
Safari doesn't seem to respect cache-control on fetch redirects
I am calling fetch with a POST on page1 in Safari. No special cache parameters on the fetch call. The response from the server is a 303 redirect to page2 The second page -- page2 -- is in my browser's cache with cache-control "public, max-age=31536000, immutable". For some reason, the page2 redirect is causing a server hit to re-GET the second page every time instead of pulling from cache. If I instead directly get the second page by doing a fetch on page2, there is no server hit. If I do this on Chrome or Firefox, it behaves as I would expect, pulling page2 from the cache with no server hit. In case it matters, the fetch is coming from within an iFrame. Also, if I change the original POST to a GET, the problem still happens. I am using a pretty old version of Safari on my Mac, so I could chalk it up to that, but I am getting the same behavior with Safari on my iPhone with iOS 18.3.2 Any ideas? Thanks.
Topic: Safari & Web SubTopic: General Tags:
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74
Mar ’25
SwiftUI WebView: Is action.target == nil a Reliable Way to Handle New Window Requests?
In WKWebView, there is the WKUIDelegate method: func webView(_ webView: WKWebView, createWebViewWith configuration: WKWebViewConfiguration, for navigationAction: WKNavigationAction, windowFeatures: WKWindowFeatures) -> WKWebView? {} This delegate method provides a callback when a new window (for example, target="_blank") is requested in the web view. However, in native SwiftUI (iOS 26), WebView / WebPage APIs do not provide an equivalent delegate method to handle new window requests. As a workaround, I am using the following method: public func decidePolicy(for action: WebPage.NavigationAction, preferences: inout WebPage.NavigationPreferences) async -> WKNavigationActionPolicy {} In this method, when action.target == nil, I treat it as a new window request. My question: Is relying on action.target == nil in decidePolicy a reliable and future-safe way to detect new window requests in SwiftUI’s WebView, or is there a better or more recommended approach for handling target="_blank" / new window navigation in the SwiftUI WebView APIs? Code: public func decidePolicy(for action: WebPage.NavigationAction, preferences: inout WebPage.NavigationPreferences) async -> WKNavigationActionPolicy { guard let webPage = webPage else { return .cancel } // Handle case where target frame is nil (e.g., target="_blank" or window.open) // This indicates a new window request if action.target == nil { print("Target frame is nil - new window requested") // WORKAROUND: Until iOS 26 WebPage UI protocol is available, we handle new windows here // Try to create a new WebPage through UI plugins if handleCreateWebPage(for: webPage, navigationAction: action) != nil { // Note: The new WebPage has been created and published to the view return .allow } } return .allow }
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310
Jan ’26
SFSafariApplication doesn't transmitt messages to docked website.
Hi! I'm working on a web extension for Safari and I need to send messages from the containing application to JavaScript. For this I use the method class func dispatchMessage( withName messageName: String, toExtensionWithIdentifier identifier: String, userInfo: [String : Any]? = nil ) async throws of the SFSafariApplication class. If the site is opened in Safari in normal mode, everything works as expected. However, if the site is "docked", the messages are not transmitted to this "Web App".
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92
May ’25
Duplicate Smart App Banners in Safari when App Is Installed
Issue: On Safari, two Smart App Banners appear for the same webpage when the iOS app is installed. Cause: • Banner 1: Native Apple Smart App Banner, automatically triggered by Safari via AASA / Universal Links. • Banner 2: Smart banner injected by a third-party SDK (Branch.io). • Both operate independently, resulting in duplicate banners. Finding: Safari’s native Smart App Banner behavior is system-controlled and cannot be disabled programmatically using web rules or JavaScript while Universal Links are enabled. Question: Is this behavior expected by design? Is there any Apple-supported way to suppress the native Smart App Banner when using a third-party banner, or is the recommended approach to rely on only one banner system?
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178
Jan ’26
WKWebView audio/video codecs support
Actually this is a duplicate for https://developer.apple.com/forums/thread/106537 but in web-specific forums section. Is there any video/audio codec best practices, guides, recommendations for app/web developers for best performance (take advantage from HW acceleration), power consumption saving? What are officially supported media containers? What are video encoding profiles, video dimensions, frame rates? The only official source I have found is https://developer.apple.com/documentation/webkit/delivering-video-content-for-safari?language=objc. But h264 is pretty old. I experimentally found that the VP9 video format is also supported on iOS newer versions. But is this a requirement? Сan i be sure that the video will play on all devices? My goal is to provide web media content (which will be rendered in my application using WKWebView API) that will be supported by most devices (both iOS and MacOS), takes advantage of such features as hardware decode acceleration and be efficient. Any hints/info is highly appreciated. Best regards.
Topic: Safari & Web SubTopic: General Tags:
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126
May ’25
Follow-up: Programmatically detecting "Allow in Private Browsing" for Safari App Extensions
I am following up on Thread (https://developer.apple.com/forums/thread/733233). Currently, SFSafariExtensionManager.getStateOfSafariExtension only returns if an extension is enabled, but not if "Allow in Private Browsing" is toggled on. Is there an API in macOS 26 and Safari 19 that allows a native Safari App Extension to detect this specific permission?
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651
Jan ’26
Notification sound (Web or PWA)
Good morning fellow developers, For a while i am struggeling with providing sound to my users on IOS (Safari on Mac is no problem and every other device is not a problem) (we have an existing phone system and made a chat as well), the case is very simple: the notification sound is only for users who are logged in and online for chat. i have tried multiple things: Audio play with javascript (start with mute, play when user clicks a button so the sound is familiar, play when user clicks a button and directly pause it and continue when needed) PWA: the dashboard has been made available as pwa and notifications using google firebase. The popup does show for notifcations to be allowed (and receiving the notifications does work on any other device) But any IOS device cannot register. The information i find is that notifications were supported with 16.4 or higher but also have been deprecated around IOS 17, auto play is not allowed. We have an app in development for our product as well were we will have a notification which will handle this, but that is not the solution we can use now. Long story, short question: is it still somehow possible to push a notification to the user when using the PWA or play a sound in the browser (based on an ajax function). The app/website wont be in the background, so it will always be on the screen. Languages we use: html/javascript (mostly vanilla)/php
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127
Mar ’25