Hello iOS developer community,
I submitted an app on App Store Connect on February 4, 2026, but I don't understand why, as of today (March 2, 2026), its status is still "Waiting for Review."
I have emailed Developer Support but only received the following automated reply: "Thanks for submitting your support request. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102824763035."
It has been over ten days, and I still haven’t received any official follow-up or updates from Apple regarding this issue.
What should I do now?
The email address I use for my Apple Developer account is
Overview
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hello iOS developer community,
I submitted an app on App Store Connect on February 4, 2026, but I don't understand why, as of today (March 2, 2026), its status is still "Waiting for Review."
I have emailed Developer Support but only received the following automated reply: "Thanks for submitting your support request. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102824763035."
It has been over ten days, and I still haven’t received any official follow-up or updates from Apple regarding this issue.
What should I do now?
Our iOS & tvOS apps are stuck in Waiting for Review for several days.
We have already submitted expedite review requests multiple times but received no response.
This is a critical bug fix for production crash issues that affect all users.
Submission IDs:
iOS: 98a69297-4f1f-4a1a-80f1-6f9aa4e007bd
tvOS: 4202becb-9eef-45ee-a333-de076f1bf66a
Please help escalate to the App Review team.
We need urgent review to fix user issues.
Thank you very much.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Our app with Apple ID 6752634390 has been in status Waiting for Review since Feb 09 which has been more than 20 days. And we have sent email via Contact Us two times already but no progress yet. Any one has any idea if there is anything we can do to move on?
I am writing to formally inquire about the status of my app update (App ID: 1598115292), which has been in the “Waiting for Review” stage since February 12. This review period is longer than I have previously experienced, and I would greatly appreciate any clarification regarding the delay.
I had also contacted support earlier regarding this matter but have not yet received a response. I kindly request that you provide an estimated timeframe for when the update is expected to be reviewed and made available on the App Store.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Does the App Review process have access to Apple-Hosted Asset Packs during review?
My app uses Asset Packs to offer a library of data to the end-user (with a workaround, if unavailable), but I am frequently seeing the workaround screen in App Review with errors I haven't seen elsewhere.
The latest error I encountered (via the App Review team's feedback) was: "A server with the specified hostname could not be found." thrown from (to my belief) AssetPackManager.shared.ensureLocalAvailability.
This is unexpected to me, as both this code as well as the asset packs have already been released and are working reliably in production.
Has anyone else experienced these issues?
As a part of the video editing app I’m working on, I want to efficiently copy a folder of resources on the same (local) filesystem.
Because iOS is on APFS, cloning (CoW) is an option.
I read the documentation for clonefile(2) which states that cloning a folder works but is strongly discouraged.
I did a small sample project which demonstrates that using clonefile on a folder works correctly and is 10× faster than using FileManager’s copyItem method.
My questions:
The main one I’m interested in: Why is using clonefile for a folder strongly discouraged?
Is FileManager using cloning behind the scenes? Or more exactly how guaranteed are we it will use it? (I know it does, I tried manually cping the resources and it was thousands of times slower.)
Hello,
I’ve been experiencing a persistent issue in Xcode since version 26.0, and it is still present in 26.2. When using the split view to display two files side by side, the area in the top‑right corner of the window (the inspector / options panel) starts flickering continuously.
This happens regardless of whether I’m using the light or dark theme, and even with the Liquid Glass effect disabled in macOS settings. None of these changes have any impact on the issue.
I have already submitted a bug report through Xcode (Feedback Assistant), but the issue is still present as of today.
The flickering makes the interface difficult to use and visually very distracting.
I’ve attached a video to clearly show the issue. I will review the attachment at the time I publish this post.
Thanks in advance for any help or feedback.
Video 1
https://www.icloud.com/iclouddrive/077l-R7Ybvxz89NI-B7DliEuA#xcode_bug1
Video 2
https://www.icloud.com/iclouddrive/0f6bJp48ioGRdkYiA2U4sI-cg#xcode-bug2
İ will pay but i wait a lot of time ((
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello everyone,
I’m currently experiencing unusually long wait times for app reviews and wanted to check if others are seeing similar delays this week.
Here is the current status of my submissions:
App Store Update: Stuck in "Waiting for Review" much longer than the typical 24–48 hour window.
New Version: A newly submitted version also seems to be stalled in the initial phase.
TestFlight Processing: Even TestFlight builds are taking longer than usual to process.
Expedited Review: I've attempted an expedited review request and direct communication, but the status remains unchanged so far.
What’s confusing is that I see other apps in the same category receiving updates, so I’m unsure if this is a localized technical glitch or a broader delay affecting a specific group of developers.
I’m not looking to escalate anything just yet; I’m simply trying to gauge if this is a widespread issue at the moment. I would greatly appreciate any insights into your recent experiences or if you've noticed similar patterns over the last few days.
Thanks in advance, and good luck to everyone with pending submissions! 🙂
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
'Guideline 2.1 - Performance - App Completeness' - "...could not be found in the submitted binary."
I have checked with internal and external testers and my devices and simulators, everyone sees the in app purchases but I just had my submitted rejected for the second time with the comment that these in-app none-consumable purchases cannot be found with the submitted binary.
I even attached a slow step by step screen recording for the review reply after the first rejection showing how to reach the purchasable packs by navigating through only 3 buttons:
"How to access the purchase flow:
Launch the app
Tap the bottom-center Settings button (icon: switch.2)
Tap “Customisation gallery”
Scroll to find any pack listed above
Tap the pack price chip
Tap “Buy pack – [price]” to start the StoreKit purchase flow"
I also attached a clear image along with detailed instruction (same as above) for the Review Information. and the second rejection was received today for the same reason.
I'm being guided to the localization 'Developer Action Needed'. I'm not sure what more can be done? I feel like my review replies aren't even looked at.
My app has been stuck in review since February 9th with absolutely no feedback. No approval, no rejection, no communication at all. It's been over three weeks.
I've already tried everything I can think of:
Requested an expedited review
Sent multiple emails to the App Review team
Still nothing. No response whatsoever.
I understand reviews can take time, but this seems excessive. Has anyone dealt with a similar situation? Is there anything else I can do at this point to get some kind of response?
The app status in App Store Connect still shows "In Review" with no additional details.
Thanks in advance for any help.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
In the first Xcode 16 beta, none of my SwiftUI previews work - they all just crash on start up.
Has anybody run into this and found a workaround? Have tried all the usual steps of cleaning the project/restarting Xcode.
If an iPhone receives an incoming call with some partial sip content (for example it contains a name but not an image, or vice versa) and if there is an app enabled for Live Caller ID Lookup, and the result of that lookup supplies data not in the sip (i.e. the lookup returns an image, but not a name, or vice versa). Then could the OS combine data from both sources, or is whatever is returned from the LCIDL what gets displayed in the call screen. I suppose that is the case but just want to enquire to make sure.
Thank you
Hello,
My app has been in “Waiting for Review” since Feb 13. I’ve contacted Apple Support via Contact Us but received no response.
Any advice on how to escalate would be appreciated.
Thank you!
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
App Review
App Store Connect
App Submission
My app has been stuck in “Waiting for Review” since February 2.
I’ve tried the following:
*Contacted App Store Connect support multiple times
*Submitted an expedited review request
*Resubmitting for review after 14 days
Unfortunately, I haven’t received any response to either.
Is anyone else experiencing unusual review delays right now?
Is there anything else I can do to escalate this or get visibility into what’s happening?
Any guidance would be greatly appreciated.
Thanks in advance.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Review
App Store Connect
Hi everyone
I would like to achieve having unidirectional relationships in my SwiftData project (which I believe is possible: https://developer.apple.com/documentation/updates/swiftdata?changes=_9) but I'm afraid I'm struggling to overcome the errors I'm experiencing.
For example, I have the following models:
@Model
final class Quota {
@Attribute(.unique) var id: UUID
var allowance: Int
@Relationship(inverse: nil) var fish: Fish
init(id: UUID = UUID(), fish: Fish, allowance: Int) {
self.id = id
self.fish = fish
self.allowance = allowance
}
}
@Model
final class Fish {
@Attribute(.unique) var id: Int
var name: String
init(id: Int, name: String) {
self.id = id,
self.name = name
}
}
However, when I attempt to save a quota as so:
let quota: Quota = .init(fish: Fish(id: 2, name: "Salmon"), allowance: 50)
modelContext?.insert(quota)
try save()
I keep getting the following error:
SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1570 "%{PROPERTY}@ is a required value." UserInfo={NSValidationErrorObject=<NSManagedObject: 0x600002217390> (entity: Fish; id: 0x83319d001151328d <x-coredata://C76A2A64-146E-432F-A565-319B5A2F23F5/Fish/p12>; data: { id = nil; }), NSLocalizedDescription=%{PROPERTY}@ is a required value., NSValidationErrorKey=id, NSValidationErrorValue=null} %{PROPERTY}@ is a required value.
However, if I set up Quota and Fish with an inverse relationship then the data saves as expected, so I'm a little confused. Is there anyone out there who can provide some guidance as to why I'm seeing this error when I try to save a record in SwiftData with no inverse relationship?
I do fully understand about unidirectional vs bidirectional relationships but I have a scenario where I need the relationship to be unidirectional. Also, as a side note, the Fish record already exists in my database, but if I delete it and try to save the record I still see this error.
Thank you so much in advance for any help.
I want to fade objects in and out, and while setting an entity's OpacityComponent works, animating it doesn't seem to do anything.
In the following code the second sphere should fade out, but it keeps its initial opacity. On the other hand, the animation that changes its transform works. What am I doing wrong?
class ViewController: NSViewController {
override func loadView() {
let arView = ARView(frame: NSScreen.main!.frame)
let anchor = AnchorEntity(.world(transform: matrix_identity_float4x4))
arView.scene.addAnchor(anchor)
let sphere = ModelEntity(mesh: .generateSphere(radius: 0.5))
anchor.addChild(sphere)
sphere.components.set(OpacityComponent(opacity: 0.1))
let sphere2 = ModelEntity(mesh: .generateSphere(radius: 0.5))
sphere2.position = .init(x: 0.2, y: 0, z: 0)
anchor.addChild(sphere2)
sphere2.components.set(OpacityComponent(opacity: 0.1))
sphere.playAnimation(try! AnimationResource.makeActionAnimation(for: FromToByAction(to: 0, timing: .linear), duration: 1, bindTarget: .opacity))
sphere.playAnimation(try! AnimationResource.makeActionAnimation(for: FromToByAction(to: Transform(translation: SIMD3(x: 0.1, y: 0, z: 0)), timing: .linear), duration: 1, bindTarget: .transform))
view = arView
}
}
I would like to avoid the middle man and call Objective C directly from C
Currently I do this
This is called from a dispatch table in a pure C file
_ctx->mt_render_funcs.mtlEnd(_ctx);
Which calls this routine in a obj c file .m
void mtlEnd(MTRenderContext mt_ctx)
{
// Call the Objective-C method using Objective-C syntax
[(__bridge id) mt_ctx->mt_render_funcs.mtlObj mtlEnd];
}
Which ends up here... in ObjC
#pragma mark mtlEnd
(void)mtlEnd
{
// vertex buffer
size_t size;
size = sizeof(Vertex4ColorNormalTex) * _ctx->vert_eng.current_vertex;
[_currentRenderEncoder setVertexBytes:_ctx->vert_eng.vertices length: size atIndex: VertexInputIndexVertices];
[_currentRenderEncoder drawPrimitives:(MTLPrimitiveType)_ctx->vert_eng.prim_type
vertexStart:0
vertexCount:_ctx->vert_eng.current_vertex];
}
It would simplify this to get rid of one call and call ObjC directly.
The other idea is I want to use GCD and put a lock / unlock on the call from C to ensure thread safety so I can use GCD to dispatch a thread to do the ObjC routines.
I want to stick with C as the foundation so it can be used directly from C or a FFI interface from other languages. But Metal works well in ObjC and I would prefer to use that.
Thanks ahead of time.
My app requires Google or Apple login. The App Store requires an active email for review. How can the App review team access my email if it required 2FA? I don't understand how I can get an app reviewed it they need me to provide a code after they login?
It seems ridiculous that I need to supply them with a test email, why can't they test with a dummy email? Is it just not possible to get an app reviewed if the app requires Apple or Google logins? Should I temporarily add the option for any email to setup an account and just make a dummy email and then after review asap remove the email login from the app? that seems like a lot of unnecessary programming just because they the need me to provide an email address and login.