Hi, I have a question regarding the Swift Student Challenge submission requirements.
I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26?
Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation.
Thank you for your clarification.
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iOS 26.4 developer beta 1 Music subscription on Apple 1 not being recognised (Australia). Music wants a subscription to be purchased as a stand alone. Anyone else got this issue? How to fix? Affects IPhone 17 Max pro and IPad Pro 2nd gen.
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iOS 26.4 developer beta 1 Music subscription on Apple 1 not being recognised (Australia). Music wants a subscription to be purchased as a stand alone. Anyone else got this issue? How to fix? Affects IPhone 17 Max pro and IPad Pro 2nd gen.
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I just installed IOS 26.4 Beta 1 and on my 2023 Ram i get the Edit Pages option on the bottom. This happened when I first installed IOS 26 and the solution was to go to Display settings in CarPlay and turn off the Smart Zoom. After this latest install the Edit Pages is back and I no longer have the Smart Zoom option to turn off
I am building my app for iPhone users generally, and realized that maybe I should have had the iPad in mind since I read somewhere that the submissions will be judged on iPad. Should I be testing and tweaking on iPad now or can it be somehow ran on iPhone?
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Swift Student Challenge
Yesterday I enrolled to the developer program and I getting and error trying to connect to the App Store Connect “This app is for developer…”. How much time takes the registration?
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Hi, I was wondering if there’s a way to ensure my submission is tested on an iPad simulator in Xcode as some UI elements were designed with a large display in mind ?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
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Swift Playground
Xcode
My phone says ‘Slow Charger’ even if it’s Apple original power adaptor and cable. It‘s new and i think it’s a software issue. If it is then please fix it. If it’s not i’ll try fixing it myself. And a few things that i don’t like about iOS 26.4 are: Overheating, Safari Bugs, Apple Music UI not working. Please also try to fix them.
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination.
Thank you👾
Hi,
ios 26.4 beta
iPhone 13 Pro Max
After I installed this beta - my lost an opportunity of fas charge. I tried different cables and blocks - nothing. Now it says - "slow charge" and to charge from 20% to 80% I need more than 2 hours.
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I’m new to the forums, and I hope this is the right place to ask this question.
Yesterday, a platform called Rork released a new feature in their web‑based app‑building tool. According to their announcement and user comments on X/Twitter, people with no coding experience are now able to generate fully native iOS apps written in Swift and distribute them across Apple’s ecosystem—reportedly without using any Apple hardware.
Some users who already have access to Rork Max claim they were able to create multiple apps within a few hours and successfully submit them to the App Store.
If these claims are accurate, this seems like a significant shift in how native iOS apps can be created and published. I’m curious whether anyone here has insight into:
How this aligns with Apple’s existing App Store Review Guidelines
Whether generating Swift apps without Apple hardware is technically feasible or compliant
Any potential implications for app quality, security, or developer identity requirements
I’d appreciate any clarification or perspective from more experienced developers.
Also, I’m also concerned that this could lead to a surge of very low‑quality apps from people primarily chasing quick revenue. If tools like this make it possible to publish apps with minimal effort or understanding of iOS development, it may have implications for overall App Store quality and review workload. I’m interested in hearing how Apple and experienced developers view this possibility, and whether existing guidelines are equipped to handle a large influx of rapidly generated apps.
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I’m close to finishing my App build (using Rork.com) and need advice consulting on adding BLE Bluetooth functionality to connect to Cycling Sensors, speed cadence, watts, smart indoor cycling trainers, heart rate straps etc.
My questions are as a complete beginner:
1: How much time is needed to set up BLE connections in Expo.dev using EAS build?
2: Where can I find a trustworthy tech to implement this?
and on a second aspect for the app.
I need someone to help set up REVENUECAT, for annual subscriptions. I’ve partly set it up for testing.
How much time is needed here?
many thanks for your time in advance for any help / assistance you’re able to provide.
cherrs
ben
Hi there,
I’ve been having ongoing issues with my Apple Watch. Last week I updated it to watchOS 26.3. The next day it accidentally ran out of battery, and since then it has been randomly restarting, showing an overheating message.
I suspected it might be related to the update, so I researched online and on the official Apple forums. People recommended resetting the Apple Watch and unpairing it from my iPhone. I did both procedures, but the problem persists, even when the watch is in a cool environment.
I’ve been using it normally, but it still restarts multiple times a day. Yesterday I even updated to the public beta of watchOS 26.4 hoping it would fix the issue, but it didn’t help — the random restarting continues. Today I also unpaired and paired it again with my iPhone, and the problem is still happening.
This has been very disruptive and frustrating.
I’m following up on my previous message because I’ve found additional diagnostic information that may help identify the cause of the issue.
I accessed the Apple Watch analytics logs and noticed that the restarts appear to be associated with a system process crash, specifically the ActivityMonitorApp (com.apple.ActivityMonitorApp). The log shows an EXC_RESOURCE exception with subtype MEMORY and the message “(Limit 35 MB) Crossed High Water Mark.”
Based on this, it seems the system process exceeded its memory limit and was terminated by the system. This happens shortly before the watch displays the overheating icon and restarts.
This makes me suspect the overheating warning may not be caused by actual temperature, but instead may be related to a software or system issue introduced after the watchOS update.
For reference, the watch is currently running:
watchOS 26.4 (build 23T5209m)
I’d also like to share that I’ve performed some additional troubleshooting steps to help isolate the issue.
Based on the crash logs referencing the ActivityMonitorApp, I removed the Activity rings complication from my main watch face and disabled Activity app notifications as well.
I’ll be monitoring the watch closely today to see if this resolves the issue. If the restarts happen again, I will also try to capture additional logs to provide you with more information.
one cause is having logged-in using a Yubikey PIN. Search works fine when booted without the key inserted and std login is used.
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External Raid hard drive read only mode After upgrade to 26.4
Cannot rebuild drives in any format other than APFS or EXFAT, any of the format will not mount.
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Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
I enrolled in Apple Developer Program and paid on February 5th.
Payment was successfully processed, but my enrollment was never completed. The developer portal still prompts me to pay again.
I have sent multiple emails with no response.
This has been delaying my app launch for 2+ weeks. How do I get this resolved?
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Hi everyone,
I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience.
I have a few questions regarding how this will be evaluated during the judging process:
Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement?
Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a "Simulation Mode" with mock GPS data to ensure they can evaluate the core logic without leaving their desk?
Judging Criteria: Does a location-dependent app fit well within the "Technical Accomplishment" and "Creativity" criteria, or is it too risky if the judges cannot test the physical movement aspect easily?
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Community
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Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
Core Location
I have a question about the full-time employment eligibility requirement for the Swift Student Challenge 2026.
The rules state that applicants cannot be "employed full time as a developer" at the time of submission. My situation is a bit nuanced: I work as a software engineer at a company, but my contract explicitly distinguishes between summer and school year employment. During the summer I work full-time, but during the school year my hours are part-time and flexible, and therefore not a fixed schedule.
Since the submission deadline is February 28th, I would be submitting during the school year, at which point I am not working full-time.
My question: Does the eligibility rule apply strictly to full-time hours at the time of submission, or does being employed in a developer role at all (even part-time during the school year) disqualify me?