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SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
Hi there, I recently updated to the latest version of macOS Tahoe 26.3. Since then, Xcode is not able to resolve my Swift Package dependencies anymore. We use SSH for all our Github hosted packages. When package resolution is running, we randomly have Failed to verify SSH fingerprint on some remote package. Nothing has changed and it worked perfectly with Tahoe 26.2. The SSH have been reconfigured and known hosts have been verified. Is something changed between those 2 versions or is it a bug ?
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Member has access to App Store Connect but no access to the Apple Developer Program on the same team
I am enrolled in an individual account and have the appropriate previliges on the App Store Connect portal. However upon trying to access the Certificates page, it presents an error message "Unable to find a team with the given Team ID 'to which you belong" My question is, is it possible while adding me to the team, it could possibly only have added me on the App Store Connect portal only and not also on the Apple Developer? How would I be explicitly added also through the Apple Developer account?
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Developer Program enrollment still pending after payment
Hi everyone, I subscribed to the Apple Developer Program on Tuesday evening, February 15th, 2026. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”. It’s now been several days, and I haven’t received any confirmation email or any request for additional information. I already contacted Apple Support by email/phone without any response, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated. My Enrollment ID D72NJHL7JM Thank you, Rakan
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Developer Mode without PC
My phone's charging port is fried. It only charges wirelessly. Fixing it costs the same as the phone. I currently am having a lot of issues enrolling for apple developer program as well, so I can't use test flight right now. I want to enable developer mode on my phone, but it's never been connected to xcode before, so the option is not available. How do I enable developer mode without being able to connect it to a pc? I have a mac, and both my mac and iphone are on the same apple id. thank you
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App Store Connect Upload bug
I am trying to submit my app for review but when I click on the 'add to review' button, I am getting the message: Unable to Add for Review The items below are required to start the review process: There are still screenshot uploads in progress. However, there is nothing I am uploading... I tried removing all screenshots, nothing works. It has been 4 days, I cant update my app on the app store... impossible to get any response from Apple... Any inputs will be greatly appreciated.
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My Account is stuck to Purchase your membership. To continue your enrollment, complete your purchase now Your purchase may take up to 48 hours to process.
Purchase your membership. To continue your enrollment, complete your purchase now Your purchase may take up to 48 hours to process. Its been more than 3 weeks its stuck to above status and showing Pending in profile section.
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Inquiry Regarding iPhone iOS APIs for Parental Approval and Age-Based Access
Hello Apple Developer Support Team, We are developing an iOS iPhone application and would like clarification on whether Apple provides any APIs or system-level support to implement parental approval workflows aligned with certain regional regulatory requirements (for example, Texas, Utah, and Louisiana). Our intended use cases are outlined below: Initial Approval (App Download Stage) We understand that, in some situations, when a minor attempts to download an app from the App Store on iPhone, iOS may require approval through Family Sharing / Ask to Buy. We would like to confirm: • Whether there is any developer-accessible API that allows an iPhone app to detect if installation was approved via parental consent. • Whether apps can receive any callback, status indicator, or system signal confirming parental approval or rejection. • Whether the Declared Age Range API or any related framework provides access to parental approval or age verification signals. Ongoing Approval for Significant Changes For regulatory compliance, we may need to request parental re-approval when introducing significant application updates (for example, adding chat functionality, social interaction features, or modifying data collection practices). We would like clarification on: • Whether iOS provides any mechanism or API that allows iPhone apps to trigger or request parental re-approval after the application has already been installed. • Whether Apple provides any built-in workflows, system prompts, or entitlement-based approaches that support this type of re-approval process. In-App Handling of Parent Approval Requirements If our backend determines that a minor user requires parental approval before continuing to use certain app features, we would like to understand: • Whether Apple provides any APIs, SDKs, or recommended frameworks that allow initiating or facilitating parental authorization from within the iPhone app. • Whether there are any callbacks, permission states, entitlement checks, or system notifications that developers can use to determine and track parental consent status. If any such capabilities exist, we would greatly appreciate links to official documentation, technical guidance, or sample implementations demonstrating how approval status can be retrieved and handled in an iOS iPhone application. Also from which iOS version this capabilities will work & how to handle lower iOS version which is not supporting. Additionally, if Apple recommends alternative compliance approaches using existing frameworks such as Family Sharing, Screen Time APIs, or Declared Age Range, we would appreciate guidance on best practices for implementation. Also, could you please clarify the minimum iOS version that supports these capabilities? We would also appreciate recommendations on how developers should manage or implement fallback handling for devices running lower iOS versions where these capabilities are not supported. Thank you for your assistance and guidance in ensuring compliance with Apple platform policies and regional regulatory requirements. Kind regards
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Xcode 26.3 -> ChatGPT -> SSO Based Account
So through work, we have ChatGPT Enterprise accounts, that authenticate via SSO. I am trying to link it to my Xcode 26.3, and it starts the SSO process (I can see it navigate to Microsoft), but then it apparently fails, and then Xcode window says, I am logged out. I have tried multiple times, and confirmed the valid account... Anyway to get Xcode 26.3 to tie to my ChatGPT Enterprise Account?
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I Need Developer Help
Hello, I have created an app in Emergent that I am trying to set up on the app store, but I am lost. As you might expect, I am new at this. I know this app is a winner. It's all about productivity. I can't pay, but I am willing to share the rights to the app with the person that helps me get it going. I would also like to put in in Android, so if you can help there it would be even better.
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Ios 26 and above Low Battery Animation Issue
So i and many other big youtubers out there use iphones for intense gaming such as callcof duty and fortnite. However apple never listens especially to those of us that have been your guys's clients since the early 2000's. Users have different guinsetups for their games and a lot of the time when in an intense conpetition and the the low battery animation pops up it blocks our screens and that 3 to 4 seconds it takes to disappear makes us lose a game. Apple needs to implement a feature that allows us to toggle the notification even if our phone dies or a more efficient route would be allow us to toggle or set it by default to show that your battery is low on the top of the screen where the black line expands when you start charging your phone so it doesn't affect my gameplay whatsoever. This is a crucial thing apple needs to do, many people won't report it because apple never listens. Another great feature would be if apple could make a charging port on the side for claw players.
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App freezes when running in Rosetta simulator on Xcode 26 (works on device and ARM simulator)
Hello, We are experiencing a recurring issue when running iOS apps in the Rosetta simulator on Xcode 26. Environment: Xcode: 26.0 macOS: 15.7.3 Simulator: Intel-based (Rosetta) simulators Languages: Both Swift and Objective-C Issue: When launching an app in a Rosetta simulator, the app frequently freezes or fails to run. In many cases, Xcode reports that the debugger has lost connection. Xcode error message: Lost connection to the debugger on “iPhone 12”. Domain: IDEDebugSessionErrorDomain Code: 22 Failure Reason: Message from debugger: lost connection Console log: assertion failed: GPR thread_set_state is unimplemented for NewThread (ThreadContextRegisterState.cpp:920 host_gpr_state_from_guest_state) Observed behavior: Rebuilding after fully quitting the simulator sometimes resolves the issue temporarily. Disabling Scheme > Run > Debug executable allows the app to run normally, but debugging (breakpoints, etc.) becomes unavailable. The issue does not occur: On real devices On ARM-based simulators When building with Xcode 16 using Rosetta Has anyone encountered this issue with Xcode 26 and Rosetta simulators? Is this a known bug, and are there any recommended workarounds besides disabling the debugger or restarting the simulator? Thank you in advance for any insights or guidance.
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Build/Archive failure in Xcode 16.2 after updating macOS to 26.2
We are encountering a build and archive failure in Xcode after updating our development machine to macOS 26.2. Environment: macOS: 26.2 Xcode: 16.2 iOS Deployment Target / Runtime: iOS 18.5 App Type: Production iOS app (App Store distribution) Issue: Before updating macOS, the project built and archived successfully. After the macOS 26.2 update, archiving fails consistently, even though no major changes were made to the project code or configuration. Certificates, provisioning profiles, and signing settings are correctly configured. The issue appears to be related to the macOS/Xcode environment rather than application logic. Steps to Reproduce: Open the existing iOS project in Xcode 16.2. Select the App Store distribution scheme. Attempt to Archive the project. Archive/build fails. Expected Result: Successful archive allowing upload to App Store Connect. Actual Result: Archive fails after macOS 26.2 update. Additional Info: This post is linked to Apple Developer Technical Support Case-ID: 18413014.
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Cannot enable inactive devices
As the title says, in apple developer site under (Certificates, Identifiers & Profiles) all my devices are set to inactive, and I cannot enable them back because my twices are glitched I have 2 devices and they are there twice each with the same UDID. So I cannot enable a single one. I’m hit with “A device with number 'UDID number' already exists on this team.” I have an iPad Pro and iPhone 17 Pro Max, I cannot sign any apps to them at all or do anything because my devices are set to inactive, I’ve contacted apple numerous times, and I can’t seem to get any help regarding this issue. I’ve called and emailed, and the developer team has yet to respond to me, if anyone’s had this issue please tell me how you solved it. i also cannot erase any devices myself until my renewal date. ive tried manually adding my devices, and its the same message that my devices already exist on team. Ive signed out of my apple account on my devices, changed pw, turned off developer mode and renabled it numerous times, I really don’t know what to do.
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Terminal Codes
Hello Apple Developers and users I am writing this message reguarding some help on some performance codes/settings I can use for my Macbook since I recently downloaded the MacOs Tahoe 26.2 and its been very glitchy and laggy with gaming and just using my mac normally I have tried using a FPS unlocker and downloading Metal 4 the FPS unlocker hasent worked at all I am still stuck on the normal 60 FPS and need some advice/help. Thank you. Kind regards Zachary
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How can I use private AI agents in Xcode 26.3?
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3. I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to). Are there any options that I'm missing here?
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AppStoreServerNotificationV2 EXPIRED event after removing from sale
Our app is supposed to be removed from sale on May 31st. Subscriptions our app is offering will also be removed on May 1st one month before our app removal. I would like to know if AppStoreServerNotificationV2 EXPIRED event will be sent to a specified endpoint after the removal of these subscriptions. I think each subscription will be canceled automatically from May 1st to May 31st and it will send EXPIRED event to our server, but is it true? Thank you in advance.
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Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
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