Visual Studio 2022 is attempting to use port 11000 instead of 62078, but the port on iOS 18.5 is not listening for VS's Hot Reloading. Is this allowable? If so, how?
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I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got
the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator?
PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
When you have a mac, creating xcprivacy is pretty straightforward for your app, you simply use xcode, then select the sdks and target them and your privacy manifest is ready.
In the other hand, when you are using CI/CD solutions you might not use xcode direclty.
In that instance and if you are coding in flutter, you need to create your privacy manifest by hand.
I would like guidance how to write that file, I would it for a given third party SDK and where to put that file in the flutter project (just to be sure)
For example we choose the most important third party SDK manifest: FUTTER framework.
I keep getting errors about it for my app, got alot of builds get the INVALID BINARY error because of that, and my mails indicating me a problem with the manifest.
Please show me the source code of the manifest privacy for a project where a third party SDK is present (in particular: flutter sdk)
Thanks
I developed (with AI help) using Xcode an app for myself. It logged certain places visited on a list, with photos and notes. It worked, but after a few days my iPhone can't launch it. What do I have to do to get this to last?
I didn't think I needed to pay as this is purely for me.
We are experiencing an issue where our app gets stuck during launch. The splash screen appears for some time, and then the app either becomes unresponsive or closes unexpectedly. However, there are no crash logs captured in Xcode or Firebase Crashlytics, indicating that the app is not crashing but rather being terminated. This issue is preventing affected users from properly launching the app.
Additionally, some users have reported occasional lag and slow performance when using the app. The issue occurs only for a specific subset of users and appears to be related to other Electronic Logging Device (ELD) apps running in the background. When these apps are active, our app struggles to launch and sometimes becomes unresponsive.
We suspect that this behavior could be related to system resource allocation, such as high memory consumption by background apps, which might be affecting our app's ability to launch correctly. However, we have been unable to reproduce the issue on our end despite multiple attempts.
Actions Performed During App Launch:
Firebase configuration
API requests, including:
Fetching account details
Registering the FCM token with the server
Asynchronous background requests to fetch POI details
Creating a local database and storing POI data in local storage
We would like guidance from Apple regarding potential causes and debugging strategies, especially in scenarios where the app does not produce crash logs but still fails to launch properly. Any insights into memory management, conflicts with background applications, or system resource constraints would be highly appreciated.
Steps to Reproduce:
Install and launch the app on an affected device.
Observe that the app gets stuck on the launch screen.
After some time, the app terminates unexpectedly.
Issue is inconsistent and occurs only for certain users.
Presence of other ELD apps running in the background appears to influence the issue.
If I build an x64 binary on my M4 Mini, when I try to debug it using Visual Studio remote debugging the connection is closed, which means I cannot debug my code in x64 mode. I need to be able to do this as I have architecture specific code.
I have Rosetta installed.
FWIW I have the same issue with lldb-mi :(
David
Hello,
According to the official documentation, the macOS Virtualization Framework currently supports only macOS and Linux guest operating systems. I would like to know if there is any way—officially or through a supported workaround—to run Windows 11 as a guest using this framework.
Additionally, is there any indication or roadmap suggesting that support for Windows guests might be introduced in a future release, such as in macOS 16?
Any insights or official clarification would be greatly appreciated.
Thank you.
Hello,
I recently enrolled in the Apple Developer Program and created an App ID with the bundle ID com.echo.eyes.voice.
I am trying to enable Speech Recognition in the App ID capabilities list, but the option does not appear — even after waiting over a week since my membership was activated.
I’ve already:
Confirmed my Apple Developer account is active
Checked the Identifiers section in the Developer portal
Tried editing the App ID, but Speech Recognition is not listed
Contacted both Developer Support and Developer Technical Support (Case #102594089120), but was told to post here for help
My app uses Capacitor + the @capacitor-community/speech-recognition plugin. I need the com.apple.developer.speech-recognition entitlement to appear so I can use native voice input in iOS.
I would really appreciate help from an Apple engineer or anyone who has faced this issue.
Thank you,
— Daniel Colyer
Hello Team!
Recently we cleaned up profiles and renewed certificates under developer account, noticing profile expiration date showing invalid, it supposed to show certificate expiration date. Due to this I am not able to update or download profiles. Any one experienced this this? what would be the solution?.
Thanks,
Kumar.
Topic:
Developer Tools & Services
SubTopic:
General
Hello, I'm not a developer. I have an app in the App Store and an Apple Developer account. I have two questions: 1. I'm trying to find out exactly where the source code of my app is located - I can't. It should be in Xcode. There is only Xcode cloud in my account, which is inactive. 2. I want to find out what programming language my app is written in. How do I do this?
Topic:
Developer Tools & Services
SubTopic:
General
Hello.
On my app I have the necessity to use mergeable libraries, in my context my libraries are indirect dependency, in other words the dependency isn’t target in my project, and they are XCFramework where they are imported on Framework, Libraries, and Embedded Content session on my app target.
Following the documentation on Configuring your project to use mergeable libraries it said.

But on Manually configure merging don’t said how to configure to indirect dependencies.

So I have tried configure use the linker flag -merge_framework for each XCFramework using -Wl, -merge_framework, {XCFramework_Name}, but I am receiving the following error unknown argument: -merge_framework’ when build the release.
In app target is set build settings MERGED_BINARY_TYPE = manual;
The question is:
Is possible using mergeable libraries in XCFramework dependencies ? How I do this? Because on the doc is not clear how to use in indirect dependency like XCFramework.
Regards
Michel Carvalho
I created 2 iOS projects in Xcode:
Project 1:
4 targets (main app + 3 app extensions)
4 static libraries
the main app's target dependencies include - 3 app extensions and the 4 libs.
the main app's binary is linked to all 4 libs
similarly, each extension is linked to all 4 libs
Project 2:
5 targets (main app + 3 app extensions + 1 framework)
4 static libraries
the main app's target dependencies include - 3 app extensions and the framework
each extension is dependent only on the framework
the framework's target dependencies include all the 4 static libs
As per my understanding, the app bundle size for Project 2 should be less than that of Project 1, since we eliminate duplicating the static libs for each target by using a framework instead.
However, I have found that the bundle size is more for Project 2 as compared to the bundle size of project 1.
I do not understand, why?
Any time I attempt to download the latest beta of macOS 26, Safari stops the download at Zero KB, with no indication of why.
I'm able to download OS 26 beta 8 for the other platforms absolutely fine, just not macOS. Pressing the little orange "reload" button, just results in another copy of the same zero KB file bundle on the file system.
Can anyone help please?
Failed to fetch certificates:
This request is forbidden for security reasons - Unable to find a team with the given Content Provider ID '72df6041-c291-4d95-b690-2a3b75ff72f6' to which you belong. Please contact Apple Developer Program Support. https://developer.apple.com/support
I have already confirmed that: All API keys were generated correctly. All required roles and permissions have been assigned in App Store Connect.
To confirm my doubt, I requested api key from a fellow developer, and that worked in CodeMagic without throwing an error.
Could you please help me figure out why the given Content Provider ID is not being recognized?
Thank you.
This example fails to compile on Sequoia 15.4 with Xcode 16.3 and the command line tools installed;
jacquesmenu@macstudio:C++Tests > cat pcount_test.cpp
// clang++ -std=c++17 -o IntWrapperTest IntWrapperTest.cpp
#include // std::string
#include // std::cout
#include // std::ostringstream
int main1 (int argc, char* argv[])
{
std::string theString = "Prière d'éviter";
std::cout << theString << ", size(): " << theString.size () << std::endl;
std::stringstream oss;
oss << theString << std::endl;
std::cout << oss.str () << ", pcount(): " << oss.pcount () << std::endl;
}
//_______________________________________________________________________________
// position in output stream
#include // std::ofstream
int main () {
std::ofstream outfile;
outfile.open ("test.txt");
outfile.write ("This is an apple",16);
long pos = outfile.tellp();
outfile.seekp (pos-7);
outfile.write (" sam",4);
outfile.close();
return 0;
}
jacquesmenu@macstudio:C++Tests > clang++ pcount_test.cpp
pcount_test.cpp:3:10: fatal error: 'string' file not found
3 | #include // std::string
| ^~~~~~~~
1 error generated.
The same occurs with iostrem if it is the first include mentioned.
Compiling in Xcode itself does not this problem, though.
This include is to be found here:
jacquesmenu@macstudio:C++Tests > xcode-select -p
/Applications/Xcode.app/Contents/Developer
jacquesmenu@macstudio:C++Tests > ls -sal /Applications/Xcode.app/Contents/Developer/**/string | grep MacOSX
72 -rw-r--r-- 10 root wheel 203802 Mar 8 06:17 /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/string
My Xcode project has the following configuration:
1 iOS app target
1 Xcode framework target (mach-o-type "Dynamic Library")
5 static libraries
Dependencies:
All the static libraries are target dependencies of the framework.
The framework is the only target dependency of the iOS app.
For the iOS app target, within the General tab > Frameworks, Libraries & Embedded content, I've set the framework as "Do not embed"
So now I have a dynamic framework which won't be copied to the .app bundle in the build output.
As per my understanding, this should result in a runtime error, dyld should not be able to find the framework files as they were not embedded in the final .app bundle.
But regardless, my app runs without any errors, using all the methods exposed by the framework.
What is the correct understanding here?
What exactly does Embed/Do not embed mean (apart from excluding the files from .app bundle)
When both settings are specified, is there any priority or precedence of one setting over the other?
Good day everyone.
I have a react native app which works on dev mode on my device - Iphone 13 pro version: 18.5, but when deployed to TestFlight and installed on same device it crashes when ever I click on any TextInput. I downloaded the crash file but finding it difficult to pinpoint the problem.
I want to know what the problem is, if it's related to an installed package or code base or any other.
Any help will be appreciated!!!
Thanks.
crashlog.crash
I'm trying to rewrite an old AppleScript mail rule that I used extensively as a Mail extension using the MailKit framework and I've run into an issue.
Previously, when developing the script, it was possible to debug it by selecting the message I wanted it applied to and choosing the Mail.app menu item "Message/Apply Rules"
This would re-execute my script and I could iterate over it as many times as I liked while developing.
I haven't found any great way of doing this for my extension with a MEMessageActionHandler. The closest I've found is to forward the message to myself and wait for it to come back in again over the internet, at which point the extension would get executed again. Needless to say, this makes debugging my MEMessageAction handler much slower.
I've tried a number of things in Mail.app to try and get it to re-execute my extension with a particular message without any luck. Does anyone know of a good process for debugging a MEMessageActionHandler that doesn't involve forwarding the message to myself over and over and waiting for it to come in each time?
Topic:
Developer Tools & Services
SubTopic:
General
My application always crashes at the same position when I open it on my iPad Air. It doesn't crash in debug mode which makes it very difficult for me to find the issue.
My crash report from TestFlight:
Exception Subtype: KERN_INVALID_ADDRESS at 0x000000016d5f26f0
Exception Codes: 0x0000000000000001, 0x000000016d5f26f0
VM Region Info: 0x16d5f26f0 is not in any region. Bytes after previous region: 546219761 Bytes before following region: 399632
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
MALLOC_LARGE 14c000000-14cd08000 [ 13.0M] rw-/rwx SM=PRV
---> GAP OF 0x2094c000 BYTES
Stack Guard 16d654000-16d658000 [ 16K] ---/rwx SM=NUL
Termination Reason: SIGNAL 4 Illegal instruction: 4
Terminating Process: ProjectiOS [745]
Triggered by Thread: 0
Thread 0 name:
Thread 0 name:
Thread 0 Crashed:
0 ProjectiOS 0x0000000107abf3b4 0x1026ac000 + 88159156
1 ProjectiOS 0x000000010e7d3be4 0x1026ac000 + 202537956
2 ProjectiOS 0x000000010e96c45c 0x1026ac000 + 204211292
3 ProjectiOS 0x000000010e96cadc 0x1026ac000 + 204212956
4 ProjectiOS 0x000000010e7d7ba4 0x1026ac000 + 202554276
5 ProjectiOS 0x00000001079cccc0 0x1026ac000 + 87166144
6 ProjectiOS 0x000000010945f33c 0x1026ac000 + 115028796
7 ProjectiOS 0x000000010945b648 0x1026ac000 + 115013192
8 ProjectiOS 0x0000000109458510 0x1026ac000 + 115000592
9 ProjectiOS 0x0000000107530430 0x1026ac000 + 82330672
10 ProjectiOS 0x0000000109459290 0x1026ac000 + 115004048
11 ProjectiOS 0x0000000109457584 0x1026ac000 + 114996612
12 ProjectiOS 0x00000001094b961c 0x1026ac000 + 115398172
13 ProjectiOS 0x00000001094bb8a0 0x1026ac000 + 115407008
14 ProjectiOS 0x00000001094c0340 0x1026ac000 + 115426112
15 ProjectiOS 0x000000010971e698 0x1026ac000 + 117909144
16 ProjectiOS 0x000000011104f7a4 0x1026ac000 + 244987812
17 QuartzCore 0x00000001879f4548 CA::Display::DisplayLinkItem::dispatch_(CA::SignPost::Interval<(CA::SignPost::CAEventCode)835322056>&) + 64 (CADisplay.mm:6671)
18 QuartzCore 0x00000001879d1c64 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 880 (CADisplay.mm:5794)
19 QuartzCore 0x00000001879e5394 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 360 (CADisplay.mm:4886)
20 UIKitCore 0x000000018c936afc _UIUpdateSequenceRunNext + 128 (_UIUpdateSequence.mm:189)
21 UIKitCore 0x000000018c935f8c schedulerStepScheduledMainSectionContinue + 60 (_UIUpdateScheduler.m:1197)
22 UpdateCycle 0x000000027364b560 UC::DriverCore::continueProcessing() + 84 (UCDriver.cc:288)
23 CoreFoundation 0x0000000186f8c4cc __CFMachPortPerform + 168 (CFMachPort.c:604)
24 CoreFoundation 0x0000000186fbc0b0 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 60 (CFRunLoop.c:2045)
25 CoreFoundation 0x0000000186fbbfd8 __CFRunLoopDoSource1 + 508 (CFRunLoop.c:2184)
26 CoreFoundation 0x0000000186f93c1c __CFRunLoopRun + 2168 (CFRunLoop.c:3205)
27 CoreFoundation 0x0000000186f92a6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462)
28 GraphicsServices 0x000000022790d498 GSEventRunModal + 120 (GSEvent.c:2049)
29 UIKitCore 0x000000018c956ba4 -[UIApplication _run] + 792 (UIApplication.m:3902)
30 UIKitCore 0x000000018c8ffa78 UIApplicationMain + 336 (UIApplication.m:5577)
31 ProjectiOS 0x0000000110d93700 0x1026ac000 + 242120448
32 ProjectiOS 0x00000001109068f0 0x1026ac000 + 237349104
33 ProjectiOS 0x000000010f5885d4 0x1026ac000 + 216909268
34 ProjectiOS 0x000000010f588908 0x1026ac000 + 216910088
35 ProjectiOS 0x0000000107cf95b8 0x1026ac000 + 90494392
36 ProjectiOS 0x000000010e85dce8 0x1026ac000 + 203103464
37 ProjectiOS 0x0000000110fadbd4 0x1026ac000 + 244325332
38 ProjectiOS 0x0000000110f48e64 0x1026ac000 + 243912292
39 ProjectiOS 0x0000000110f50004 0x1026ac000 + 243941380
40 ProjectiOS 0x0000000110fb54f4 0x1026ac000 + 244356340
41 ProjectiOS 0x0000000110de715c 0x1026ac000 + 242463068
42 ProjectiOS 0x000000011102e55c 0x1026ac000 + 244852060
43 dyld 0x0000000183faae28 start + 7116 (dyldMain.cpp:1477)
Then I symbolicated all the lines starting with "ProjectiOS" in my crash report but I cannot find the issue. Which lines in my crash report cause the crash?
Lines 0-16:
alcCaptureSamples (in ProjectiOS) + 202259184
alcCaptureSamples (in ProjectiOS) + 203932520
alcCaptureSamples (in ProjectiOS) + 203934184
alcCaptureSamples (in ProjectiOS) + 202275504
alcCaptureSamples (in ProjectiOS) + 86887372
alcCaptureSamples (in ProjectiOS) + 114750024
alcCaptureSamples (in ProjectiOS) + 114734420
alcCaptureSamples (in ProjectiOS) + 114721820
alcCaptureSamples (in ProjectiOS) + 82051900
alcCaptureSamples (in ProjectiOS) + 114725276
alcCaptureSamples (in ProjectiOS) + 114717840
alcCaptureSamples (in ProjectiOS) + 115119400
alcCaptureSamples (in ProjectiOS) + 115128236
alcCaptureSamples (in ProjectiOS) + 115147340
alcCaptureSamples (in ProjectiOS) + 117630372
BrotliEncoderHasMoreOutput (in ProjectiOS) + 2126968
Lines 31-42:
alcCaptureSamples (in ProjectiOS) + 237070332
alcCaptureSamples (in ProjectiOS) + 216630496
alcCaptureSamples (in ProjectiOS) + 216631316
alcCaptureSamples (in ProjectiOS) + 90215620
alcCaptureSamples (in ProjectiOS) + 202824692
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1464488
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1051448
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1080536
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1495496
xamarin_get_original_working_directory_path (in ProjectiOS) + 4032
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1991216
Hi, I have an iOS project with the following app targets:
main iOS application
a notification service extension
5 static libs containing some swift files with public methods
1 dynamic framework with above static libs as dependencies.
The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib.
The main iOS app target has 2 dependencies - the framework and the notification extension.
The notification extension only depends on the framework.
This setup works perfectly fine. I wanted to understand:
If using the exports file is the only way to make this setup work?
If not, what else can I do?
What way does Apple recommend?
According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me.
Thank you.