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help interpreting crash report (testflight)
I just received this crash report of my Application. It has zero symbol of my App (other crash reports have), so it is very difficult to understand and what meens this mention of: UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore: > Date/Time: 2025-03-19 21:39:54.5577 +0100 Launch Time: 2025-03-19 21:31:29.5543 +0100 OS Version: iPhone OS 18.3.2 (22D82) Release Type: User Baseband Version: 1.40.03 Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x00001c7d7b153b10 Exception Codes: 0x0000000000000001, 0x00001c7d7b153b10 VM Region Info: 0x1c7d7b153b10 is not in any region. Bytes after previous region: 30844223027985 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL owned unmapped memory unmapped-unmapped [ 2064K] rw-/rw- SM=PRV owned physical footprint (unmapped) ---> UNUSED SPACE AT END Termination Reason: SIGNAL 11 Segmentation fault: 11 Terminating Process: exc handler [1844] Triggered by Thread: 0 Thread 0 name: Thread 0 Crashed: 0 libobjc.A.dylib 0x0000000181a77c20 objc_msgSend + 32 (:-1) 1 UIKitCore 0x0000000187e7c4c8 -[UIApplication _terminateWithStatus:] + 136 (UIApplication.m:7539) 2 UIKitCore 0x0000000186ed5644 -[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:] + 112 (_UISceneLifecycleMultiplexer.m:819) 3 UIKitCore 0x0000000187626e8c -[_UISceneLifecycleMultiplexer forceExitWithTransitionContext:scene:] + 164 (_UISceneLifecycleMultiplexer.m:482) 4 UIKitCore 0x0000000187e77c28 -[UIApplication workspaceShouldExit:withTransitionContext:] + 164 (UIApplication.m:4238) 5 FrontBoardServices 0x000000019e08fcd4 __63-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:]_block_invoke_2 + 72 (FBSWorkspaceScenesClient.m:632) 6 FrontBoardServices 0x000000019e0584c8 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 168 (FBSWorkspace.m:445) 7 FrontBoardServices 0x000000019e08fc74 __63-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:]_block_invoke + 128 (FBSWorkspaceScenesClient.m:629) 8 libdispatch.dylib 0x000000018c2befa8 _dispatch_client_callout + 20 (object.m:576) 9 libdispatch.dylib 0x000000018c2c29f0 _dispatch_block_invoke_direct + 284 (queue.c:515) 10 FrontBoardServices 0x000000019e051378 __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 52 (FBSSerialQueue.m:285) 11 FrontBoardServices 0x000000019e0512f8 -[FBSMainRunLoopSerialQueue _targetQueue_performNextIfPossible] + 240 (FBSSerialQueue.m:309) 12 FrontBoardServices 0x000000019e0511d0 -[FBSMainRunLoopSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:322) 13 CoreFoundation 0x0000000184570f4c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1970) 14 CoreFoundation 0x0000000184570ee0 __CFRunLoopDoSource0 + 176 (CFRunLoop.c:2014) 15 CoreFoundation 0x0000000184573b40 __CFRunLoopDoSources0 + 244 (CFRunLoop.c:2051) 16 CoreFoundation 0x0000000184572d3c __CFRunLoopRun + 840 (CFRunLoop.c:2969) 17 CoreFoundation 0x00000001845c5284 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 18 GraphicsServices 0x00000001d18354c0 GSEventRunModal + 164 (GSEvent.c:2196) 19 UIKitCore 0x000000018710e674 -[UIApplication _run] + 816 (UIApplication.m:3846) 20 UIKitCore 0x0000000186d34e88 UIApplicationMain + 340 (UIApplication.m:5503) 21 UIKitCore 0x000000018747115c UIApplicationMain(_:_:_:_:) + 104 (UIKit.swift:565) 22 maPollution 0x000000010405c240 specialized static UIApplicationDelegate.main() + 28 (/<compiler-generated>:20) 23 maPollution 0x000000010405c240 static AppDelegate.$main() + 28 (AppDelegate.swift:0) 24 maPollution 0x000000010405c240 main + 116 25 dyld 0x00000001aa821de8 start + 2724 (dyldMain.cpp:1338) Thread 1 name:
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66
Mar ’25
SwiftUI Preview Runtime linking failure
Swift Package: I have an old objc library, that is added as XCFramework to swift package as a binary target. targets: [ .target( name: "CoreServices", dependencies: ["OldContainer"], path: "CoreServices" ), .binaryTarget( name: "OldContainer", path: "Frameworks/OldContainer.xcframework" ), ] This serves the purpose, it builds fine and able to run on simulator. However this framework is breaking the Xcode previews. Error: == PREVIEW UPDATE ERROR: [Remote] JITError: Runtime linking failure Additional Link Time Errors: Symbols not found: [ _OBJC_CLASS_$_SCSecureServicesFactory ] ================================== | [Remote] LLVMError | | LLVMError: LLVMError(description: "Failed to materialize symbols: { (static-Login, { __replacement_tag$1015 }) }") == VERSION INFO: Tools: 16C5032a OS: 23G93 PID: 38675 Model: MacBook Pro Arch: arm64e == ENVIRONMENT: openFiles = [ /Users/../Documents/GitHub/Packages/Login/Sources/Login/LoginView.swift ] wantsNewBuildSystem = true newBuildSystemAvailable = true activeScheme = Launch activeRunDestination = iPhone 16 Pro Max variant iphonesimulator arm64 workspaceArena = [x] buildArena = [x] buildableEntries = [ Login Login ] runMode = JIT Executor == SELECTED RUN DESTINATION: Simulator - iOS 18.2 | iphonesimulator | arm64 | iPhone 16 Pro Max | no proxy == EXECUTION MODE OVERRIDES: Workspace JIT mode user setting: true Falling back to Dynamic Replacement: false Based on the error, SCSecureServicesFactory is an objc file inside the XCFramework. Since this is a binary target, I could not add a swift setting module map flag to the XCFramework. Is there any workaround to get the previews working ? Or Am I blocked until the library is converted into swift ?
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710
Mar ’25
Uncategorized (Xcode): Command ClangStatCache failed with a nonzero exit code
I'm encountering an issue while trying to build my iOS app in Xcode for the simulator. Issue: Xcode Version: 15.x macOS Version: 14.x (Sonoma) Simulator: iPhone 16 Pro Error Message: Command ClangStatCache failed with a nonzero exit code Steps Taken: Cleaned build folder (Shift + Cmd + K) Deleted DerivedData (rm -rf ~/Library/Developer/Xcode/DerivedData) Updated Xcode and checked iOS SDK updates Disabled Clang Static Analyzer Cache None of these steps resolved the issue. Any help would be appreciated! Thanks in advance.
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306
Mar ’25
NSE Filtering Entitlement Rejected Repeatedly – Seeking Advice & Possible Solutions
Hi everyone, I’m facing a major roadblock with my family location tracking app, and I need some advice or guidance from the community. Background Back in 2021, I implemented NSE filtering entitlement to send location-based notifications and retrieve the device's location in return (as suggested by Apple’s technical code support). Over time, I built my app around this entitlement, adding many features that depend on it. When Location Push Service Extension was introduced for iOS 15+, I adapted accordingly: NSE filtering was used for devices below iOS 15 Location Push Service Extension was used for iOS 15+ NSE filtering also played a crucial role in: ✅ Accepting/rejecting location-based notifications ✅ Checking device settings & location permissions (since location push won’t work without proper permissions) The Issue In November 2024, I created a new developer account to change my business entity. Since then, I’ve been requesting the NSE entitlement repeatedly for four months, but Apple keeps rejecting it. Meanwhile, they approved the Location Push Entitlement, but without NSE filtering, I’m forced to rewrite a huge part of my app’s core functionality. I’ve sent multiple emails explaining my use case, but I keep getting rejected without any clear explanation or workaround. My Ask Has anyone faced a similar issue with NSE entitlement? Are there any alternative approaches to achieve the same functionality? Any advice on how to escalate this to Apple or get proper feedback on why it's being rejected? I’ve invested years into this app, and a forced rewrite would take months. Any help, insights, or contacts who could assist would be greatly appreciated! Thanks in advance! 🙏
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63
Mar ’25
Help! Golang os.Executable() panic on Xcode16 for iOS app
I have a iOS app using a gobind xcframework library. All went well when using Xcode 15.0 (15A240d), but failed on Xcode 16.2 (16C5032a). It’s confirmed the failure is from only Xcode version difference, all others like source code, lib binary, physical test iPhone all keeping the exact same. After digging, the root comes from golang os.Executable() call (https://pkg.go.dev/os#Executable), which is used in xcframework library. Using Xcode 15.0, os.Executable() returns “/var/containers/Bundle/Application/E80602C7-EFFB-4F1B-9FF8-FBA0E7E3DA76/Runner.app/Runner” as normal. But with Xcode 16.2, os.Executable() panic with err “cannot find executable path”. I’ve checked Xcode&SDK version change history, couldn’t find any clue like relevant permissions restrictions stuff. Could someone please share a hint? Thanks .
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304
Mar ’25
XCode suddenly spending minutes running CLangStatCache
I've been using XCode for development in C++ for several years. Suddenly, today it started having the following problem: Any time I try to compile my code, (even if I just finished successfully compiling it), it spends several minutes running CLangStatCache. This is according to the result of "Perform Action... Build with Timing Summary". Furthermore, if I first delete the ".../DerivedData/SDKStatCaches.noindex" folder, the problem goes away and it compiles immediately. However, it creates a new folder with a 32 Mb file in it, and then has the same problem the next time unless I delete that folder again. I do not want to have to delete this file every time I compile my code. Is there some way to turn this off? What happened that is different today from any other day in the last several years? I did just download and install the latest System software update, including XCode... Did that break something?
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88
Mar ’25
Is Image rendering allowed inside ActivityReportExtension
Versions XCode version: 16.2 iOS version: 17.0 Background I am trying to generate a QR code inside the ActivityReportExtention which encoded the FamilyActivitySelection information. The code is roughly: Question Can I create Image inside the ActivityReportExtension? I cannot even render a simple image (not QR code) inside the extension. How can I debug inside the extension? Logs of the extension are not shown in the console. Code A function to generate QR Code import CoreImage import UIKit func generateQRCode(from string: String) -> UIImage? { let data = string.data(using: .ascii) guard let filter = CIFilter(name: "CIQRCodeGenerator") else { return nil } filter.setValue(data, forKey: "inputMessage") filter.setValue("Q", forKey: "inputCorrectionLevel") // Q for medium quality guard let outputImage = filter.outputImage else { return nil } // Scale the QR code image so it looks clear on screen let transform = CGAffineTransform(scaleX: 10, y: 10) let scaledImage = outputImage.transformed(by: transform) // Create a CIContext and generate a CGImage from the CIImage let context = CIContext() if let cgImage = context.createCGImage(scaledImage, from: scaledImage.extent) { return UIImage(cgImage: cgImage) } else { return nil } } Inside ActivityReportExtension sandbox: struct LineChartView: View { var body: some View { VStack { if let qrImage = generateQRCode2(from: "this is a test") { Image(uiImage: qrImage) .resizable() .scaledToFit() .frame(width: 200, height: 200) } else { Text("QR Code generation failed") } } } }
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Mar ’25
Unable to build memory graph
When I click on the memory graph, xcode cannot create the memory graph and reports an error. All the error messages below are: I have tried to clarify any cache。 an unknown error occurred launching the helper task Domain: DTLeaksService Code: -1 User Info: { DVTErrorCreationDateKey = "2025-03-20 07:37:28 +0000"; DVTRadarComponentKey = 637311; } Event Metadata: com.apple.dt.memory_graph_capture : { "debugSession_coalescedState" = 2; "debugSession_isSynthetic" = 0; "debugSession_state" = 2; "device_identifier" = "00008020-000924663A90003A"; "device_isCoreDevice" = 1; "device_model" = "iPhone11,2"; "device_osBuild" = "18.4 (22E5222f)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone11,2"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.101.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 2; "launchSession_targetArch" = arm64; "memgraphDebugger_duration_ms" = 3059; "memgraphDebugger_precedingCount" = 1; "memgraphDebugger_status" = "-1"; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphoneos; } System Information macOS Version 15.4 (Build 24E5238a) Xcode 16.3 (23773.5) (Build 16E5129f) Timestamp: 2025-03-20T15:37:28+08:00
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256
Mar ’25
The behavior of the app using the Promises library changes between Xcode 15.4 and Xcode 16.2.
I’m creating code that performs asynchronous processing using the Promises library (https://github.com/google/promises). In this context, when building the app in Xcode 15.4 and Xcode 16.2, the behavior differs between the two. I’m using version 2.1.1 of the library. Also, I’ve tried using the latest version, 2.4.0, but the result was the same. Has anyone encountered the same issue or know an effective solution? Here's a simple code that reproduces this issue. @IBAction func tapButton(_: UIButton) { _ = getInfo() } func getInfo() -> Promise<Void> { Promise(on: .global(qos: .background)) { fulfill, _ in self.callApi() .then { apiResult -> Promise<ApiResult> in print("\(#function), first apiResult: \(apiResult)") return self.callApi() // #1 } .then { apiResult in print("\(#function), second apiResult: \(apiResult)") // #2 fulfill(()) } } } func callApi() -> Promise<ApiResult> { Promise(on: .global(qos: .background)) { fulfill, _ in print("\(#function), start") self.wait(3) .then { _ in let apiResult = ApiResult(message: "success") print("\(#function), end") fulfill(apiResult) } } } struct ApiResult: Codable { var message: String enum CodingKeys: String, CodingKey { case message } } The Swift Language version in the build settings is 5.0. The console output when running the above code is as follows: When built with Xcode 15.4: 2025/03/21 10:10:46.248 callApi(), start 2025/03/21 10:10:46.248 wait 3.0 sec 2025/03/21 10:10:49.515 callApi(), end 2025/03/21 10:10:49.535 getDeviceInfo(), first apiResult: ApiResult(message: "success") 2025/03/21 10:10:49.535 callApi(), start 2025/03/21 10:10:49.536 wait 3.0 sec 2025/03/21 10:10:52.831 callApi(), end 2025/03/21 10:10:52.832 getDeviceInfo(), second apiResult: ApiResult(message: "success") The process proceeds from #1 to #2 after completing the code comment in #1. When built with Xcode 16.2: 2025/03/21 09:45:33.399 callApi(), start 2025/03/21 09:45:33.400 wait 3.0 sec 2025/03/21 09:45:36.648 callApi(), end 2025/03/21 09:45:36.666 getDeviceInfo(), first apiResult: ApiResult(message: "success") 2025/03/21 09:45:36.666 callApi(), start 2025/03/21 09:45:36.666 wait 3.0 sec 2025/03/21 09:45:36.677 getDeviceInfo(), second apiResult: Pending: ApiResult 2025/03/21 09:45:39.933 callApi(), end The process does not wait for the code comment in #1 to finish and outputs the #2 print statement first. Additionally, even with Xcode 16.2, when changing the #2 line to "print("(#function), second apiResult: (apiResult.message)")", the output becomes as follows. From this, it seems that referencing the ApiResult type, which is not a String, might have some effect on the behavior. 2025/03/21 10:05:42.129 callApi(), start 2025/03/21 10:05:42.131 wait 3.0 sec 2025/03/21 10:05:45.419 callApi(), end 2025/03/21 10:05:45.437 getDeviceInfo(), first apiResult: ApiResult(message: "success") 2025/03/21 10:05:45.437 callApi(), start 2025/03/21 10:05:45.437 wait 3.0 sec 2025/03/21 10:05:48.706 callApi(), end 2025/03/21 10:05:48.707 getDeviceInfo(), second apiResult: success Thank you in advance
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158
Mar ’25
Xcode 16 Automatically Builds & Runs Simulator While Editing Storyboard
I’m experiencing an issue in Xcode 16 where the app randomly builds and runs in the simulator while I’m designing items in the storyboard. Here’s what I’ve tried so far to stop this behavior: Disabled "Show Live Issues" in the General settings Removed all key bindings related to Build & Run in the Key Bindings settings Checked for unintentional shortcut triggers, but nothing seems to be causing it Update XCode from 16.1 to 16.2 Delete Derived Data Despite these actions, Xcode still automatically builds and launches the simulator at unexpected times, disrupting my workflow. Is there any setting or hidden configuration that could be causing this? How can I completely prevent Xcode from running the simulator automatically while editing UI in the storyboard? Would really appreciate any guidance on this!
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107
Mar ’25
How to setup a directory in Xcode project 16.2
the Xcode Version 16.2 (16C5032a), I want to know how to setup a directory in Xcode project when develop the iOS app. Here is the whole thing: I start a new iOS App project "test_path". then I right click, and choose "New Folder", to make a new folder "configx" then I right click on the configx folder, and choose the "add files to test_path", add a file in it But the folder does not exist in the project when try to access by "Bundle.main.urls" func. 5. when ls in the Mac, /data/Containers/Bundle/Application/E4F11903-3FAD-467F-A4CD-60AC68D64934/test_path.app, the file just at the root path of test_path.app, no "configx" folder ahead the file. so, how to setup a directory or a path in iOS project?
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92
Mar ’25
Find selected text
A feature of Visual Studio which I’ve always missed in Xcode is the ability to quickly search for the selected text in the editor. Currently, after selecting the text I want to find, I have to hit cmd+c, cmd+f, cmd+v, then enter. Am I missing a shortcut? I would like to be able to select the text I’m looking for, then use a shortcut that would immediately search for the selected text in the current editor.
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152
Mar ’25
SwiftUI Preview Fails to Load While Project Builds and Runs Fine: Alamofire Module Map Issue
I'm having an issue specifically with SwiftUI previews in my iOS project. The project builds and runs fine on devices and simulators (in Rosetta mode), but SwiftUI previews fail to load in both Rosetta and native arm64 simulator environments. The main error in the preview is related to the Alamofire dependency in my SiriKit Intents extension: Module map file '[DerivedData path]/Build/Products/Debug-iphonesimulator/Alamofire/Alamofire.modulemap' not found This error repeats for multiple Swift files within my SiriKit Intents extension. Additionally, I'm seeing: Cannot load underlying module for 'Alamofire Environment Xcode version: 16.2 macOS version: Sonoma 14.7 Swift version: 6.0.3 (swiftlang-6.0.3.1.10 clang-1600.0.30.1) Dependency management: CocoaPods Alamofire version: 5.8 My project is a large, older codebase that contains a mix of UIKit, Objective-C and Swift Architecture Issue: The project only builds successfully in Rosetta mode for simulators. SwiftUI previews are failing in both Rosetta and native arm64 environments. This suggests there may be a fundamental issue with how the preview system interacts with the project's architecture configuration. What I've Tried I've attempted several solutions without success: Cleaning the build folder (⇧⌘K and Option+⇧⌘K) Deleting derived data Reinstalling dependencies Restarting Xcode Removing and re-adding Alamofire
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157
Mar ’25
Getting 18.3.1 (22D8075) Simulator via xcodebuild
On my local machine I'm running Xcode 16.2. I currently have: iOS SDK 18.2 (22C146) Simulator 18.3.1 (22D8075) I'm setting up a CI machine to match my local setup, but I can't seem to get the 18.3.1 simulator on there. I'm running: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 16.2 The -buildVersion is 16.2 (I'm pretty sure to match the 16.2 of Xcode, as oppose to 18.2 for iOS) but this doesn't fetch the 18.3.1 simulator. Is someone able to explain to me what's going on here? I've not seen this mismatch before between Simulator and iOS but according to another post this seems like a valid setup, but I could be misinterpreting it.
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167
Mar ’25
Failed to Install Preview App on iPhone in Xcode Previews (HelloWorldApp)
Hi everyone, I'm encountering an issue when trying to run Xcode Previews for my HelloWorldApp on a real iPhone device. The app fails to install, and I get the following error message: Development Environment: Xcode Version: 16C5032a macOS Version: 23H420 Test Device (iPhone): iPhone 12 mini, iOS 15.5 (19F77) MacBook: MacBook Air (M1, arm64e) Error Message: Whenever I attempt to preview the app using SwiftUI Previews on my iPhone (iPhone của Định), I get the following installation error: FailedToInstallAppError: Failed to install ”HelloWorldApp.app” Could not install the preview host ”HelloWorldApp.app” on iPhone của Định Here’s part of the detailed log: agentBundle = com.DihNgx.HelloWorldApp { url: file:///Users/dihngx/Library/Developer/Xcode/DerivedData/HelloWorldApp-eyeszqttvaydocbdmoiwcczlazrt/Build/Intermediates.noindex/Previews/iphoneos/HelloWorldApp/Products/Debug-iphoneos/HelloWorldApp.app signingInformation: Code Signing { identifier: com.DihNgx.HelloWorldApp identity: A9A830FA23874E2047C974D6621D441EB9CBC7CC hasGetTaskAllow: true isSandboxed: false } } Device Information: Device Name: iPhone của Định Device Identifier: 00008101-001C482922C0001E iOS Version: 15.5 Provisioning profile installed: "iOS Team Provisioning Profile: com.DihNgx.HelloWorldApp" Steps I’ve already tried (but the issue persists): Ensured that Xcode recognizes the iPhone and that the device is connected properly. Checked Code Signing and Provisioning Profile (no issues were shown). Cleaned the build folder (Cmd + Shift + K) and deleted Derived Data. I’d really appreciate any advice or suggestions on how to solve this issue. Has anyone else faced a similar error or knows how to fix this? Thanks so much in advance!
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179
Mar ’25
Unable to localise CFBundleName on iOS Home Screen in en-US
Hi, I have an app that has a different name in en-GB and en-US. In the past I have created localised InfoPlist.strings files, InfoPlist.strings (English) InfoPlist.strings (English (United Kingdom)) InfoPlist.strings (English (United States)) and added CFBundleName = "Default Name", CFBundleName = "UK Name", and CFBundleName = "US Name", for example to each of the three files respectively. After building/installing/running this has worked as expected; if you set the device language to en_GB the display name on the iOS Home Screen is "UK Name", if you set it to en_AU for example it would be "Default Name" and if you set it to en_US it would be "US Name". Furthermore, when the name appears in system modals the correct name would appear based on locale too. For example, with the device language set to en_US, if you long press the app icon on the iOS home screen and tap Remove App, a modal will appear which says 'Remove "US Name"?'. This no longer appears to work correctly. For that same project having made no changes, simply running it on an iOS 17 or iOS 18 device; with the language set to en_US, the name on the home screen will be "Default Name", however, if you again long press and tap remove app, it will say 'Remove "US Name"'. It works correctly for en-GB. Like I said, I remember this working in the past, so I checked on an old device I have running iOS 15.8.2 as well as a simulator running iOS 15.2 and it does work as expected in both of those cases. I tried to create a new minimal project to see if something had changed and therefore if the setup I have is now incorrect and saw that the preferred method of localization now involves making a string catalog instead of multiple strings files. For a new project; duplicating the setup at the top of this post using a string catalogue file named InfoPlist.xcstrings results in the same incorrect behaviour when setting the device language to en_US. I guess my question is, is this a bug in iOS? Or is it likely that I am doing something wrong here?
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231
Mar ’25
{Project}-LinkMap-normal-arm64.txt changed?
I upgraded xcode to 16.2 and found that the txt file generated by Write Link Map File is different from before, no longer containing detailed data. So, how to set it up to obtain the same link map file as the previous xcode version. # Path: /Users/....../xxx.app/__preview.dylib # Arch: arm64 # Object files: [ 0] linker synthesized # Sections: # Address Size Segment Section 0x00004000 0x00000000 __TEXT __text # Symbols: # Address Size File Name
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90
Mar ’25
AppIcon not showing in "About" box or app switcher
I can't get my app's logo to show in the "About" box nor in the app switcher. I have: created "Assets.xcassets" created "AppIcon" added 10 image files of the logo to the AppIcon image well [? right terminology ?] saved and built the project – there are no errors or warnings When I run the project, I still get the default image showing in the About box and in the app switcher. Because first attempt failed, I changed "applet" to "AppIcon" in "App Icons and Launch Screen" in "General" settings. That did not change the result. I also toggled "Include all app icon assets" which also did not change the result. Weirdly, my app's logo DOES show beside the app name in every item of "Build Settings". Do I need to do something else to change the default image in the "About" box ? Thanks. [Xcode 16.2 on macOS 15.3.2.]
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276
Mar ’25