Hello, everyone,
I hope you're all doing well. I'm facing an unfortunate issue with my Apple Developer Program membership that was suddenly terminated. I received a generic email from Apple, stating that my membership was revoked, but no specific reason was provided for this action.
I appealed the decision, offering all possible explanations and commitments to adhere to guidelines, only to be met with a reply stating that the decision is "final" and no subsequent appeals will be processed.
Has anyone here faced a similar situation?
Are there any steps that can be taken to understand the reason for termination when Apple doesn't disclose it?
Is there a way to open a dialogue with Apple, even when they've stated that their decision is final?
Would publicizing this issue through social media or blogs be advisable?
This is a particularly trying time for us, as we are recovering from a recent earthquake and our app is our sole source of income.
Any insights, advice, or shared experiences would be greatly appreciated.
Thank you for taking the time to read my post.
We don't violate any apple's policies... any information would be welcome.
Best regards,
Apple Developers
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I know this may not seem like the most important feature, but hear me out...
I've been using Apple TV on a standard 1080p TV for years and it was GREAT. Recently, I purchased a higher-end 4K television, and when I plugged in my Apple TV - surprise! I was greeted with a somewhat laggy UI due to input delay.
After playing with settings and doing a ton of research, I found that it's because of my TV's video processing features. When I switch from the default content type to my TV's Game Mode, the UI feels like a true Apple product again - crisp transitions and the input lag is basically gone.
Here's the annoying part: when I start watching video content, it switches to the corresponding content type and everything looks perfect. But when I go back to the menus, it reverts to the default mode with all the lag. So I'm constantly having to manually switch modes!
Adding ALLM (Auto Low Latency Mode) would fix this problem completely. The best part? It's backwards compatible with HDMI 2.0, so it seems like such a small thing to add that would seriously elevate the user experience.
I would at least love it if apple gave users this option we can toggle in the settings. Any way we can get this?
I made a community post here not sure best place to post
just updated macos to 15.5 beta 2, cannot login anymore!
i reach the login screen, i enter the correct password, the loading bar stops at around 10%, after about 1 minute the system restarts, it return to the login screens, and so on…
any suggestion about debugging this type of situation?
One of my clients keeps having Zoom crash when teaching classes.
They do have 1 external monitor attached.
Using Macbook Pro 15-inch 2017.
Running Ventura 13.7.4.
Bug in client of libplatform: os_unfair_lock is corrupt, or owner thread exited without unlocking
Abort Cause 8192
Any idea what is happening?
Do I need to submit all of the crash report?
Thank you for your assistance.
Topic:
Community
SubTopic:
Apple Developers
Hi,
EtreCheck
I could really use some help with this, as I haven’t been able to find much concrete info.
I mistakenly updated my MacBook to the 15.5 beta, and while I can’t say with 100% certainty that the issues started immediately after, I’ve been experiencing consistent kernel panics every time the machine wakes from sleep — it restarts completely and throws an error.
I’m really hoping this isn’t a hardware issue. The MacBook is just over two years old, and I rely on it daily for work — replacing it right now isn’t an option.
Unfortunately, I don’t have a Time Machine backup to roll back to. I’ve already wiped the machine and reinstalled macOS via recovery mode, and Apple Diagnostics isn’t showing any hardware problems.
Just to rule it out: I’m not using any external devices — no docks, Thunderbolt accessories, or anything else plugged in.
I came across EtreCheck as a recommended tool, and I’ve included the results below. If anyone is able to help interpret them or point me in the right direction, I’d really appreciate it. I’ve since unenrolled from the beta and turned off automatic updates — I’m just hoping this is a beta-related bug that resolves with the next stable release.
Thanks in advance for any guidance.
Topic:
Community
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Apple Developers
18.5 beta 22F5042g April 2, 2025 this last updates i did have troubles with my wi~fi connections.I dont know if it is only me who experienced this problem.Let us share and wait to see the perfomance of the new beta firmware updates.
Topic:
Community
SubTopic:
Apple Developers
I tried to send it on the nodejs server I built. No success received 200
My work steps are as follows:
The app executes “DCAppAttestService.shared.attestKey” to get receiptData from the acquired attestation.
The app sends "receiptData.base64EncodedString()" to the server (code-1)
Nodejs code (code-2)
Because the app has been uploaded to TestFlight, I set the server IP to "data.appattest.apple.com"
Is there something wrong with my steps?
code-1
public func attestData(receipt:Data) {
if DCDevice.current.isSupported {
let sesh = URLSession(configuration: .default)
var req = URLRequest(url: URL(string: "http://10.254.239.27:3000/attestationData")!)
print(req)
req.addValue("application/json", forHTTPHeaderField: "Content-Type")
req.httpMethod = "POST"
let data = try! JSONSerialization.data(withJSONObject: ["receipt": receipt.base64EncodedString()], options: [])
req.httpBody = data
let task = sesh.dataTask(with: req, completionHandler: { (data, response, error) in
if let data = data, let jsonString = String(data: data, encoding: .utf8) {
print(jsonString)
}
})
task.resume()
} else {
print("Platform is not supported. Make sure you aren't running in an emulator.")
//self.stopActivity()
}
}
code-2
versionRouter.post('/attestationData', function(req, response) {
console.log("\n\n\n\n\n");
console.log("receiptApi");
var receiptBase64 = req.body.receipt;
if (!receiptBase64) {
return response.status(400).send({ error: 'Missing receipt data' });
}
let binaryReceipt;
if (typeof receiptBase64 === 'string') {
const cleaned = receiptBase64.trim();
binaryReceipt = Buffer.from(cleaned, 'base64');
}
if (Buffer.isBuffer(binaryReceipt)) {
//binaryReceipt = receiptBase64;
console.log("receipt is base64 或 Buffer: "+ Buffer.isBuffer(binaryReceipt));
} else {
console.error('⚠️ receipt is not base64 or Buffer');
response.status(400).send("Receipt format error");
return;
}
var jwToken = jwt.sign({}, cert, { algorithm: 'ES256',header: { typ: undefined }, issuer: teamId, keyid: keyId});
var post_options = {
host: 'data.appattest.apple.com',
port: '443',
path: '/v1/attestationData',
method: 'POST',
headers: {
'Authorization': jwToken,
'Content-Type': 'application/octet-stream',
'Content-Length': binaryReceipt.length
}
};
var post_req = https.request(post_options, function(res) {
res.setEncoding('utf8');
console.log("📨 Apple Response Header:", res.headers);
console.log("📨 Apple StatusCode:", res.statusCode);
var data = "";
res.on('data', function (chunk) {
data += chunk;
});
res.on('end', function() {
console.log(data);
response.send({"status": res.statusCode, data: data});
});
});
post_req.on('error', function(e) {
console.error('error:', e);
response.status(500).send({ error: e.message });
});
post_req.write(binaryReceipt);
post_req.end();
});
Hi all, I'm working for a publisher, and we're looking to bring some of our PC/console titles over to Apple Arcade - how viable is this? Is Unity or Unreal Engine easier to port from? Does anyone have any contacts with porting studios who have done this before? Thanks
Topic:
Community
SubTopic:
Apple Developers
Each time I try to use a Memoji, it tells me “click to resume.” Even if I do it, it keeps telling me to click to resume. How do I fix it?
Topic:
Community
SubTopic:
Apple Developers
iOS 18 System Bug Causes URL Scheme Failure
A bug in iOS 18 causes URL Schemes to become invalid through the following steps, resulting in failure to open apps via URL Scheme.
Reproduction Steps:
Long-press the app icon
Select "Require Face ID"
Choose "Hide and Require Face ID" to hide the app
Go to the App Library and locate the hidden app in the "Hidden" folder
Uninstall the hidden app
reinstalling the hidden app
After reinstalling the app, all configured URL Schemes will become invalid, causing failure when attempting to open the app via URL Scheme.
The issue appears to be that after uninstalling a hidden app and reinstalling it, the system fails to restore the app's URL Scheme functionality.
Topic:
Community
SubTopic:
Apple Developers
I wish to see ELGATO Capture 4K APP come to APPLE TV in the feature of 2025 https://help.elgato.com/hc/en-us/requests/new ?
Steps to Reproduce
make an outbound call
cover the sensor
Actual Behavior
the screen won't go dark
device iOS Result
iphone15 17 Pass
iphone14p 18.0.1 Pass
iphoneXs_pro max 18.1.1 Pass
iphone13pro max 18.2.1 Pass
iphone16pro 18.2 Fail
iphone15pro max 18.3 Fail
iphone12 pro max 18.3 Fail
ps: Skype has the same probelm
Seems like this issue only happens on iOS18.2+ on some devices, so is there a bug for this?
Some users of my app complain that it stops responding to touch after a while. The screen is still updating, and the app seems to be working normally otherwise. It just doesn't respond to any touches anymore.
It is not a problem with the touchscreen itself, because the user is able to swipe up to get to the home screen, and then interact with other apps as normal. When re-opening my app, it is still unresponsive to touch.
The only way to solve it, is to restart the app.
Does anybody have a similar experience, and knows what could cause it?
The app is based on UIKit, and still written in Objective-C, if it matters. The iOS version involved does not seem to matter, it happened with a couple of them.
Topic:
Community
SubTopic:
Apple Developers
In the public release of iOS 18.4.1 and iPadOS 18.4.1, external input support for keyboards and mice is critically degraded. This issue affects both Apple-branded and third-party HID-compliant devices, over both wired USB-C and Bluetooth.
Tested Hardware:
• iPhone 16 Pro Max (256GB)
• iPad Pro (USB-C, latest gen), last gen iPad as well
Affected Devices:
• Apple Magic Mouse and Keys (wired USB-C/Bluetooth)
• Redragon K580RGBPRO (Bluetooth/wired USB-C)
• Razer Naga V2 Pro (Bluetooth/USB-C)
Symptoms:
• Severe keystroke delay and dropped input
• Modifier keys (Shift, Command, Option) fail intermittently
• Input degrades further with multiple HID devices connected
• Mouse input via Bluetooth exhibits pointer lag and jitter
• Occurs in all apps: Notes, Safari, Mail, text fields, password entries, etc.
• Identical results using Apple USB-C cables
Reproducibility:
100%. Clean boots, minimal background activity, and isolated environments (including Airplane Mode) do not resolve the issue. Identical behavior across both iPhone and iPad.
Expected Behavior:
All HID-compliant external input devices — particularly Apple-branded ones — should provide low-latency, reliable, and consistent input over both USB-C and Bluetooth, especially in a production iOS/iPadOS release.
Actual Behavior:
External keyboards and mice exhibit:
• Lag
• Dropped characters
• Failed modifiers
• Degraded mouse tracking
Even with the latest hardware and clean configurations.
Severity:
Critical.
This is a platform-level failure affecting I/O at the user interaction layer. Input reliability is non-negotiable — especially on $2000+ flagship devices using Apple’s own peripherals.
Closing Note (for Apple engineering & peer devs):
This is not a beta regression — it’s a public release flaw that undermines iOS and iPadOS usability for power users, professionals, and accessibility communities alike. That Apple Magic Keyboard, Redragon, and Razer gear all fail equally and consistently should be a wake-up call.
Apple: this needs to be escalated. Now.
External input — one of the most basic subsystems in any OS — is broken on your highest-end devices.
I am trying to connect to a google worksheet with a service account and have added the GoogleAPIClientForRest (Drive and Sheets) and GTMSessionFetcher (Core) dependencies to my project. However, this code
import GoogleAPIClientForRESTCore
import GTMSessionFetcherCore
func test() {
let x = GTLRServiceAccountCredentials.self
let y = GTLRAuthorizer.self
print("Classes Found")
}
I get the the following errors: Cannot find "GTLRServiceCredentials' in scope and Cannot find 'GTLRAuthorizer' in scope.
The dependencies are listed in the Link Binary with Libraries section.
I have am using the latest versions of OS and Xocod and have reinstalled both to try and resolve this issue with no luck.
If I want to display my corporations digital position would it be considered legal to use an iPhone SIM card reader as it seems to have a “data” point that hints at the idea of stabilization of intelligence that be found both off line and online.
I did a little research and it said Apples proprietary patents are referring to the size, ejection, magnetic trigger etc which leads me to want to know if the idea of using a SIM card reader to position the corporation as it uses a $USD specimen data file to position the idea of the corporation into a tangible format.
The part I’m referring to is the iPhone 11 sim tray and reader. The picture refers to the idea of the point on the back being similar to the ***** eye as something similar to the dollar seal.
I want to be a winner in the industry, I’ve got 50 plus “winner web domains” to bring to life and it’s time to buckle down and evolve the digital economy but first I want to validate the legality of me using disassembled Apple products to configure a “digital unit” that displays a “cyber analog”.
I am having trouble passing custom data in an array with a navigation stack. I want to display a subview with the same data structure (title, headline, picture placement etc), with different data attached for each of my list view items
I need your help, my pass is window 11, Lenovo laptop and I have 6gb and 512gb storage and I have to run export on us through virtual machine because I have pass membership to run display on I can use it in a window 11 laptop....
thank you 🙏🏻
Yours faithfully
Akansha
Hi Everyone,
I’m currently working on a flow where a web page redirects to our app to perform certain actions, and then returns the user back to the browser. However, on iOS, the only way to go back to the browser is by using the openURL method. The issue is that this method can only open the browser app itself—it can’t control which tab or page is shown, so the user doesn’t return to the original tab they came from. The same limitation also applies to Android.
Furthermore, iOS doesn’t allow an app to programmatically return to the previous app (in this case, the browser). While Android doesn’t have an official way either, in some cases, the OS automatically returns to the previous app when ours is closed.
I’d like to ask:
Is there any known method or workaround that allows returning from my app back to Safari (or the default browser) and restoring the previously active web page or tab?
Or, is there any way to programmatically return to the previous app from within my app?
Thanks in advance for your support!
Hello everyone,
I recently installed the following update (today) : Version 15.5 beta (24F5053j). Since rebooting, my Thunderbolt ports have stopped working. I contacted Apple Support, but they simply advised me to wait for the next update, without being able to give me a specific timeframe....
Result: my USB-C external monitors are no longer recognized.
Have any of you encountered the same problem? Do you have any tips or solutions to reactivate the Thunderbolt ports?
Thanks in advance for your help!
Topic:
Community
SubTopic:
Apple Developers