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Apple Developer Program membership purchased but still being asked to renew — cannot access services
I recently purchased the Apple Developer Program — 1 Year Membership, and the payment has been successfully processed. However, even after the purchase, I am still being prompted to renew my membership and cannot access any of the developer services that should be available with an active membership. It is very frustrating to pay for a membership and then be told to renew it again without being able to use the services I paid for. The membership status does not seem to reflect the completed purchase at all. Has anyone else experienced this issue? Why does Apple charge for a membership and then continue to block access while asking for renewal? I would appreciate any guidance on how to resolve this, or if an Apple representative could look into my account. Thank you.
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App store capability request
I requested the Family Controls (distribution) capability but am not sure if I did it correct. I applied, answered the questions why i needed it and submitted. Its been about 2 weeks since applying. In the app configurations, it on apple dev site, it shows in the request history that I submitted it on March 17, but I can click the request (+) button and request it again. Just want to make sure I didn't mess anything up--it seems like they would prevent me from sendin another request if I had already requested it. It hasn't taken them this long to get back to me in the past which is why I am confused. If anyone knows how to speed up the process, please let me know! Thanks.
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App stuck in "Waiting for Review" for 17+ days despite 5 Support Cases
Hello everyone, I am desperately seeking guidance. My app has been stuck in the "Waiting for Review" status for over 17 days (since at least Feb 13). It hasn't even entered the "In Review" stage. I completely understand that review times can vary, but what's concerning is that we seem to be caught in a system loop. We have proactively contacted Apple Developer Support multiple times over the past few weeks. Specifically, we have open cases (Case ID: 102820493078 and Case ID: 102820491288) with messages sent on: Feb 13 Feb 18 Feb 23 Feb 24/25 Unfortunately, we have only received generic automated responses, and the status remains firmly stuck at "Waiting for Review". At this point, we are extremely worried that our binary might be caught in a system glitch or ghosted in the queue. Could any Apple Staff here kindly look into these Case IDs to see if there is a technical issue preventing our app from entering the review queue? Has any other developer experienced a similar >17 days wait time just to enter the queue recently? Any help to untangle this would be greatly appreciated. Thank you!
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Urgent: App Review stuck for days, expedite request ignored
Our iOS & tvOS apps are stuck in Waiting for Review for several days. We have already submitted expedite review requests multiple times but received no response. This is a critical bug fix for production crash issues that affect all users. Submission IDs: iOS: 98a69297-4f1f-4a1a-80f1-6f9aa4e007bd tvOS: 4202becb-9eef-45ee-a333-de076f1bf66a Please help escalate to the App Review team. We need urgent review to fix user issues. Thank you very much.
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Guideline 3.1.1 - Business - Payments - In-App Purchase
Guideline 3.1.1 - Business - Payments - In-App Purchase The app includes an account registration feature for businesses and organizations, which is considered access to external mechanisms for purchases or subscriptions to be used in the app. Next Steps Remove the account registration features for business and organizations. Our application currently allows users to register and create multiple accounts using a phone number. All users can freely create an account. The app is designed to help users manage their own products, orders, and sales invoices. It is purely a sales management tool. We do not provide any external purchase links, external payment methods, or subscription mechanisms outside of Apple’s In-App Purchase system. However, our app was rejected under Guideline 3.1.1 with the explanation that the app includes “account registration for businesses or organizations,” which is considered access to external purchase mechanisms. We are confused about this interpretation. From our understanding: Any individual user can register. The registration process is only for authentication and data management. The app must include an account registration feature in order to function properly. There is no external purchasing mechanism involved in the registration process. Could someone please clarify: Why would allowing users (including small business owners) to register accounts be considered “access to external purchase mechanisms”? What specifically qualifies as “account registration for businesses or organizations” under Guideline 3.1.1? What changes would be required to comply with the guideline while still keeping mandatory account registration? We would greatly appreciate clarification so we can properly address the issue and ensure full compliance with App Store policies. Thank you.
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Notarization submissions stuck "In Progress" — native macOS app with Sparkle.framework (12+ attempts)
I'm submitting a native macOS app (Swift/SwiftUI, arm64) that includes Sparkle.framework for auto-updates. All binaries are signed with a Developer ID Application certificate using --options runtime and --timestamp. I've submitted 12+ times over the past two days, both from local notarytool submit and from GitHub Actions CI. Every submission uploads successfully and returns a valid submission ID, but then stays at "In Progress" indefinitely — none have resolved to Accepted or Invalid. Two early submissions did eventually come back "Invalid" — Apple's rejection log showed the Sparkle nested binaries had ad-hoc signatures (they were being signed as individual Mach-O files instead of bundle directories). I fixed this with proper inside-out bundle signing. Since the fix, local codesign --verify --deep --strict passes cleanly, but all ~10 subsequent submissions remain stuck at "In Progress". 9UT54V24XG Would appreciate any guidance, or if someone from the notary team could check our queue. Happy to provide specific submission IDs.
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iOS live hacking
I’m just going post this here…I’ve been dealing with this hacker since Jan 25th. Please feel free to access my current device and see how the Core Os is being hacked and the user is with no way of really recovering from this attack. my I’d id is: Legresley12345 if needed I can provide all information when needed to allow you all to access my account and Device to be able to either help or I can sacrifice myself for greater good so that you can all prevent this from happening in the future bu making the IOS that much better
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Crash when Displaying RealityView on Multiple Screen only Connecting with Xcode
I have an iOS app that uses RealityView to display some models and interact with them, and the app uses regular iOS app navigations, then a challenge I'm facing is how to maintain multiple RealityView on multiplescreens. For example Screen A has a RealityView, and then I navigate to Screen B (also has a RealityView) using stack based navigation, when I do so I got a crash -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed assertion `Draw Errors Validation Fragment Function(fsRealityPbr): argument envProbeTable[0] from Buffer(7) with offset(0) and length(16) has space for 16 bytes, but argument has a length(864). Fragment Function(fsRealityPbr): incorrect type of texture (MTLTextureType2D) bound at Texture binding at index 20 (expect MTLTextureTypeCubeArray) for envProbeDiffuseArray[0]. Interestingly this crash only happens when debugging with Xcode, not happens when the app runs on its own. I'm not sure what I'm doing is anti-pattern or it's some Xcode debugging limitation.
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I submitted a desktop application developed by Electron but it crashed after launching in Test Flight
Full Report {"app_name":"Exueshi PC Desktop","timestamp":"2026-02-28 18:02:50.00 +0800","app_version":"1.0.20","slice_uuid":"4c4c4476-5555-3144-a1a1-7e047782f52d","build_version":"1.0.20","platform":0,"bundleID":"com.exueshi.pcdesktop","share_with_app_devs":0,"is_first_party":0,"bug_type":"309","os_version":"macOS 26.1 (25B78)","roots_installed":0,"name":"Exueshi PC Desktop","incident_id":"B1529D77-1AB2-4523-A7D1-288F3CF10E88"} { "uptime" : 33000, "procRole" : "Default", "version" : 2, "userID" : 501, "deployVersion" : 210, "modelCode" : "MacBookPro16,1", "coalitionID" : 4905, "osVersion" : { "train" : "macOS 26.1", "build" : "25B78", "releaseType" : "User" }, "captureTime" : "2026-02-28 18:02:50.5267 +0800", "codeSigningMonitor" : 0, "incident" : "B1529D77-1AB2-4523-A7D1-288F3CF10E88", "pid" : 10285, "cpuType" : "X86-64", "roots_installed" : 0, "bug_type" : "309", "procLaunch" : "2026-02-28 18:02:50.4101 +0800", "procStartAbsTime" : 33974865865372, "procExitAbsTime" : 33974982166804, "procName" : "Exueshi PC Desktop", "procPath" : "/Users/USER/Documents/*/Exueshi PC Desktop.app/Contents/MacOS/Exueshi PC Desktop", "bundleInfo" : {"CFBundleShortVersionString":"1.0.20","CFBundleVersion":"1.0.20","CFBundleIdentifier":"com.exueshi.pcdesktop"}, "storeInfo" : {"deviceIdentifierForVendor":"B7637F07-4339-5AC8-9EF3-70F9C5BFADD2","thirdParty":true}, "parentProc" : "launchd", "parentPid" : 1, "coalitionName" : "com.exueshi.pcdesktop", "crashReporterKey" : "A1F7F2B6-2663-5318-1FAE-D6C4B66DD3C2", "appleIntelligenceStatus" : {"reasons":["deviceNotCapable"],"state":"unavailable"}, "developerMode" : 1, "codeSigningID" : "", "codeSigningTeamID" : "", "codeSigningFlags" : 16777216, "codeSigningValidationCategory" : 0, "codeSigningTrustLevel" : 4294967295, "codeSigningAuxiliaryInfo" : 0, "bootSessionUUID" : "681A76FB-622D-4E50-8BD0-1921F4E47248", "bridgeVersion" : {"build":"23P1072","train":"10.1"}, "sip" : "disabled", "exception" : {"codes":"0x0000000000000000, 0x0000000000000000","rawCodes":[0,0],"type":"EXC_CRASH","signal":"SIGKILL (Code Signature Invalid)"}, "termination" : {"flags":66,"code":1,"namespace":"CODESIGNING","indicator":"Taskgated Invalid Signature"}, "extMods" : {"caller":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"system":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"targeted":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"warnings":0}, "faultingThread" : 0, "threads" : [{"triggered":true,"id":1279396,"threadState":{"r13":{"value":0},"rax":{"value":0},"rflags":{"value":512},"cpu":{"value":0},"r14":{"value":0},"rsi":{"value":0},"r8":{"value":0},"cr2":{"value":0},"rdx":{"value":0},"r10":{"value":0},"r9":{"value":0},"r15":{"value":0},"rbx":{"value":0},"trap":{"value":0},"err":{"value":0},"r11":{"value":0},"rip":{"value":4468977232,"matchesCrashFrame":1},"rbp":{"value":0},"rsp":{"value":140701890890536},"r12":{"value":0},"rcx":{"value":0},"flavor":"x86_THREAD_STATE","rdi":{"value":0}},"frames":[{"imageOffset":20048,"symbol":"_dyld_start","symbolLocation":0,"imageIndex":0},{"imageOffset":0,"imageIndex":1}]}], "usedImages" : [ { "source" : "P", "arch" : "x86_64", "base" : 4468957184, "size" : 647168, "uuid" : "2378f215-945e-342f-aecb-fee14f38b7b0", "path" : "/dyld_path_missing", "name" : "dyld_path_missing" }, { "source" : "P", "arch" : "x86_64", "base" : 4457902080, "size" : 8192, "uuid" : "4c4c4476-5555-3144-a1a1-7e047782f52d", "path" : "/main_executable_path_missing", "name" : "main_executable_path_missing" }, { "size" : 0, "source" : "A", "base" : 0, "uuid" : "00000000-0000-0000-0000-000000000000" } ], "vmSummary" : "ReadOnly portion of Libraries: Total=992K resident=0K(0%) swapped_out_or_unallocated=992K(100%)\nWritable regions: Total=8332K written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=8332K(100%)\n\n VIRTUAL REGION \nREGION TYPE SIZE COUNT (non-coalesced) \n=========== ======= ======= \nSTACK GUARD 56.0M 1 \nStack 8192K 1 \n__DATA 136K 2 \n__DATA_CONST 32K 2 \n__DATA_DIRTY 16K 2 \n__LINKEDIT 368K 4 \n__TEXT 640K 2 \nshared memory 8K 2 \n=========== ======= ======= \nTOTAL 65.2M 16 \n", "legacyInfo" : { "threadTriggered" : { } }, "logWritingSignature" : "2ba49213878463e7d643516687119b80d674c537", "trialInfo" : { "rollouts" : [ { "rolloutId" : "65a8173205d942272410674b", "factorPackIds" : [ "65d39fa4cb0e2417d11ce5f6" ], "deploymentId" : 240000001 }, { "rolloutId" : "63f9578e238e7b23a1f3030a", "factorPackIds" : [ ], "deploymentId" : 240000005 } ], "experiments" : [ ] }, "reportNotes" : [ "dyld_process_snapshot_get_shared_cache failed" ] } Above is my crash report Please help me
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App Notarization Stuck in "In Process" State – How Long Should It Take?
Hello, I’m currently in the process of app notarization, but my status is stuck in the "In Process" state, and I’m unsure how long this should take. I’d appreciate any advice or insights. Issue Description After submitting my app for notarization, the status has been stuck in "In Process" for an extended period. There seems to be no progress, and it’s taking longer than I expected for the process to complete. The status hasn’t changed, and it’s been 5 days since I submitted the app. Has anyone encountered a similar issue? How long does the notarization process usually take? Any advice on how to resolve this or if there’s something I might be missing? Thanks in advance for your help!
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Electron App submissions taking forever to notarize
This is my submission, my earliest submission has be stuck for a couple of days can someone please help. This is blocking our launch. -------------------------------------------------- createdDate: 2026-03-01T15:57:46.893Z id: 4cd9bb60-67eb-4f59-be9b-952248da33cf name: Snip-1.0.0-arm64.dmg status: In Progress -------------------------------------------------- createdDate: 2026-03-01T15:07:04.101Z id: fc88fa42-6ffe-4fee-86b2-0cec44c4391b name: Snip.zip status: In Progress -------------------------------------------------- createdDate: 2026-02-28T06:48:58.307Z id: e6cabf68-2963-4971-a057-fb4c5a1bdb4c name: Snip.zip status: In Progress -------------------------------------------------- createdDate: 2026-02-27T17:02:33.195Z id: 4e038aab-e429-4dfa-abcd-afcd49241a31 name: Snip.zip status: In Progress -------------------------------------------------- createdDate: 2026-02-27T17:02:21.907Z id: 4a908c50-812b-48c1-949d-8d6d4c9dec40 name: Snip.zip status: In Progress -------------------------------------------------- createdDate: 2026-02-27T14:28:38.585Z id: bccbc5bc-1cc7-4417-ab57-545b0cc6cc7b name: Snip.zip status: In Progress -------------------------------------------------- createdDate: 2026-02-27T08:35:47.185Z id: 4219d594-ee41-4905-8ea5-af89dc924b4f name: Snip.zip status: In Progress -------------------------------------------------- createdDate: 2026-02-27T08:07:51.982Z id: 08fce978-8dc1-45bb-aac1-ea932bd08b02 name: Snip.zip status: In Progress
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Request for Update on App Review Status
I am writing to formally inquire about the status of my app update (App ID: 1598115292), which has been in the “Waiting for Review” stage since February 12. This review period is longer than I have previously experienced, and I would greatly appreciate any clarification regarding the delay. I had also contacted support earlier regarding this matter but have not yet received a response. I kindly request that you provide an estimated timeframe for when the update is expected to be reviewed and made available on the App Store.
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"Unable to Redeem" when downloading approved 1.0 app via promo code
My brand new 1.0 app is approved and pending developer release. As part of my release checks, I like to download the app store release using a promo code. On both iOS and macOS, redeeming a promo code for the respective builds gives the error you see in the screenshot: Unable to Redeem. This content is incompatible with the current software on this device. Update your device to the latest software version and try again. The app targets iOS 26.0, and my devices are running iOS 26.3, and it was built with Xcode 26.3. I'm relying on this feature for sending a build to pre-release media for reviews/articles, and am worried I'll embarrass myself. Other developers: Have you also had this issue? Do you know a work around for this issue? Apple: Please help! Is there anything I can do?
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Backgrounded app - Local Notifications
I'm working on an app that syncs with Apple Health events. Every time an event occurs, the app should send a notification. The problem occurs when the app is backgrounded or force-closed; it can no longer send local notifications, and because these events can occur at any time, scheduled notifications can't be used. I'm just wondering if anyone's found a creative way around this. I know we can't override system behaviour, I'm just thinking of other alternative solutions for the matter.
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Trapped in a "Black Box": Almost 3 weeks of App Review silence and ignored support tickets. Is this normal?
Hi everyone, I am writing this out of pure desperation because I honestly don't know what else to do or where to turn. My app has been stuck in the review process since February 9th (almost 3 weeks now), and I feel like I am completely trapped in a black box. I have tried every official channel available to get at least some information: I submitted requests for an expedited review. I opened 3 separate tickets with Developer Support, but received absolutely zero response. Just complete, deafening silence. I finally called the developer hotline. The representative was polite but completely unhelpful. I was basically told that "everything is fine, this timeline is normal, we can't do anything to help you, just keep waiting." Just to put this wait time into perspective, while sitting in this Apple "black box" waiting for a single message, I have managed to do the following: Registered a Google Play Developer account and fully verified my identity. Almost completely rewrote my entire app from scratch, translating it from Swift to Kotlin. Uploaded the Android version, got it approved, and I am already on Day 8 of closed testing in Google Play! Meanwhile, in App Store Connect, absolutely nothing has changed. No status updates, no rejections, no questions from the reviewers, no replies to my tickets. Just an absolute void. Has anyone else experienced this kind of extreme delay and complete lack of communication recently? For context, here are my details: Submission ID: db1ffb72-8f0f-49bc-b215-179e1e179b7d Apple ID: 6756239914 Any advice or shared experiences would be deeply appreciated. Thank you.
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Metal Shader inside Swift Package not found?
Hello everyone! I am trying to wrap a ViewModifier inside a Swift Package that bundles a metal shader file to be used in the modifier. Everything works as expected in the Preview, in the Simulator and on a real device for iOS. It also works in Preview and in the Simulator for tvOS but not on a real AppleTV. I have tried this on a 4th generation Apple TV running tvOS 26.3 using Xcode 26.2.0. Xcode logs the following: The metallib is processed and exists in the bundle. Compiler failed to build request precondition failure: pipeline error: custom_effect-fg2a5cia7fmha4: error: unresolved visible function reference: custom_fn Reason: visible function not loaded Compiler failed to build request precondition failure: pipeline error: custom_effect-fg2a5cia7fmha4: error: unresolved visible function reference: custom_fn Reason: visible function not loaded Compiler failed to build request precondition failure: pipeline error: custom_effect-fg2a5cia7fmha4: error: unresolved visible function reference: custom_fn Reason: visible function not loaded Compiler failed to build request precondition failure: pipeline error: custom_effect-fg2a5cia7fmha4: error: unresolved visible function reference: custom_fn Reason: visible function not loaded Compiler failed to build request precondition failure: pipeline error: custom_effect-fg2a5cia7fmha4: error: unresolved visible function reference: custom_fn Reason: visible function not loaded Compiler failed to build request precondition failure: pipeline error: custom_effect-fg2a5cia7fmha4: error: unresolved visible function reference: custom_fn Reason: visible function not loaded Contents of Package.swift: import PackageDescription let package = Package( name: "Test", platforms: [ .iOS(.v17), .tvOS(.v17) ], products: [ .library( name: "Test", targets: [ "Test" ] ) ], targets: [ .target( name: "Test", resources: [ .process("Shaders") ] ), .testTarget( name: "TestTests", dependencies: [ "Test" ] ) ] ) Content of my metal file: #include <metal_stdlib> using namespace metal; [[ stitchable ]] float2 complexWave(float2 position, float time, float2 size, float speed, float strength, float frequency) { float2 normalizedPosition = position / size; float moveAmount = time * speed; position.x += sin((normalizedPosition.x + moveAmount) * frequency) * strength; position.y += cos((normalizedPosition.y + moveAmount) * frequency) * strength; return position; } And my ViewModifier: import MetalKit import SwiftUI extension ShaderFunction { static let complexWave: ShaderFunction = { ShaderFunction( library: .bundle(.module), name: "complexWave" ) }() } extension Shader { static func complexWave(arguments: [Shader.Argument]) -> Shader { Shader(function: .complexWave, arguments: arguments) } } struct WaveModifier: ViewModifier { let start: Date = .now func body(content: Content) -> some View { TimelineView(.animation) { context in let delta = context.date.timeIntervalSince(start) content .visualEffect { view, proxy in view.distortionEffect( .complexWave( arguments: [ .float(delta), .float2(proxy.size), .float(0.5), .float(8), .float(10) ] ), maxSampleOffset: .zero ) } } .onAppear { let paths = Bundle.module.paths(forResourcesOfType: "metallib", inDirectory: nil) print(paths) } } } extension View { public func wave() -> some View { modifier(WaveModifier()) } } #Preview { Image(systemName: "cart") .wave() } Any help is appreciated.
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