Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

No Renew button (membership)!
We had a work card attached to our developer's account. team ID 924RUYJZ34 dev ID 8771bf7b-31a9-4602-baae-02580fe5b6c4 Funds are debited from this card in other services, there are no problems with it, the amount in the account is sufficient. Our membership subscription did not renew automatically. The applications are blocked. We can't renew our subscription, there's no Renew button anywhere. There is no way to extend it on any device, web version, or anywhere else. We can't even cancel and re-arrange it, all the functions don't work. Please help us, how can we renew our subscription?!
1
0
408
Mar ’25
App crashing on real iPhone only (working fine on simulator and Xcode preview)
Hi, I'm currently facing an issue where my React Native app crashes only on a real iPhone. On the simulator and in Xcode preview, the app runs fine. Previously, I had an issue with FlatList regarding props.getItem, which I solved by installing some missing Babel dependencies. After that, everything worked correctly in the simulator. But when I try to open the app on a real device, it shows the splash screen and crashes immediately. I've already done a full clean and reset, including: npx react-native start --reset-cache Deleted node_modules and Pods, reinstalled everything Cleaned build folder via Xcode Deleted DerivedData Restarted Metro bundler and simulator/device The issue only happens on the physical device. Here’s a portion of the crash log IDate/Time: 2025-04-14 19:11:28.6796 -0300 Launch Time: 2025-04-14 19:11:28.5292 -0300 OS Version: iPhone OS 18.3.2 (22D82) Release Type: User Baseband Version: 4.20.03 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: JazminChebar [1973] Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x19a0865fc __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x197601244 objc_exception_throw + 88 (objc-exception.mm:356) 2 JazminChebar 0x1009b2c04 RCTFatal + 568 (RCTAssert.m:147) 3 JazminChebar 0x1009c81f8 __28-[RCTCxxBridge handleError:]_block_invoke + 532 (RCTCxxBridge.mm:1178) 4 libdispatch.dylib 0x1a1e19248 _dispatch_call_block_and_release + 32 (init.c:1549) 5 libdispatch.dylib 0x1a1e1afa8 _dispatch_client_callout + 20 (object.m:576) 6 libdispatch.dylib 0x1a1e29a34 _dispatch_main_queue_drain + 984 (queue.c:8093) 7 libdispatch.dylib 0x1a1e2964c _dispatch_main_queue_callback_4CF + 44 (queue.c:8253) 8 CoreFoundation 0x19a0d2bcc CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 (CFRunLoop.c:1793) 9 CoreFoundation 0x19a0cf1c0 __CFRunLoopRun + 1996 (CFRunLoop.c:3163) 10 CoreFoundation 0x19a121284 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 11 GraphicsServices 0x1e73914c0 GSEventRunModal + 164 (GSEvent.c:2196) 12 UIKitCore 0x19cc6a674 -[UIApplication _run] + 816 (UIApplication.m:3846) 13 UIKitCore 0x19c890e88 UIApplicationMain + 340 (UIApplication.m:5503) 14 JazminChebar 0x100178708 main + 80 (main.m:7) 15 dyld 0x1c037dde8 start + 2724 (dyldMain.cpp:1338)
0
0
76
Apr ’25
SwiftUI Preview Runtime linking failure
Swift Package: I have an old objc library, that is added as XCFramework to swift package as a binary target. targets: [ .target( name: "CoreServices", dependencies: ["OldContainer"], path: "CoreServices" ), .binaryTarget( name: "OldContainer", path: "Frameworks/OldContainer.xcframework" ), ] This serves the purpose, it builds fine and able to run on simulator. However this framework is breaking the Xcode previews. Error: == PREVIEW UPDATE ERROR: [Remote] JITError: Runtime linking failure Additional Link Time Errors: Symbols not found: [ _OBJC_CLASS_$_SCSecureServicesFactory ] ================================== | [Remote] LLVMError | | LLVMError: LLVMError(description: "Failed to materialize symbols: { (static-Login, { __replacement_tag$1015 }) }") == VERSION INFO: Tools: 16C5032a OS: 23G93 PID: 38675 Model: MacBook Pro Arch: arm64e == ENVIRONMENT: openFiles = [ /Users/../Documents/GitHub/Packages/Login/Sources/Login/LoginView.swift ] wantsNewBuildSystem = true newBuildSystemAvailable = true activeScheme = Launch activeRunDestination = iPhone 16 Pro Max variant iphonesimulator arm64 workspaceArena = [x] buildArena = [x] buildableEntries = [ Login Login ] runMode = JIT Executor == SELECTED RUN DESTINATION: Simulator - iOS 18.2 | iphonesimulator | arm64 | iPhone 16 Pro Max | no proxy == EXECUTION MODE OVERRIDES: Workspace JIT mode user setting: true Falling back to Dynamic Replacement: false Based on the error, SCSecureServicesFactory is an objc file inside the XCFramework. Since this is a binary target, I could not add a swift setting module map flag to the XCFramework. Is there any workaround to get the previews working ? Or Am I blocked until the library is converted into swift ?
4
0
716
Mar ’25
Uncategorized (Xcode): Command ClangStatCache failed with a nonzero exit code
I'm encountering an issue while trying to build my iOS app in Xcode for the simulator. Issue: Xcode Version: 15.x macOS Version: 14.x (Sonoma) Simulator: iPhone 16 Pro Error Message: Command ClangStatCache failed with a nonzero exit code Steps Taken: Cleaned build folder (Shift + Cmd + K) Deleted DerivedData (rm -rf ~/Library/Developer/Xcode/DerivedData) Updated Xcode and checked iOS SDK updates Disabled Clang Static Analyzer Cache None of these steps resolved the issue. Any help would be appreciated! Thanks in advance.
0
0
316
Mar ’25
How to retrieve required Apple Pay parameters for PayFort payment request in Swift?
I'm integrating Apple Pay with PayFort in a Swift iOS application, and I’m currently working on preparing a valid purchase request using Apple Pay, as described in PayFort’s documentation: 🔗 https://docsbeta.payfort.com/docs/api/build/index.html?shell#apple-pay-authorization-purchase-request The documentation outlines the following required parameters: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod apple_displayName apple_network apple_type Optional: apple_applicationData I understand these should be derived from the PKPayment object after Apple Pay authorization, but I’m having trouble mapping everything correctly. Here’s what I’m seeing in code: payment.token // Returns something like: <PKPaymentToken: 0x28080ae80; transactionIdentifier: "..."; paymentData: 3780 bytes> payment.token.paymentData // Contains 3780 bytes of encrypted data payment.token.paymentData.base64EncodedString() // Returns a long base64 string, which at first glance seems like it could be used for apple_data, // but PayFort doesn't accept it as-is — so this value appears to be incomplete or incorrectly formatted I can successfully retrieve the following values from payment.token.paymentMethod: apple_displayName apple_network apple_type However, I’m still unsure how to extract or build the following in the format accepted by PayFort: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod These may be contained within the paymentData JSON, but I’m not sure how to decode it or if Apple allows decrypting it in a way that matches PayFort’s expected format. How can I correctly extract or build apple_data, apple_signature, and apple_header from the Apple Pay token? Also, how should I handle the decryption or decoding (if necessary) of paymentData to retrieve values like apple_transactionId, apple_ephemeralPublicKey, and apple_publicKeyHash? If anyone has successfully set this up or has example code that bridges Apple Pay and PayFort’s expected request format, it would be super helpful! Thanks in advance 🙏
0
0
91
Apr ’25
Help! Golang os.Executable() panic on Xcode16 for iOS app
I have a iOS app using a gobind xcframework library. All went well when using Xcode 15.0 (15A240d), but failed on Xcode 16.2 (16C5032a). It’s confirmed the failure is from only Xcode version difference, all others like source code, lib binary, physical test iPhone all keeping the exact same. After digging, the root comes from golang os.Executable() call (https://pkg.go.dev/os#Executable), which is used in xcframework library. Using Xcode 15.0, os.Executable() returns “/var/containers/Bundle/Application/E80602C7-EFFB-4F1B-9FF8-FBA0E7E3DA76/Runner.app/Runner” as normal. But with Xcode 16.2, os.Executable() panic with err “cannot find executable path”. I’ve checked Xcode&SDK version change history, couldn’t find any clue like relevant permissions restrictions stuff. Could someone please share a hint? Thanks .
2
0
306
Mar ’25
How to run XCode 15.2 on Sequoia?
Hi, I have a project that is based on a GPL library. The GPL library has some issue since early 2024 that requires it to be run on XCode 15.2. Any XCode above 15.2 will only give you "Invalid MinimumOSVersion." and "Missing Info.plist value." errors. So I installed 15.2 again. But now I have another problem because it can only run on Ventura. How do I run XCode 15.2 on my Sequoia MacOS? I hate to reinstall the OS all again. Thank you.
2
0
158
Apr ’25
Is Image rendering allowed inside ActivityReportExtension
Versions XCode version: 16.2 iOS version: 17.0 Background I am trying to generate a QR code inside the ActivityReportExtention which encoded the FamilyActivitySelection information. The code is roughly: Question Can I create Image inside the ActivityReportExtension? I cannot even render a simple image (not QR code) inside the extension. How can I debug inside the extension? Logs of the extension are not shown in the console. Code A function to generate QR Code import CoreImage import UIKit func generateQRCode(from string: String) -> UIImage? { let data = string.data(using: .ascii) guard let filter = CIFilter(name: "CIQRCodeGenerator") else { return nil } filter.setValue(data, forKey: "inputMessage") filter.setValue("Q", forKey: "inputCorrectionLevel") // Q for medium quality guard let outputImage = filter.outputImage else { return nil } // Scale the QR code image so it looks clear on screen let transform = CGAffineTransform(scaleX: 10, y: 10) let scaledImage = outputImage.transformed(by: transform) // Create a CIContext and generate a CGImage from the CIImage let context = CIContext() if let cgImage = context.createCGImage(scaledImage, from: scaledImage.extent) { return UIImage(cgImage: cgImage) } else { return nil } } Inside ActivityReportExtension sandbox: struct LineChartView: View { var body: some View { VStack { if let qrImage = generateQRCode2(from: "this is a test") { Image(uiImage: qrImage) .resizable() .scaledToFit() .frame(width: 200, height: 200) } else { Text("QR Code generation failed") } } } }
4
0
274
Mar ’25
Is DEXT Driver supporting these Networking Features?
I would like to know if macOS DEXT supports the following networking features: Tx/Rx Multiqueue, RSS, RSC, NS/ARP offload, PTP or packet timestamping and TSN. I couldn't find relevant documentation for these features in the Apple Developer Documentation. If they are supported, could you let me know which features are supported and how to find the corresponding official Apple documentation? Thanks
9
0
783
Mar ’25
Help! Developer Program payment and activation
I made my first payment on 27 Feb 2025, but it was not activated after 48 hours I contacted developer support and they said they would cancel the registration and asked me to resubmit and try again 03 Mar 2025 I resubmitted the enrollment application 05 Mar 2025 I received the enrollment request has been accepted Then I successfully paid by credit card, but it still shows Your purchase may take up to 48 hours to process. 06 Mar 2025: The chargeback shows it's been canceled I re-paid today. New Order Number: W1305861066 Enrollment ID: 7Z3FUQR4WV Request help to activate my developer Thank you
1
0
395
Mar ’25
Xcode 16 Automatically Builds & Runs Simulator While Editing Storyboard
I’m experiencing an issue in Xcode 16 where the app randomly builds and runs in the simulator while I’m designing items in the storyboard. Here’s what I’ve tried so far to stop this behavior: Disabled "Show Live Issues" in the General settings Removed all key bindings related to Build & Run in the Key Bindings settings Checked for unintentional shortcut triggers, but nothing seems to be causing it Update XCode from 16.1 to 16.2 Delete Derived Data Despite these actions, Xcode still automatically builds and launches the simulator at unexpected times, disrupting my workflow. Is there any setting or hidden configuration that could be causing this? How can I completely prevent Xcode from running the simulator automatically while editing UI in the storyboard? Would really appreciate any guidance on this!
0
0
108
Mar ’25
Xcode is is throwing error when I run my Unity Build
When I try to build my project in Xcode (from Unity AR) project, it throws me these errors: I feel like I've tried everything to make the LaunchScreen work. I downloaded xcode the night I tried running this build, so the whole deleting and redownloading and restarting everything didn't work. I've tried making sure my macbook and terminal are fully up to date. I literally can't find a solution! Please help!! I will also say, I'm fairly new to App building, Xcode, and Unity. But this does seem like a barrier that is stopping me from testing my project.
0
0
161
Mar ’25
I made a browser plugin to do something Apple should've done themselves.
This browser extension is a doc reading enhancer for the Apple Developer website. It supports i18n translation, hover link previews, and bilingual display. Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW. It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month. For more info, check out: https://appledocs.dev. You can also visit https://appledocs.dev/progress to see translation progress and vote. Note: It's only works on Chrome、Edge(In review)、Firefox(In review) Screenshot:
1
0
255
Apr ’25
Push Notification
Hello. We're developing an app with Flutter that receives VoIP calls. However, when the app is in the background or closed, the push notification arrives, but the call doesn't. It works perfectly when the app is open. We use Firebase, Flutter, and JANUS WebRTC. We need to know what type of permissions or actions we should consider so that the app opens when it receives a call. How can we resolve this issue? Thank you very much.
0
0
119
Mar ’25
How to skip this warning to complete the build in Xcode?
Hi, When build our project on one Mac/Xcode, build got interrupt and failed, it state that "The signature of "xxxxxx.x-framework" cannot be validated and may have been compromised. Validation Error: The signing certificate has been revoked (CSSMERR_TP_CERT_REVOKED)" One strang thing is this build failed only on Xcode/mac, but the exact the project could be built successfully. So question here: How can skip this warning to make the project build successfully? More curious, how this interrupt only happened on one Xcode, while others are ok? Thanks, KK
1
0
247
Mar ’25
Classic Linker error after renaming project
We are renaming the project and a Static Library the is critical to the operation on the app is not found during compiling. We have the same project working fine. We have reviewed the project.pbxproj file and searched for erroneous linking, reviewed the Target settings and there is nothing obviously wrong. (Copied and secured the original) Typically workflow is: Clean Delete Derived Data dir D/l Swift Packages Build/Run The team has many years using Xcode / Swift and the project and this is not clear how to resolve. We have scoured SO and the solutions do not apply. Facts: -No cocoapods -Search Paths all set Linker all set Thoughts?
0
0
155
Mar ’25
WatchOS Xcode 16.4 to sample live RR intervals from the PPG sensor ERROR
Hi, I am getting an error stating "Argument passed to call that takes no arguments". I want this Apple Watch App to measure and store RR Intervals from the PPG sensor on the Apple Watch for Heart Rate Variability calculations. Please help me fix this, I can't figure it out. Here is my code: heartbeatQuery = HKHeartbeatSeriesQuery(predicate: predicate, dataReceivedHandler: { (query, timeSinceLastBeat, ended, error) in // Switch to main thread for UI updates DispatchQueue.main.async { if let error = error { print("Heartbeat query error: (error.localizedDescription)") self.fetchErrorMessage = "Heartbeat query error: (error.localizedDescription)" // Consider stopping the workout session if the query fails critically // self.stopWorkoutSession() return } if ended { print("Heartbeat query indicates series ended.") } // Append valid RR intervals if timeSinceLastBeat > 0 { self.rrIntervals.append(timeSinceLastBeat) self.beatCount += 1 } } // End DispatchQueue.main.async }) // End query data handler // --- END OF PROBLEMATIC INITIALIZER --- // Execute the query if it was created successfully It recommends the fix as removing this part: '(predicate: predicate, dataReceivedHandler: { (query, timeSinceLastBeat, ended, error) in // Switch to main thread for UI updates DispatchQueue.main.async { if let error = error { print("Heartbeat query error: (error.localizedDescription)") self.fetchErrorMessage = "Heartbeat query error: (error.localizedDescription)" // Consider stopping the workout session if the query fails critically // self.stopWorkoutSession() return } if ended { print("Heartbeat query indicates series ended.") } // Append valid RR intervals if timeSinceLastBeat > 0 { self.rrIntervals.append(timeSinceLastBeat) self.beatCount += 1 } } // End DispatchQueue.main.async })' But after I remove that it says "Cannot assign value of type 'HKHeartbeatSeriesQuery.Type' to type 'HKHeartbeatSeriesQuery'" PLEASE HELP ME Thanks
0
0
113
Apr ’25