How to report a bug says "With Feedback Assistant available on iPhone, iPad, Mac, and the web, it’s easy to report issues you encounter". The Feedback Assistant User Guide says "Tell Apple about your experience with beta or seed releases". Is Feedback Assistant only intended for reporting bugs in beta software?
A year ago I reported a bug in Xcode 14 and now I'm being asked to verify this issue with Xcode 16 Beta 3. I'm not a beta tester and I don't want to install beta software. How should I proceed?
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Build functions on simulator but when I select run on connected iPhone (12 Pro Max, latest iOS 18 beta) I am given a prompt window that says:
Preparing Tom's iPhone
Xcode will continue when the operation is complete
with a loading icon. I have let it sit on this screen for over an hour with no change.
Running Xcode 16 Beta 4 on M3 MacBook Pro
Topic:
Developer Tools & Services
SubTopic:
Xcode
When I open the "devices and simulators" window now I only see "No selection" in the center. No sidebar pane, and no detail pane. I was able to set up some simulators up to last week or so, and now this. I've no idea how to create a new simulator or inspect the ones I have.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Does anyone know if App Store Connect (or any subset of Apple's toolsuite) has publicly available SOC 2 report?
Or if there's a relevant email we can request that from. I tried security-certifications emails and got no response so it seems decently hard to find (didn't see on any searches/with aid of GPT).
Thanks!
Apple Developer Support stated that they don’t have any technical support for this and suggested posting in the Forums or Feedback Assistant app.
Hoping someone here may have encountered this before and maybe has a fix. On any of my devices (macOS, visionos, watchOS, iPadOS, tvOS, and iOS) Beta Update will not show Developer Beta as an option for my Apple Account/ID. The only option would be Public Beta.
As visionOS is only available for Developer Beta, this wouldn’t help with my workflow unfortunately.
My question is whether anyone here has seen that Developer Beta did not show up under Beta Update and what they had to do to get that fixed.
Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership, or a membership associated with your account, has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement. Given the severity of the identified issues, your account has been flagged for removal.
Because your account has been flagged for removal, any earnings payments are paused and app transfers are disabled. Creating new accounts after receiving this message may result in the termination of the new or associated accounts.
Evidence of Dishonest or Fraudulent Activity
App submissions from your account have repeatedly violated the App Review Guidelines in an attempt to evade the review process. After multiple resubmissions, the guideline violation(s) detailed to you in prior correspondence remain unresolved.
what to do now
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I have a project that uses local SPM packages for modularization. In one of my local SPM packages I have a .storyboard file that gets packaged as a resource in the SPM package and consumed inside the parent.
In Xcode 15.4, the resource bundle for my local SPM Package has the bundle id PackageName-TargetName-resources. I use this inside a parent storyboard to reference the storyboard from the SPM package.
In Xcode 16, however, the resource bundle for my SPM Package gets assigned the bundle id packagename.TargetName.resources.
This, of courses, introduces a crash in builds of my app done with Xcode 16 due to the incorrect bundle id.
There is no documentation of this change that I could find by Apple or by the SPM team.
Apple Team: There is a Feedback Report FB14803020 with the build files attached from Xcode 15.4 and Xcode 16. I cannot attach those here due to the public nature of this forum
I came across several "errors" being reported when I run my app, however my app seems to function correctly.
I believe they fall in the category listed on this ( now locked ) thread https://developer.apple.com/forums/thread/115461
However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance!
-[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations
AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.
CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 }
load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing.
The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication.
Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source?
Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
Hello,
I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator.
Steps to Reproduce:
Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked.
Run any test or UI test case by clicking the "Play" icon in the Test navigator.
Xcode gets stuck at the "Testing" state indefinitely.
Environment:
macOS 15 beta 8
Xcode 16 beta 6
iOS 18 beta 7 simulator
The Files app in the iOS 18 beta simulator appears to be read-only. I am unable to:
create folders
copy files into it by dragging them from macOS
safe files from safari
I have been unsuccessful at finding a way to popular any file or folder in the Files app which is preventing me from testing some scenarios in my app where I import files using the files sheet.
The earliest I tried was beta 3 and it still persists in beta 7. The iOS 17 simulator works fine in comparison.
My mac is a 2019 macbook pro running Sonoma 14.5.
To reproduce:
New folder
Launch Files app in iOS simulator
Tap into "On my phone"
From the top menu tap "New Folder"
(nothing happens)
Download a file
Launch safari
Find a file like a PDF to download
Tap on the down arrow in the toolbar
Files opens up with the filename in the textfield at the bottom
The "Save" button is grayed out.
Copy from macOS
Open the Files app in iOS and browse to a local folder
drag a file from the macbook onto the simulator
the sheet appears with the filename in the text field
The "Save" button is grayed out
Hello,
I'm getting started for my project with Xcode Cloud since I upgraded to the macOS Sequioa Beta and Xcode 16 now refuses to archive builds for TestFlight.
Somewhere very late in the build process I get the following error:
realitytool requires Metal for this operation and it is not available in this build environment
The log says this happens at:
Compile Skybox urban.skybox
My project uses RealityKit. How can I fix this issue?
Thanks!
On iOS 18.0+ simulators, tap any share link button from any app, select "Save to Files", the "Save" button is disabled.
In all previous simulator versions this works. This behavior even happens with default Apple apps like Photos.
Simulator: Version 16.0 (1037)
XCode: Version 16.1 beta (16B5001e)
macOS: 14.6.1 (23G93)
I have some formatting strings that got in my string catalog, e.g. "%@" or "(%@)".
However these strings are no longer used in my code anywhere (searching "In this project" in Xcode only matches the entries in my strings catalog), but Xcode does not remove them.
I tried editing the file in a text editor, removing them manually but they keep coming back.
Any solution for this?
Xcode Version 15.4 (15F31d)
Topic:
Developer Tools & Services
SubTopic:
Xcode
Issue: unresolvable because: Could not complete create template: empty template: Failed # variables.0.definitions.0.synomyms.0
I have no idea what this means.
I am using GoogleMobileAds package dependencies and now when I want to archive and export an app I get this two warnings :
Upload Symbols Failed
The archive did not include a dSYM for the GoogleMobileAds.framework with the UUIDs [13B55A37-D103-36E1-8D7B-FA4EAB2C8146]. Ensure that the archive's dSYM folder includes a DWARF file for GoogleMobileAds.framework with the expected UUIDs.
Upload Symbols Failed
The archive did not include a dSYM for the UserMessagingPlatform.framework with the UUIDs [A3941120-02A1-30B5-8C28-BFC0F9496E16]. Ensure that the archive's dSYM folder includes a DWARF file for UserMessagingPlatform.framework with the expected UUIDs.
I have updated the packages to 11.9.0 (lasted) and Xcode 16 to 16 RC (lasted also) and I would like to know how to fix this... With Xcode 15 I have no problem !! I can export with no warnings ! But now with Xcode 16 no... Thanks for helping !
I have installed Sequoia and Xcode 16 and now I can't add packages to my (or any project). I just get a message saying the package can't be resolved. Basically I can't carry on developing.
SORT THIS OUT APPLE
I've updated my computer to Sequoia 15, Xcode 16 and now no matter what I do, I am unable to work with Swift UI previews.
I get this error each time I try to run the preview:
Failed to launch app in reasonable time
I have done:
Uninstall/Re-install Xcode
Deleted derived data
Deleted the simulator data
Used DevCleaner to remove all data related to Xcode
Searched all websites about this issue. ( Non shown a good solution )
Write this question on here.
If anyone has found a solution, please let me know how you fixed it.
Comments are not displayed correctly in Xcode 16. As you can see on the included screenshot, the first /// are displayed correctly but the remaining ////////////////////////// are super small.
In a programming text editor, like Xcode, all characters MUST be monospaced. Otherwise it is impossible to code. Xcode is not supposed to be a word processor.
There are no parameters to fix that. It was working fine for the past 15 years on Xcode. Please fix that so I can work again. And never do that ever again. Understood?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi,
I recently updated to Xcode 16. Since then I successfully built my app and sent an update to the App Store.
But suddenly, after an exception I've experienced while working on my code, the app is crashing on launch, without showing the stack trace, and showing only one warning in the console:
warning: (arm64) /Users/myuser/Library/Developer/Xcode/DerivedData/myapp-bglvscamatwthwbfqmtzmbvxeewc/Build/Products/Debug-iphonesimulator/myapp.app/MyApp empty dSYM file detected, dSYM was created with an executable with no debug info.
Tried deleting derived data
Erasing all simulator data
Reseting my computer
No change yet. Any idea what am I missing?
Thank you..
Hello. In the Xcode 15 we were using this command in the terminal to run our tests on the Rosetta Simulator:
xcodebuild -workspace CoreLibraries.xcworkspace -scheme CoreLibraries -destination 'platform=iOS Simulator,name=iPhone 15,arch=x86_64' test`
In the Xcode 16 the same command doesn't work anymore. It produces the error:
xcodebuild: error: Unable to find a device matching the provided destination specifier:
{ platform:iOS Simulator, arch:x86_64, OS:latest, name:iPhone 16 }
Unsupported device specifier option.
The device “iPhone 16” does not support the following options: arch
Please supply only supported device specifier options.
Running test directly from the Xcode UI using iPhone 16 (Rosetta) still works fine.
Does anyone know how to modify the xcodebuild command to make it work again?