Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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UIKit or SwiftUI First? Exploring the Best Hybrid Approach
UIKit and SwiftUI each have their own strengths and weaknesses: UIKit: More performant (e.g., UICollectionView). SwiftUI: Easier to create shiny UI and animations. My usual approach is to base my project on UIKit and use UIHostingController whenever I need to showcase visually rich UI or animations (such as in an onboarding presentation). So far, this approach has worked well for me—it keeps the project clean while solving performance concerns effectively. However, I was wondering: Has anyone tried the opposite approach? Creating a project primarily in SwiftUI, then embedding UIKit when performance is critical. If so, what has your experience been like? Would you recommend this approach? I'm considering this for my next project but am unsure how well it would work in practice.
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157
Mar ’25
Animate layout change
I want to show a view, where the user can add or remove items shown as icons, which are sorted in two groups: squares and circles. When there are only squares, they should be shown in one row: [] [] [] When there are so many squares that they don’t fit horizontally, a (horizontal) scrollview will be used, with scroll-indicator always shown to indicate that not all squares are visible. When there are only circles, they also should be shown in one row: () () () When there are so many circles that they don’t fit horizontally, a (horizontal) scrollview will be used, with scroll-indicator always shown to indicate that not all circles are visible. When there a few squares and a few circles, they should be shown adjacent in one row: [] [] () () When there are so many squares and circles that they don’t fit horizontally, they should be shown in two rows, squares on top, circles below: [] [] [] () () () When there are either too many squares or too many circles (or both) to fit horizontally, one common (horizontal) scrollview will be used, with scroll-indicator always shown to indicate that not all items are visible. I started with ViewThatFits: (see first code block) { let squares = HStack { ForEach(model.squares, id: \.self) { square in Image(square) } } let circles = HStack { ForEach(model.circles, id: \.self) { circle in Image(circle) } } let oneLine = HStack { squares circles } let twoLines = VStack { squares circles } let scrollView = ScrollView(.horizontal) { twoLines }.scrollIndicators(.visible) ViewThatFits(in: .horizontal) { oneLine twoLines scrollView.clipped() } } While this works in general, it doesn’t animate properly. When the user adds or removes an image the model gets updated, (see second code block) withAnimation(Animation.easeIn(duration: 0.25)) { model.squares += image } and the view animates with the existing images either making space for a new appearing square/circle, or moving together to close the gap where an image disappeared. This works fine as long as ViewThatFits returns the same view. However, when adding 1 image leads to ViewThatFits switching from oneLine to twoLines, this switch is not animated. The circles jump to the new position under the squares, instead of sliding there. I searched online for a solution, but this seems to be a known problem of ViewThatFits. It doesn't animate when it switches... (tbc)
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121
Mar ’25
Scroll up and bounce back loop issue when wrapping LazyVstack within a NavigationStack
The issue I'm facing arise when using a lazyvstack within a navigationstack. I want to use the pinnedViews: .sectionHeaders feature from the lazyStack to display a section header while rendering the content with a scrollview. Below is the code i'm using and at the end I share a sample of the loop issue: struct SProjectsScreen: View { @Bindable var store: StoreOf<ProjectsFeature> @State private var searchText: String = "" @Binding var isBotTabBarHidden: Bool @Environment(\.safeArea) private var safeArea: EdgeInsets @Environment(\.screenSize) private var screenSize: CGSize @Environment(\.dismiss) var dismiss private var isLoading : Bool { store.projects.isEmpty } var body: some View { NavigationStack(path:$store.navigationPath.sending(\.setNavigationPath)) { ScrollView(.vertical){ LazyVStack(spacing:16,pinnedViews: .sectionHeaders) { Section { VStack(spacing:16) { if isLoading { ForEach(0..<5,id:\.self) { _ in ProjectItemSkeleton() } } else{ ForEach(store.projects,id:\._id) { projectItem in NavigationLink(value: projectItem) { SProjectItem(project: projectItem) .foregroundStyle(Color.theme.foreground) } .simultaneousGesture(TapGesture().onEnded({ _ in store.send(.setCurrentProjectSelected(projectItem.name)) })) } } } } header: { VStack(spacing:16) { HStack { Text("Your") Text("Projects") .fontWeight(.bold) Text("Are Here!") } .font(.title) .frame(maxWidth: .infinity,alignment: .leading) .padding(.horizontal,12) .padding(.vertical,0) HStack { SSearchField(searchValue: $searchText) Button { } label: { Image(systemName: "slider.horizontal.3") .foregroundStyle(.white) .fontWeight(.medium) .font(.system(size: 24)) .frame(width:50.66,height: 50.66) .background { Circle().fill(Color.theme.primary) } } } } .padding(.top,8) .padding(.bottom,16) .background(content: { Color.white }) } } } .scrollIndicators(.hidden) .navigationDestination(for: Project.self) { project in SFoldersScreen(project:project,isBotTabBarHidden: $isBotTabBarHidden) .toolbar(.hidden) } .padding(.horizontal,SScreenSize.hPadding) .onAppear { Task { if isLoading{ do { let projectsData = try await ProjectService.Shared.getProjects() store.send(.setProjects(projectsData)) } catch{ print("error found: ",error.localizedDescription) } } } } .refreshable { do { let projectsData = try await ProjectService.Shared.getProjects() store.send(.setProjects(projectsData)) } catch{ print("error found: ",error.localizedDescription) } } }.onChange(of: store.navigationPath, { a, b in print("Navigation path changed:", b) }) } } I'm using tca library for managing states so this is my project feature reducer: import ComposableArchitecture @Reducer struct ProjectsFeature{ @ObservableState struct State: Equatable{ var navigationPath : [Project] = [] var projects : [Project] = [ ] var currentProjectSelected : String? } enum Action{ case setNavigationPath([Project]) case setProjects([Project]) case setCurrentProjectSelected(String?) case popNavigation } var body: some ReducerOf<Self> { Reduce { state, action in switch action { case .setNavigationPath(let navigationPath): state.navigationPath = navigationPath return .none case .setProjects(let projects): state.projects = projects return .none case .setCurrentProjectSelected(let projectName): state.currentProjectSelected = projectName return .none case .popNavigation: if !state.navigationPath.isEmpty { state.navigationPath.removeLast() } state.currentProjectSelected = nil return .none } } }
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109
Mar ’25
Error trying to emulate CarPlay
Hello everyone, I'm developing a radio app and I want to add CarPlay. Before starting the program I requested all the necessary permissions and they were accepted. Now when I run the app, emulate CarPlay and try to access the app, it crashes and gives me this log: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Application does not implement CarPlay template application lifecycle methods in its scene delegate.' *** First throw call stack: ( 0 CoreFoundation 0x00000001804b70ec __exceptionPreprocess + 172 1 libobjc.A.dylib 0x000000018008ede8 objc_exception_throw + 72 2 CoreFoundation 0x00000001804b6ffc -[NSException initWithCoder:] + 0 3 CarPlay 0x00000001bc830ee8 -[CPTemplateApplicationScene _deliverInterfaceControllerToDelegate] + 704 4 CarPlay 0x00000001bc82fa60 __64-[CPTemplateApplicationScene initWithSession:connectionOptions:]_block_invoke.4 + 116 5 CoreFoundation 0x00000001803e9aec CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER + 120 6 CoreFoundation 0x00000001803e9a24 ___CFXRegistrationPost_block_invoke + 84 7 CoreFoundation 0x00000001803e8f14 _CFXRegistrationPost + 404 8 CoreFoundation 0x00000001803e88f0 _CFXNotificationPost + 688 9 Foundation 0x0000000180ee2350 -[NSNotificationCenter postNotificationName:object:userInfo:] + 88 10 UIKitCore 0x0000000184f0a8e4 +[UIScene _sceneForFBSScene:create:withSession:connectionOptions:] + 1152 11 UIKitCore 0x0000000185aa445c -[UIApplication _connectUISceneFromFBSScene:transitionContext:] + 808 12 UIKitCore 0x0000000185aa470c -[UIApplication workspace:didCreateScene:withTransitionContext:completion:] + 304 13 UIKitCore 0x0000000185573c08 -[UIApplicationSceneClientAgent scene:didInitializeWithEvent:completion:] + 260 14 FrontBoardServices 0x0000000187994ce4 __95-[FBSScene _callOutQueue_didCreateWithTransitionContext:alternativeCreationCallout:completion:]_block_invoke + 260 15 FrontBoardServices 0x00000001879950a4 -[FBSScene _callOutQueue_coalesceClientSettingsUpdates:] + 60 16 FrontBoardServices 0x0000000187994b64 -[FBSScene _callOutQueue_didCreateWithTransitionContext:alternativeCreationCallout:completion:] + 408 17 FrontBoardServices 0x00000001879c1d50 __93-[FBSWorkspaceScenesClient _callOutQueue_sendDidCreateForScene:transitionContext:completion:]_block_invoke.156 + 216 18 FrontBoardServices 0x00000001879a1618 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 160 19 FrontBoardServices 0x00000001879c0220 -[FBSWorkspaceScenesClient _callOutQueue_sendDidCreateForScene:transitionContext:completion:] + 388 20 libdispatch.dylib 0x0000000103e127b8 _dispatch_client_callout + 16 21 libdispatch.dylib 0x0000000103e163bc _dispatch_block_invoke_direct + 388 22 FrontBoardServices 0x00000001879e4b58 FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK + 44 23 FrontBoardServices 0x00000001879e4a34 -[FBSMainRunLoopSerialQueue _targetQueue_performNextIfPossible] + 196 24 FrontBoardServices 0x00000001879e4b8c -[FBSMainRunLoopSerialQueue _performNextFromRunLoopSource] + 24 25 CoreFoundation 0x000000018041b324 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION + 24 26 CoreFoundation 0x000000018041b26c __CFRunLoopDoSource0 + 172 27 CoreFoundation 0x000000018041a9d0 __CFRunLoopDoSources0 + 232 28 CoreFoundation 0x00000001804150b0 __CFRunLoopRun + 788 29 CoreFoundation 0x0000000180414960 CFRunLoopRunSpecific + 536 30 GraphicsServices 0x0000000190183b10 GSEventRunModal + 160 31 UIKitCore 0x0000000185aa2b40 -[UIApplication _run] + 796 32 UIKitCore 0x0000000185aa6d38 UIApplicationMain + 124 33 SwiftUI 0x00000001d1e2eab4 $s7SwiftUI17KitRendererCommon33_ACC2C5639A7D76F611E170E831FCA491LLys5NeverOyXlXpFAESpySpys4Int8VGSgGXEfU_ + 164 34 SwiftUI 0x00000001d1e2e7dc $s7SwiftUI6runAppys5NeverOxAA0D0RzlF + 84 35 SwiftUI 0x00000001d1b70c8c $s7SwiftUI3AppPAAE4mainyyFZ + 148 36 streamz.debug.dylib 0x0000000106148e98 $s7streamz7StreamzV5$mainyyFZ + 40 37 streamz.debug.dylib 0x0000000106148f48 __debug_main_executable_dylib_entry_point + 12 38 dyld 0x00000001032d9410 start_sim + 20 39 ??? 0x000000010301a274 0x0 + 4345406068 I also get this error in the 'App' protocol: Thread 1: "Application does not implement CarPlay template application lifecycle methods in its scene delegate." If you need anything specific to figure out what it's about, I'll be happy to help.
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133
Mar ’25
iOS 18.1 SwiftUI popover crash
When trying to debug a mysterious app crash pointing to some layoutIfNeeded() method call, me and my QA team member reduced it to this sample app. struct ContentView: View { @State var isPresented = false var body: some View { VStack { Button { isPresented = true } label: { Text("show popover") } .popover(isPresented: $isPresented) { Text("hello world") } } .padding() } }` This code crashes on his iPad iOS 18.1.0 22B5034E with EXC_BAD_ACCESS error. It is not reproducible on simulator or on device with iOS 18.2 or iOS 17. Is this a known issue? Are there any known workarounds? I've found similar posts here https://developer.apple.com/forums/thread/769757 https://developer.apple.com/forums/thread/768544 But they are about more specific cases.
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201
Mar ’25
[Suggestion] SwiftUI convenience environment navigation functions
I've been thinking a lot about how navigation and presentation are managed in SwiftUI, and I wanted to propose an idea for a more streamlined approach using environment values. Right now, handling navigation can feel fragmented — especially when juggling default NavigationStack, modals, and tab selections. What if SwiftUI provided a set of convenience environment values for these common actions? Tabs @Environment(\.selectedTab) var selectedTab @Environment(\.selectTab) var selectTab selectedTab: Read the current tab index selectTab(index: Int): Programmatically switch tabs Stack Navigation @Environment(\.stackCount) var stackCount @Environment(\.push) var push @Environment(\.pop) var pop @Environment(\.popToRoot) var popToRoot stackCount: Read how many views are in the navigation stack push(destination: View): Push a new view onto the stack pop(last: Int = 1): Pop the last views popToRoot(): Return to the root view Modals @Environment(\.sheet) var sheet @Environment(\.fullScreenCover) var fullScreenCover @Environment(\.popover) var popover @Environment(\.dismissModal) var dismissModal sheet(view: View): Present a sheet fullScreenCover(view: View): Present a full-screen cover popover(view: View): Show a popover dismissModal(): Dismiss any presented modal Alerts & Dialogs @Environment(\.alert) var alert @Environment(\.confirmationDialog) var confirmationDialog @Environment(\.openAppSettings) var openAppSettings alert(title: String, message: String): Show an alert confirmationDialog(title: String, actions: [Button]): Show a confirmation dialog openAppSettings(): Directly open the app’s settings Why? Clean syntax: This keeps navigation code clean and centralized. Consistency: Environment values already manage other app-level concerns (color scheme, locale, etc.). Why not navigation too? Reusability: This approach is easy to adapt across different view hierarchies. Example @main struct App: App { var body: some Scene { WindowGroup { TabView { NavigationStack { ProductList() } .tabItem { ... } NavigationStack { OrderList() } .tabItem { ... } } } } } struct ProductList: View { @Environment(\.push) var push @State var products: [Product] = [] var body: some View { List(protucts) { product in Button { push(destination: ProductDetails(product: product)) } } label: { ... } } .task { ... } } } struct ProductDetails: View { ... }
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102
Mar ’25
TextEditor with a fixedSize and scroll disabled is completely broken
I am trying to build a text editor that shrinks to its content size. The closest I have been able to get has been to add the .scrollDisabled(true) and .fixedSize(horizontal: false, vertical: true) modifiers. This almost achieves what I need. There are two problems though: long single line text gets cut off at the end creating line breaks causes the text editor to grow vertically as expected (uncovering the cut off text in point 1 above). However, when you delete the line breaks, the TextEditor does not shrink again. I have had a radar open for some time: FB13292506. Hopefully opening a thread here will get more visibility. And here is some sample code to easily reproduce the issue: import SwiftUI struct ContentView: View { @State var text = "[This is some long text that will be cut off at the end of the text editor]" var body: some View { TextEditor(text: $text) .scrollDisabled(true) .fixedSize(horizontal: false, vertical: true) } } #Preview { ContentView() } Here is a gif of the behavior:
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1.5k
Mar ’25
Abnormal UI and Keyboard Behavior in iPhone App Running on iPadOS 18.x Built with Xcode 16
Case-ID: 12591306 Use Xcode 16.x to compile an iPhone demo app and run it on an iPad (iPadOS 18.x) device or simulator. Launch the iPhone app and activate Picture-in-Picture mode. Attempt to input text; the system keyboard does not appear. Compare the output of [[UIScreen mainScreen] bounds] before and after enabling Picture-in-Picture mode, notice the values change unexpectedly after enabling PiP. This issue can be consistently reproduced on iPadOS 18.x when running an app built with Xcode 16.0 to Xcode 16.3RC(16E137). Beginning April 24, 2025, apps uploaded to App Store Connect must be built with Xcode 16 or later using an SDK for iOS 18, iPadOS 18, tvOS 18, visionOS 2, or watchOS 11.Therefore, I urgently hope to receive a solution provided by Apple.
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150
Mar ’25
Save credentials prompt not shown when login and password aren't the last fields in a form
The save credentials prompt is not shown after clicking the submit button in the following setup. The prompt is shown if I move the email field before the login field. Is it really required to have login and password fields at the end of the registration form? Or is there some API that can trigger the prompt? struct FakeRegistrationView: View { @State private var login = "" @State private var password = "" @State private var repeatPassword = "" @State private var email = "" var navigateBack: () -> Void var body: some View { VStack(spacing: 16) { TextField("Login", text: $login) .textFieldStyle(.roundedBorder) .textContentType(.username) .disableAutocorrection(true) .autocapitalization(.none) .frame(maxWidth: 300) SecureField("Password", text: $password) .textFieldStyle(.roundedBorder) .textContentType(.newPassword) .disableAutocorrection(true) .autocapitalization(.none) .frame(maxWidth: 300) SecureField("Repeat password", text: $repeatPassword) .textFieldStyle(.roundedBorder) .textContentType(.newPassword) .disableAutocorrection(true) .autocapitalization(.none) .frame(maxWidth: 300) TextField("Email", text: $email) .textFieldStyle(.roundedBorder) .textContentType(.emailAddress) .disableAutocorrection(true) .autocapitalization(.none) .frame(maxWidth: 300) Button { Task { try? await Task.sleep(for: .seconds(2)) navigateBack() } } label: { Text("Submit") } .buttonStyle(.borderedProminent) } } }
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236
Mar ’25
Combining Matched Geometry with New Zoom Navigation Transitions in iOS 18
With the introduction of the new matchedTransitionSource from iOS 18, we can apply a zoom transition in the navigation view using .navigationTransition(.zoom) This works well for zoom animations. However, when I try to apply a matched geometry effect to views that are similar in the source and destination views, the zoom transition works, but those views don't transition seamlessly as they do with a matched geometry effect. Is it possible to still use matched geometry for subviews of the source and destination views along with the new navigationTransition? Here’s a little demo that reproduces this behaviour: struct ContentView: View { let colors: [[Color]] = [ [.red, .blue, .green], [.yellow, .purple, .brown], [.cyan, .gray] ] @Namespace() var namespace var body: some View { NavigationStack { Grid(horizontalSpacing: 50, verticalSpacing: 50) { ForEach(colors, id: \.hashValue) { rowColors in GridRow { ForEach(rowColors, id: \.self) { color in NavigationLink { DetailView(color: color, namespace: namespace) .navigationTransition( .zoom( sourceID: color, in: namespace ) ) .edgesIgnoringSafeArea(.all) } label: { ZStack { RoundedRectangle(cornerRadius: 5) .foregroundStyle(color) .frame(width: 48, height: 48) Image(systemName: "star.fill") .foregroundStyle(Material.bar) .matchedGeometryEffect(id: color, in: namespace, properties: .frame, isSource: false) } } .matchedTransitionSource(id: color, in: namespace) } } } } } } } struct DetailView: View { var color: Color let namespace: Namespace.ID var body: some View { ZStack { color Image(systemName: "star.fill") .resizable() .foregroundStyle(Material.bar) .matchedGeometryEffect(id: color, in: namespace, properties: .frame, isSource: false) .frame(width: 100, height: 100) } .navigationBarHidden(false) } } #Preview { ContentView() }
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1.2k
Mar ’25
SwiftUI not displaying correctly (extend to all screen) on app across visionOS & iOS
As seen in the screenshot below, I set up a visionOS project at the beginning in Xcode 16 and later add iOS as a different platform it's also running. And I use swiftUI as the framework for UI layout here. It runs smoothly on visionOS. However, when it comes to iOS, even if I have included modifiers as .edgesIgnoringSafeArea(.all), the display still shrinks to only weird certain area on the screen (I also tried to modify the ContentView() window size in App file and it doesn't work). Anybody has any idea for the across platform UI settings? What should I do to make the UI on iOS display normally (and it looks even more weird when it comes to Tab bars)?
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150
Mar ’25
is Share broken ?
I have added "share to " fonction in my App. With activityViewController as I do not use SwiftUI. The fonction captures the screen in a in image. I'm using Xcode Version 16.2 (16C5032a) and the iPhone where I test is running iOS 18.3.2 "share to", appears : I can send the image to Mail , via Airdrop, I can post to Facebook, threads .. but for BlueSky I have this error message : Couldn't read values in CFPrefsPlistSource<0x303471e80> (Domain: com.apple.country.carrier_2, User: kCFPreferencesCurrentUser, ByHost: No, Container: /var/mobile/Library/CountryBundles/, Contents Need Refresh: Yes): accessing preferences outside an application's container requires user-preference-read or file-read-data sandbox access 59638328 Plugin query method called elapsedCPUTimeForFrontBoard couldn't generate a task port connection invalidated Received port for identifier response: <(null)> with error:Error Domain=RBSServiceErrorDomain Code=1 "Client not entitled" UserInfo={RBSEntitlement=com.apple.runningboard.process-state, NSLocalizedFailureReason=Client not entitled, `RBSPermanent=false}`` I have a working BlueSky app working, what is this "Client not entited " ?
Topic: UI Frameworks SubTopic: UIKit
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86
Mar ’25
Label from ApplicationToken Inside of DeviceActivityReport Not Showing
tl;dr can we use Label(application token) inside of a DeviceActivityReport? I’m working on an app that uses the DeviceActivityReport extension to show a user’s screen time breakdown. The app was working fine in a setup where my main app had the Distribution Family Controls capability and all the extensions had the Development Family Controls capability. However, this caused provisioning issues when I tried to create a test flight build. I then removed the development capabilities from the extensions, and now everything works fine except oddly the Labels in the DeviceActivityReport no longer show anything. They worked fine before, and the same label logic is working 100% fine inside my main app. Anyone encounter this before?
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241
Mar ’25
How to determine which ui control is found first in the view hierarchy, when I assign the same keyboardShortcut () to 2 buttons?
import SwiftUI struct ContentView: View { var body: some View { VStack { Button ("Button 1") { print ("Button 1"); } .keyboardShortcut("k", modifiers: .command) Button ("Button 2") { print ("Button 2"); } .keyboardShortcut("k", modifiers: .command) } } } I the above snippet, I have assigned the same keyboard shortcut (cmd +k) to 2 different buttons. According to the docs, if multiple controls are associated with the same shortcut, the first one found is used. How do I figure out if Button 1 would be found first during the traversal or Button 2 ? Is it based on the order of declaration? Is it always the case that Button 1 would be found first since it was declared before Button 2 ?
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118
Mar ’25
tableView.dequeueReusableHeaderFooterView(withIdentifier: ) crashes on iPad only
I have created a custom class: class TarifsHeaderFooterView: UITableViewHeaderFooterView { …} With its init: override init(reuseIdentifier: String?) { super.init(reuseIdentifier: reuseIdentifier) configureContents() } I register the custom header view in viewDidLoad of the class using the tableView. Table delegate and data source are defined in storyboard. tarifsTableView.register(TarifsHeaderFooterView.self, forHeaderFooterViewReuseIdentifier: headerTarifsIdentifier) And call it: func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? { let view = tableView.dequeueReusableHeaderFooterView(withIdentifier: headerTarifsIdentifier) as! TarifsHeaderFooterView That works on iPhone (simulators and devices). But it crashes on any iPad simulator, as tableView.dequeueReusableHeaderFooterView(withIdentifier: headerTarifsIdentifier) is found nil. What difference between iPhone and iPad do I miss that explains this crash ? PS: sorry for the messy message. It looks like the new "feature" of the forum to put a Copy code button on the code parts, causes the code sections to be put at the very end of the post, not at the place they should be.
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145
Mar ’25
New App Clip Advanced Experience Card takes more than a week to be published
Lately, when adding a new advanced experience with a new path (with the same domain), it is taking more than a week to get published, when it used to take around 24h. Am I doing something wrong that causes the long delay? Someone else is having this problem? Is something wrong with our assumptions of how it works? Some assumptions and observations we have around app clip advanced experiences: Once the app and its appClip are published, new advanced experiences (new paths + cards) don't require a new app review When adding a new advanced experience, it gets reviewed before being published There is some bug where even after the experience is published, its status only shows 'Received' Edits of existing url paths (changing text or image) take less than 24h to propagate As a workaround we are publishing paths we are still not using with general app clip metadata and then editing when we require them, but this does not allow us to have custom path names for the experiences as we need to 'reserve' them beforehand.
3
1
439
Mar ’25
Markdown openURL can not handle property url
I'm trying to render a markdown with a link using Text. If the URL of the link is a static string, then no problem. If the URL is a property, then OpenURLAction gets a string ‘%25@’. I think this may be a bug. struct ContentView: View { let url = "https://www.google.com" var body: some View { Text("[Terms of Service](\(url))") .environment(\.openURL, OpenURLAction(handler: { url in print(url) return .handled })) } }
2
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107
Mar ’25
NavigationStack inside NavigationSplitView broken animation
In tvOS when using NavigationStack inside NavigationSplitView as below: @State private var selectedItem: String? @State private var navigationPath = NavigationPath() // Track navigation state manually var body: some View { NavigationSplitView { List(selection: $selectedItem) { Button("Item 1") { selectedItem = "Detail View 1" } Button("Item 2") { selectedItem = "Detail View 2" } } } detail: { NavigationStack(path: $navigationPath) { DetailView() .navigationDestination(for: String.self) { value in Text("New Screen: \(value)") } } } } } This example completely breaks the animation inside NavigationStack while navigating between different views, using withAnimation also breaks the navigation as the old view seems to be still in stack and is shown in the new view background. I have also submitted bug report: https://feedbackassistant.apple.com/feedback/16933927
2
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137
Mar ’25