Dear Apple!
During WWDC24 you announced that ONE_TIME_CHARGE notification is available on the sandbox environment and will be available "it will be available in production later this year" - it's March 2025 and there is still no production release of this feature.
Could you share some timeline and plans for when we can expect that feature deployed to production?
Thanks in advance!
Notifications
RSS for tagLearn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
I am creating an app that uses critical messages, I have been granted this entitlement and I am adding the certificate and in the info.plist. In the app I request authorization to send messages to specific numbers. When I try the app in production from Xcode this works fine and I can send the critical messages. However, when I am using the app in the test flight the authorization does not seem to be remembered on the background. Moreover, I go to security/privacy settings and I grant permission to the selected number (I see that it only shows one number even when I have to granted, its like it removes the previous one) however when I exit the setting page the permission is reset (and therefore denied), I think this is a bug. Can you look into that. Both this removing granted permission (HIGH PRIORITY, this message can only be sent in the background, therefore the user can not grant it and why the maximum telephone number to be granted to send messages is reset also to a single one LOWER PRIORITY).
Thanks
i hava a app using Gateway.push.apple.com to push Notifications,but it is not working sine last month, i test the api show push Notifications success but my device can't receive the Notifications ,is this api not working anymore ? but why the api show push Notifications success ?
I have three apps with a very low user rate, so it's easier to compare.
In all three apps, when I send a notification to APNs, over two-thirds receive a "Stored - Device Offline" status, but only one or two notifications are delivered afterward.
No message has been sent after that.
The total number of recipients is 89;
26 were delivered to the device, and 62 were stored in APNs.
One was delivered from storage, and one was discarded.
All app users are located in the same region, and mobile internet or Wi-Fi is available everywhere.
I can't believe that so many iPhone users aren't getting connected to APNs to receive the stored message. Or are event not connected.
Or are there any other reasons why a notification cant be transmitted. (User beahaviour, time of not using the app or something else?)
I wanted to know if Apple ever supported displaying a red dot on notificationswith no indication number.
Topic:
App & System Services
SubTopic:
Notifications
Is there a public method to know when an APNS has appeared on the screen?
wrapping up a very high end photogrammetry app, using the front facing camera and screen illumination-
incoming notifications completely throw off the math.
Ideally, it would be great to turn on Do Not Disturb for the short process, but we’d settle for just the detection of the notification banner.
also: extra credit - programattically adjusting Auto Dimming, and True Tone would be lovely too.
I have a working AlarmKit app, but I've noticed that after any iOS update (e.g. the 26.0.1 update from a few days ago), my scheduled alarms seem to lose their UI strings, so instead of the Stop button saying "Stop", it says "alarm_ui_stop_button" (which is my localization key for the button text). If I delete the alarm and re-add it, then it works again... until the next software update.
It seems like OS updates are interfering with the link between scheduled alarms and app localization strings, which I believe are dynamically looked up at alarm time (not at configuration time).
I am settings the strings in the standard way like this:
AlarmManager.AlarmConfiguration(
schedule: .fixed(date),
attributes: AlarmAttributes<SDAlarmMetadata>(
presentation: AlarmPresentation(
alert: AlarmPresentation.Alert(
title: "alarm_ui_title",
stopButton: .init(text: "alarm_ui_stop_button", textColor: .yellow, systemImageName: "xmark")
)
),
metadata: SDAlarmMetadata(title: title, subtitle: subtitle),
tintColor: .yellow
),
sound: .default
)
Has anyone else noticed this or found a workaround? I guess I could use localization keys that are identical to the desired text, but this would only work for one language.
Topic:
App & System Services
SubTopic:
Notifications
Discrepancy between App Store Server API `expiresDate` and iOS Settings subscription expiration date
I am developing an iOS app that uses App Store Server API (v2) for auto-renewable subscriptions.
I noticed a discrepancy between the expiration date returned by the API and the date displayed in iPhone Settings > Subscriptions:
App Store Server API expiresDate: 2025-09-12T12:10:25 (KST)
iOS Settings > Subscriptions: 2025-09-11 (one day earlier)
My understanding:
The API’s expiresDate is the precise UTC timestamp.
The Settings UI might display the "last full calendar day" for UX purposes.
Questions:
Is this behavior (UI showing one day earlier) an intentional Apple policy?
If so, is there any official documentation or guideline explaining this behavior?
Should developers always rely on the API’s expiresDate for subscription state management?
This discrepancy is confusing for both developers and end users, so any clarification or official reference would be greatly appreciated.
Topic:
App & System Services
SubTopic:
Notifications
We are currently planning the development of an iOS healthcare application that will require the use of Critical Alerts. I understand that these notifications bypass Do Not Disturb and Silent mode, and therefore require special entitlement from Apple.
We understand that Critical Alerts require a special entitlement from Apple. Could you please clarify:
Do we need to request and obtain Apple’s approval for Critical Alerts before we begin development of the app?
Or can we apply for this entitlement after we have a working build or prototype ready?
We want to ensure compliance and streamline our development process, so any guidance on the appropriate timing for the entitlement request would be greatly appreciated.
We have a question regarding iOS app configuration and the Remote notifications background mode.
During our testing, we observed:
*When enabling or disabling Signing & Capabilities > Background Modes > Remote notifications, the change does not take effect on devices that already have the app installed.
*The app continues to behave according to the old configuration.
*Only after uninstalling the app and reinstalling it from the App Store do the new settings take effect (for example, whether the app can be woken up by silent push).
*We also tested updating the app with a new version number (App Store upgrade flow), but the new settings still did not apply.
Our questions are:
1.Is there any way to make iOS re-read the updated Signing & Capabilities (Background Modes) settings without requiring a full uninstall/reinstall?
2.Is it expected behavior that even an App Store upgrade with a new version number will not apply these changes?
thanks!
Topic:
App & System Services
SubTopic:
Notifications
Hello, we have recently started signing and building our applications using Xcode 16.3. Since we made this change, we’ve noticed that the applications have stopped receiving silent push notifications (content-available: 1) when they are distributed via TestFlight or the App Store, even though we haven’t changed anything in the way these notifications are sent.
As I mentioned, this started happening after migrating our project from Xcode 15 to Xcode 16.3. Regular push notifications are still working as expected, but silent ones are not being received by the apps.
We are desperate because we rely on these silent notifications to inform the apps of updates, and we haven’t been able to identify the root cause of the issue.
I’m using the shielding API, my code:
let store = ManagedSettingsStore()
let whitelist = SharedDefaults.whitelistApplications
store.shield.applicationCategories = .all(except: whitelist)
And to clear the shield, my code is:
store.shield.applications = nil
store.shield.applicationCategories = nil
The issue:
Some users report that after uninstalling my app, the shield is still active, and the UI changes to the default iOS system interface. Even after restarting the device, the apps on the phone remains locked, so the user has no way to remove the shield.
Recently I’ve received several complaints on social media and App Store comments, accusing my app of being malicious software.
This is not a 100% reproducible bug, but it happens frequently enough. I was also able to reproduce it myself by uninstalling the app during an active lock session.
Could Apple engineers please look into this issue and advise how to ensure that once the user uninstalls the app, the device is no longer locked?
Hi Team,
We are building oru subscrption app and want to rely on server side purchase / subscription related notifications. We went through
https://developer.apple.com/documentation/appstoreservernotifications/enabling-app-store-server-notifications
We wanted to understand the reliability and latency for server side notifciations provided by Appstore.
We are implementing a camera intercom calling feature using VoIP Push notifications (PushKit) and LiveCommunicationKit (iOS 17.4+). The app works correctly when running in foreground or background, but fails when the app is completely terminated (killed by user or system). After accepting the call from the system call UI, the app launches but gets stuck on the launch screen and cannot navigate to our custom intercom interface.
Environment
iOS Version: iOS 17.4+ (testing on latest iOS versions)
Xcode Version: Latest version
Device: iPhone (tested on multiple devices)
Programming Languages: Objective-C + Swift (mixed project)
Frameworks Used: PushKit, LiveCommunicationKit (iOS 17.4+)
App State When Issue Occurs: Completely terminated/killed
Problem Description
Expected vs Actual Behavior
App State Behavior
Foreground ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works
Background ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works
Terminated ❌ VoIP push → System call UI → User accepts → App launches but stuck on splash screen → Cannot navigate
Root Issues
When app is terminated and user accepts the call:
Data Loss: pendingNotificationData stored in memory is lost when app is killed and relaunched
Timing Issue: conversationManager(_:perform:) delegate method is called before homeViewController is initialized
Lifecycle Confusion: App initialization sequence when launched from terminated state via VoIP push is unclear
Code Flow
VoIP Push Received (app terminated):
func pushRegistry(_ registry: PKPushRegistry,
didReceiveIncomingPushWith payload: PKPushPayload,
for type: PKPushType,
completion: @escaping () -> Void) {
let notificationDict = NotificationDataDecode.dataDecode(payloadDict) as? [AnyHashable: Any]
let isAppActive = UIApplication.shared.applicationState == .active
// Store in memory (PROBLEM: lost when app is killed)
pendingNotificationData = isAppActive ? nil : notificationDict
if !isAppActive {
// Report to LCK
try await conversationManager.reportNewIncomingConversation(uuid: uuid, update: update)
}
completion()
}
User Accepts Call:
func conversationManager(_ manager: ConversationManager, perform action: ConversationAction) {
if let joinAction = action as? JoinConversationAction {
// PROBLEM: pendingNotificationData is nil (lost)
// PROBLEM: homeViewController might not be initialized yet
if let pendingData = pendingNotificationData {
ModelManager.share().homeViewController.gotoCallNotificationView(pendingData)
}
joinAction.fulfill(dateConnected: Date())
}
}
Note: When user taps "Accept" on system UI, LiveCommunicationKit calls conversationManager(_:perform:) delegate method, NOT a manual acceptCall method.
Questions for Apple Support
App Lifecycle: When VoIP push is received and app is terminated, what is the exact lifecycle? Does app launch in background first, then transition to foreground when user accepts? What is the timing of application:didFinishLaunchingWithOptions: vs pushRegistry:didReceiveIncomingPushWith: vs conversationManager(_:perform:)?
State Persistence: What is the recommended way to persist VoIP push data when app is terminated? Should we use UserDefaults, NSKeyedArchiver, or another mechanism? Is there a recommended pattern for this scenario?
Initialization Timing: When conversationManager(_:perform:) is called with JoinConversationAction after app launch from terminated state, what is the timing relative to app initialization? Is homeViewController guaranteed to be ready, or should we implement a waiting/retry mechanism?
Navigation Pattern: What is the recommended way to navigate to a specific view controller when app is launched from terminated state? Should we:
Handle it in application:didFinishLaunchingWithOptions: with launch options?
Handle it in conversationManager(_:perform:) delegate method?
Use a notification/observer pattern to wait for initialization?
Completion Handler: In pushRegistry:didReceiveIncomingPushWith, we call completion() immediately after starting async reportNewIncomingConversation task. Is this correct, or should we wait for the task to complete when app is terminated?
Best Practices: Is there a recommended pattern or sample code for integrating LiveCommunicationKit with VoIP push when app is terminated? What are the best practices for handling app state persistence and navigation in this scenario?
Attempted Solutions
Storing pendingNotificationData in memory → Failed: Data lost when app is killed
Checking UIApplication.shared.applicationState → Failed: Doesn't reflect true state during launch
Calling gotoCallNotificationView in conversationManager(_:perform:) → Failed: homeViewController not ready
Additional Information
Singleton pattern: LCKCallManagerSwift, ModelManager
homeViewController accessed via ModelManager.share().homeViewController
Mixed Objective-C and Swift architecture
conversationManager(_:perform:) is called synchronously and must call joinAction.fulfill() or joinAction.fail()
Requested Help
We need guidance on:
Correct app lifecycle handling when VoIP push is received in terminated state
How to persist VoIP push data across app launches
How to ensure app initialization is complete before navigating
Best practices for integrating LiveCommunicationKit with VoIP push when app is terminated
Thank you for your assistance!
Topic:
App & System Services
SubTopic:
Notifications
My app(The Smart Life app) is unable to receive push notifications. Please confirm whether APNs has received push notifications from Alibaba Cloud and whether APNs has successfully pushed notifications to the Smart Life app.The Smart Life app uses Alibaba Cloud's push notification service. The message ID pushed by Alibaba Cloud is: f7a02288-a995-47ed-b417-837461028f03
Current Symptom: Alibaba Cloud has reported that this message has been successfully pushed to APNs, but the smart life app has not received any push notifications. The feedback log from Alibaba Cloud shows that the APNs push was successful, but the smart life app did not receive any push. Because APNs do not have message receipts and Alibaba Cloud cannot obtain notification delivery status, it is recommended that I use the APNs channel message ID to submit a work order to Apple technical support for investigation.
Note: All push notification permissions for the Smart Life app are enabled, and the Smart Life app is in the foreground when push notifications are sent.
We are currently developing a WebAPI service that uses APNs (HTTP/2) to send push notifications to iOS devices.
(Using PushSharp's HTTP/2 support)
The WebAPI service is running on IIS using .net framework 4.8 and c#.
The connection to APNs is always maintained, and the connection is checked every 30 minutes using a dummy token Ping.
KeepAlivePeriod = 30 minutes and KeepAliveRetryPeriod = 10 seconds have also been set.
However, the following issues are occurring.
Although the Ping sent immediately before was successful, a TimeoutException occurs in the notification request sent a few minutes later.
There is no explicit disconnection notification from APNs, and the connection appears to be silently disconnected.
Once a TimeoutException occurs, it occurs frequently afterwards.
Below is an excerpt from the log.
Apple Notification Failed for some unknown reason 1-1: One or more errors occurred.
Apple Notification Failed for some unknown reason 1-2:System.TimeoutException: The operation timed out.
In light of this issue, I would like to be advised on the following two points.
Are there any official specifications regarding the lifecycle and expiration date of APNs HTTP/2 connections?
Even if pings are sent periodically, is there a timeout or other setting that disables the connection on the APNs side?
What are the conditions that would cause APNs to silently terminate a connection?
For example, could this be due to inactivity, TLS restrictions, network maintenance, etc.?
If you have any official documentation or technical guidelines to improve the reliability of this system, we would appreciate it if you could share them with us.
Thank you in advance.
There's plenty of articles out there about programatically grouping push notifications. However I have tried setting the thread-id in the push payload when sending a push, or setting the threadIdentifier for a received push in a notification service extension to be the same for several pushes.
But if within the iPhone Settings / Notifications the user selects to display pushes as List and turns off Notification Grouping, then each notification resulting from the push appears on its own separately.
Is there something other than thread-id/threadidentifier that is used to programmatically group them? If not then whats the point of these as grouping and display is actually under the control of user.
Good day
We developed a simple swift code to make the device ringing when a certain type of notifications arrives from our backend. This is the code:
let phoneNumber = CXHandle(type: .generic, value: (self.userInfoForPluginCall!["data"] as! [String:Any]) ["caller"] as! String)
callUpdate.remoteHandle = phoneNumber
let configuration = CXProviderConfiguration(localizedName: "Trec Conf")
configuration.maximumCallGroups = 1
configuration.maximumCallsPerCallGroup = 1
configuration.supportsVideo = false
configuration.supportedHandleTypes = [.generic]
configuration.iconTemplateImageData = UIImage(named: "callkit-icon")?.pngData()
let callProvider = CXProvider(configuration: configuration)
callProvider.setDelegate(self, queue: nil)
callProvider.reportNewIncomingCall(with: callUUID!, update: callUpdate, completion: {error in})
We are noticing some problems on the call screen: on certain devices (iOS 18.4RC) the normal call screen appears and the user can answer or decline the call, on other devices (iOS 18.3, especially with dynamic island) only a phone icon appears in the upper right corner and no possibility to answer or deny call.
Any idea on why we are encountering that behavior?
Thanks
ISSUE:
CloudKit subscriptions are not triggering push notifications despite correct configuration. CloudKit logs show RecordSave events but NO NotificationSend events, indicating CloudKit is not attempting to send to APNS.
CONTAINER:
iCloud.Wunderkind.StrikeForceApp
ENVIRONMENT:
Tested in both Development and Production
iOS 18.6.x
Xcode 15.x (update with your version)
Device: iPhone (not simulator)
EVIDENCE:
Subscriptions exist and are visible in CloudKit Dashboard
Records are being created successfully (verified in logs)
Device token is registered: 60eb962ff189dc5c2c0ef3e9d6643d72b4442a831bae224d2a553588b2e29139
Local notifications work correctly
CloudKit logs show RecordSave but NO NotificationSend events
STEPS TAKEN:
Regenerated push certificates
Disabled and re-enabled Push Notifications capability
Deleted and recreated subscriptions
Tested in both Development and Production environments
Verified aps-environment entitlement matches environment
Confirmed notification permissions granted
SPECIFIC TEST:
Creating a Challenge record with recipientRef matching my user triggers:
✅ RecordSave event in CloudKit logs
❌ No NotificationSend event
❌ No push notification received
EXPECTED:
CloudKit should send NotificationSend events and deliver push notifications when subscriptions match.
ACTUAL:
No NotificationSend events appear in CloudKit logs, no notifications delivered.
Hi Apple team and fellow developers,
We previously had Location Push Service Extension enabled and working in production. After transferring the app to a new Apple Developer team, the production App ID was transferred, but the Location Push entitlement was not retained.
We've also created a new App ID for development, and now need Location Push access enabled for both the transferred production ID and the new development ID.
We’ve already submitted the Location Push Access form with all relevant details.
Unfortunately, the App Transfer documentation didn’t make it clear that Location Push access would be lost, and now we’re blocked from making new builds — even for the existing production app.
❓ Questions:
Is it possible to re-enable Location Push for a transferred App ID?
What’s the expected timeline for entitlement approval?
Can Apple staff confirm the request status or let us know if any further action is needed?
Thanks in advance — this entitlement is critical for our app’s functionality and release pipeline.
Best,
Aidar
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
Developer Tools
Maps and Location
Developer Program