We have developed an accessory that supports Find My. When using the Find My app to set it up, it occasionally gets stuck at the final " setting up"" interface. The app just stays like that. We would like to know what could cause this situation and how to resolve it.
Thanks a lot.
Hardware
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We are currently planning to develop a third‑party hardware accessory that supports Wi‑Fi Aware using AccessorySetupKit on iOS, based on the official documentation:
https://developer.apple.com/documentation/accessorysetupkit/
Before finalizing our hardware and firmware design, we would like to better understand the real‑world behavior and user experience of Wi‑Fi Aware in actual third‑party accessories.
Specifically, we would like to ask:
Existing Third‑Party Hardware
Are there any commercially available third‑party accessories (not Apple products) that already support Wi‑Fi Aware via AccessorySetupKit?
If so, are there any public examples, reference designs, or recommended products we can purchase to observe the real onboarding, discovery, and pairing experience?
Reference or Evaluation Hardware
Does Apple provide any reference hardware, evaluation kits, or recommended vendor solutions (for example, based on common Wi‑Fi chipsets) that are known to work well with Wi‑Fi Aware on iOS?
Are there specific Wi‑Fi chipset vendors that have validated interoperability with AccessorySetupKit?
Practical Behavior and Limitations
In real usage, what are the typical discovery latency, reliability, and background/foreground behavior developers should expect?
Are there known limitations or best practices when designing hardware that relies on Wi‑Fi Aware for initial accessory discovery and setup?
Our goal is to evaluate the feasibility and user experience of Wi‑Fi Aware for third‑party accessories by testing against existing implementations or recommended hardware, before investing heavily in custom hardware development.
Any guidance, examples, or pointers to existing accessories or partners would be greatly appreciated.
I want to add matter device to my own fabric,not same as to homeKit in Home APP
I implemented a demo which add a matter support extension, and it can success, but I use MTRDeviceController to commission,it go wrong, blow is the log
Couldn't read values in CFPrefsPlistSource<0x1062ec100> (Domain: group.wxx.MatterTest, User: kCFPreferencesAnyUser, ByHost: Yes, Container: (null), Contents Need Refresh: Yes): Using kCFPreferencesAnyUser with a container is only allowed for System Containers, detaching from cfprefsd
<<5 [E:46634i S:0 M:188511265] (U) Msg Retransmission to 0:0000000000000000 failure (max retries:4)
PASESession timed out while waiting for a response from the peer. Expected message type was 33
controller(:commissioningSessionEstablishmentDone:) error = nil
Error on commissioning step 'AttestationVerification': 'src/controller/CHIPDeviceController.cpp:1288: CHIP Error 0x000000AC: Internal error'
Failed verifying attestation information. Now checking DAC chain revoked status.
Failed in verifying 'Attestation Information' command received from the device: err 101. Look at AttestationVerificationResult enum to understand the errors
Error on commissioning step 'AttestationRevocationCheck': 'src/controller/CHIPDeviceController.cpp:1337: CHIP Error 0x000000AC: Internal error'
Failed to send Solitary ack for MessageCounter:265529558 on exchange 46643i:src/messaging/ExchangeContext.cpp:99: CHIP Error 0x00000002: Connection aborted
Creating NSError from src/controller/CHIPDeviceController.cpp:1337: CHIP Error 0x000000AC: Internal error (context: (null))
controller(:commissioningComplete:nodeID:metrics:) error = Optional(Error Domain=MTRErrorDomain Code=1 "General error: 172" UserInfo={NSLocalizedDescription=General error: 172, errorCode=172})
Is there any suggestion to me with the issue
Topic:
App & System Services
SubTopic:
Hardware
Hello Apple Forums,
We are developing an iOS application that connects to a custom BLE accessory and sends control commands to it.
Our system architecture is as follows:
A separate hardware device collects data and sends it to our backend server via Wi-Fi.
The backend evaluates state changes and determines when the BLE accessory should update its display.
The iOS app acts purely as a BLE command executor for this accessory.
Our goal is to:
Maintain a BLE connection with the accessory while the app is in the background.
Receive state-change events from our backend server.
Upon receiving such events, send a BLE command to the accessory to update its state.
We understand that iOS does not allow arbitrary background execution. We would like to confirm whether there is any supported mechanism, entitlement, or program that allows:
Long-running background execution for BLE control, or
Server-originated events (other than APNs) to trigger background BLE actions.
If this is not supported, we would appreciate confirmation that APNs (silent push) is the only supported way to trigger such background BLE actions, or guidance on any recommended alternative architectures.
Thank you for your guidance.
I am developing a standard UAC 2.0 device and encountered an issue where the channel names do not update according to the iChannelNames field in the Class Specific AS Interface Descriptor when switching between different channel counts.
For example:
AS1 (6 channels) is configured with the following channel names:
ADAT 1, ADAT 2, ADAT 3, ADAT 4, HP L, HP R
AS2 (4 channels) is configured with:
ADAT 1, ADAT 2, HP L, HP R
However, when switching from AS1 (6 channels) to AS2 (4 channels), the channel names displayed in Audio MIDI Setup do not reflect the change as expected. The actual result is:
ADAT 1, ADAT 2, ADAT 3, ADAT 4
The system simply hides the last two channels; the names of the remaining channels are not updated.
Initial Topology
My original topology was as follows:
Later, I discovered that macOS uses the iChannelNames field from the Input Terminal to display channel names. Therefore, I modified the USB device descriptors and updated the topology to the following:
To distinguish the channel names for different channel counts, each Input Terminal is assigned a unique iChannelNames value.
This method worked perfectly on macOS 15. However, after updating to macOS 26, this topology no longer displays the correct channel names.
Question
On macOS 26, what is the correct method to ensure that the channel names update dynamically when switching between different audio channel configurations?
I am developing a standard UAC 2.0 device and encountered an issue where the channel names do not update according to the iChannelNames field in the Class Specific AS Interface Descriptor when switching between different channel counts.
For example:
AS1 (6 channels) is configured with the following channel names:
ADAT 1, ADAT 2, ADAT 3, ADAT 4, HP L, HP R
AS2 (4 channels) is configured with:
ADAT 1, ADAT 2, HP L, HP R
However, when switching from AS1 (6 channels) to AS2 (4 channels), the channel names displayed in Audio MIDI Setup do not reflect the change as expected. The actual result is:
ADAT 1, ADAT 2, ADAT 3, ADAT 4
The system simply hides the last two channels; the names of the remaining channels are not updated.
Initial Topology
My original topology was as follows:
Later, I discovered that macOS uses the iChannelNames field from the Input Terminal to display channel names. Therefore, I modified the USB device descriptors and updated the topology to the following:
To distinguish the channel names for different channel counts, each Input Terminal is assigned a unique iChannelNames value.
This method worked perfectly on macOS 15. However, after updating to macOS 26, this topology no longer displays the correct channel names.
Question
On macOS 26, what is the correct method to ensure that the channel names update dynamically when switching between different audio channel configurations?
Hello,
I am an individual developer working on a macOS application using SwiftUI and RealityKit.
I would like to understand the feasibility of face-related tracking on macOS when using an external USB camera, compared to iOS/iPadOS.
Specifically:
• Does macOS provide an ARKit Face Tracking–equivalent API (e.g., real-time facial expressions, gaze direction, depth)?
• If not, is it common to rely on Vision / AVFoundation as alternatives for:
• Facial expression coefficients
• Gaze estimation
• Depth approximation
• In an environment without dedicated sensors such as TrueDepth, is it correct to assume that accurate depth data and high-fidelity blend shape extraction are realistically difficult?
Any clarification on official limitations, recommended alternatives, or relevant documentation would be greatly appreciated.
Thank you.
Topic:
App & System Services
SubTopic:
Hardware
Hi all,
I’m facing a device-specific issue in a live production iOS app distributed privately via the App Store . The app crashes immediately after login on one client’s iPhone, while the same account works fine on other devices. There’s no crash log generated in Analytics, and the app just pops to the home screen.
Environment:
App: Production app on App Store
iOS version: 26.3
Devices: Only one device exhibits the crash; other iPhones work fine
Login flow: App calls an API and writes the response to a local SQLite database immediately after login
Distribution: App Store (Privately). The user is install via the redemption codes.
Observations:
All users on the problematic device crash immediately after login.
The crash does not occur on any other devices, including the same iOS version.
The client had already uninstalled and reinstalled the app via App Store cloud download, but the crash persisted.
No crash log appears in Analytics or Xcode (process just terminates).
Device restart had not been attempted before reinstall.
App does not use Keychain tokens; local DB is only SQLite in the app sandbox.
Hypotheses so far:
Corrupted binary or cached app installation on that device
SQLite database corruption or write failure
Device-specific OS/environment issue (temp files, file locks, provisioning)
iOS watchdog silently terminating the app during post-login DB write
Language / region differences unlikely
Questions:
Is it possible for a device to retain a corrupted app binary or cached installation even after uninstall + cloud download reinstall from the App Store?
Can uninstalling, restarting the device, and reinstalling guarantee a fresh binary and sandbox?
Are there any known iOS behaviors where a local SQLite write could trigger an instant crash on one device only, without generating crash logs?
Any other suggestions for diagnosing this device-specific post-login crash in a live production environment?
Thanks in advance for any guidance — this issue is affecting a client’s live usage, and we’d like to understand the root cause and best way to resolve it safely.
Hello Apple Developer Technical Support Team,
I’m working on an iOS banking/security SDK and we’re trying to match an Android feature that reads payment cards via NFC (EMV). On Android, this is implemented using an NFC scanning screen (e.g., “NfcScanActivity”) that can read EMV data from contactless credit/debit cards.
Could you please clarify the current iOS capabilities and App Store policy around this?
On iOS, is it currently possible for a third-party App Store app to read contactless credit/debit cards using Core NFC (i.e., accessing EMV application data/AIDs from payment cards)?
If this is possible, what are the supported APIs/frameworks and any entitlement requirements (if applicable)?
If this is not possible for App Store apps, could you recommend the closest acceptable alternatives for achieving a similar user outcome? For example:
Using Apple Pay / PassKit flows for payment-related experiences
Card scanning alternatives (camera-based OCR) for capturing card details (if allowed)
Using an external certified card reader accessory (MFi) and required approach/entitlements
Any other Apple-recommended approach for “card verification / identification” without reading EMV NFC data
Our goal is not to bypass security restrictions, but to provide a compliant solution on iOS comparable to Android’s NFC-based card reading, or to adopt an Apple-approved alternative if direct EMV reading is not supported.
If helpful, I can share a brief technical summary of the Android behavior and the exact data we need to obtain (e.g., whether it’s card presence verification vs. reading specific EMV tags).
Thank you for your guidance.
Best regards,
Imran
Topic:
App & System Services
SubTopic:
Hardware
Hello Apple Developer Technical Support Team,
I’m working on an iOS banking/security SDK and we’re trying to match an Android feature that reads payment cards via NFC (EMV). On Android, this is implemented using an NFC scanning screen (e.g., “NfcScanActivity”) that can read EMV data from contactless credit/debit cards.
Could you please clarify the current iOS capabilities and App Store policy around this?
On iOS, is it currently possible for a third-party App Store app to read contactless credit/debit cards using Core NFC (i.e., accessing EMV application data/AIDs from payment cards)?
If this is possible, what are the supported APIs/frameworks and any entitlement requirements (if applicable)?
If this is not possible for App Store apps, could you recommend the closest acceptable alternatives for achieving a similar user outcome? For example:
Using Apple Pay / PassKit flows for payment-related experiences
Card scanning alternatives (camera-based OCR) for capturing card details (if allowed)
Using an external certified card reader accessory (MFi) and required approach/entitlements
Any other Apple-recommended approach for “card verification / identification” without reading EMV NFC data
Our goal is not to bypass security restrictions, but to provide a compliant solution on iOS comparable to Android’s NFC-based card reading, or to adopt an Apple-approved alternative if direct EMV reading is not supported.
If helpful, I can share a brief technical summary of the Android behavior and the exact data we need to obtain (e.g., whether it’s card presence verification vs. reading specific EMV tags).
Thank you for your guidance.
Best regards,
Anis
Topic:
App & System Services
SubTopic:
Hardware
I am creating a barcode reader using the AVfoundation framework for iOS and IPadOS. The read result goes into payloadstringvalue, but I want to check the control characters contained in the symbol, so I am using the raw data of the description, which is a property of NSObjectProtocol inherited by VNBarcodeObservation. However, I noticed that if the length set in the raw data exceeds 26, some of the raw data in the description is omitted. So my question is, is it possible to set it so that all the raw data in the description is written out without omitting any raw data? If so, could you please tell me how to set this up? Also, if you know of any other way to extract the raw barcode data, I would appreciate it if you could let me know.
Thank you.
I am using NFC when the phone is near the NFC reader times below the error:
2024-07-15 15:43:03.608427+0800 TestNFC[16022:1038141] [xpc.exceptions] <NSXPCConnection: 0x282ba90e0> connection to service with pid 58 named com.apple.nfcd.service.corenfc: Exception caught during decoding of received selector didDetectExternalReaderWithNotification:, dropping incoming message.
Exception: Exception while decoding argument 0 (#2 of invocation):
Exception: decodeObjectForKey: class "NFFieldNotification" not loaded or does not exist
my code:
#import <CoreNFC/CoreNFC.h>
@interface ViewController ()<NFCTagReaderSessionDelegate>
@property (strong, nonatomic) NFCTagReaderSession *session;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.view.backgroundColor = [UIColor whiteColor];
if (@available(iOS 13.0, *)) {
// 初始化 NFC 设置代理 NFCTagReaderSessionDelegate
if (NFCNDEFReaderSession.readingAvailable)
{
self.session = [[NFCTagReaderSession alloc]
initWithPollingOption:NFCPollingISO14443 delegate:self queue:nil];
// NFC 显示提示信息
self.session.alertMessage = @"准备扫描,请将卡片贴近手机";
// 开启 NFC
[self.session beginSession];
}
} else {
}
}
#pragma mark - NFCNDEFReaderSessionDelegate
//读取失败回调-读取成功后还是会回调这个方法
- (void)tagReaderSessionDidBecomeActive:(NFCTagReaderSession *)session API_AVAILABLE(ios(13.0)){
NSLog(@"tagReaderSessionDidBecomeActive");
}
- (void)tagReaderSession:(NFCTagReaderSession *)session didInvalidateWithError:(NSError *)error API_AVAILABLE(ios(13.0)){
NSLog(@"readerSession:didInvalidateWithError: (%@)", [error localizedDescription]);
}
- (void)tagReaderSession:(NFCTagReaderSession *)session didDetectTags:(NSArray<__kindof id<NFCTag>> *)tags API_AVAILABLE(ios(13.0)){
}
I have a 4-input, 4-output hardware device and an 8-input, 8-output virtual device, which I combine into an aggregate device. I am using the SimplyCoreAudio library to get the channel count. The code is as follows:
aggregationDevice!.channels(scope: .input) =>> 12 aggregationDevice!.channels(scope: .output) =>> 12
When the program's MicrophoneMode is set to standard, the channel count is correct. However, when I set the MicrophoneMode to voiceIsolation, the channel count is incorrect:
aggregationDevice!.channels(scope: .input) =>> 4 aggregationDevice!.channels(scope: .output) =>> 12
Below is the code for creating the aggregate device:
func createAggregateDevice(mainDevice: AudioDevice,
secondDevice: AudioDevice?,
named name: String,
uid: String) -> AudioDevice?
{
guard let mainDeviceUID = mainDevice.uid else { return nil }
var deviceList: [[String: Any]] = [
[
kAudioSubDeviceUIDKey: mainDeviceUID,
kAudioSubDeviceDriftCompensationKey:1
]
]
// make sure same device isn't added twice
if let secondDeviceUID = secondDevice?.uid, secondDeviceUID != mainDeviceUID {
deviceList.append([
kAudioSubDeviceUIDKey: secondDeviceUID,
kAudioSubDeviceDriftCompensationKey:1,
kAudioSubDeviceInputChannelsKey:8
])
}
let desc: [String: Any] = [
kAudioAggregateDeviceNameKey: name,
kAudioAggregateDeviceUIDKey: uid,
kAudioAggregateDeviceSubDeviceListKey: deviceList,
kAudioAggregateDeviceMainSubDeviceKey: mainDeviceUID,
kAudioAggregateDeviceIsPrivateKey:false,
]
var deviceID: AudioDeviceID = 0
let error = AudioHardwareCreateAggregateDevice(desc as CFDictionary, &deviceID)
guard error == noErr else {
return nil
}
return AudioDevice.lookup(by: deviceID)
}
I hope someone can tell me the reason Thank you!
We just updated our ATS to the latest 8.3.0 version and tried to run the iAP2 Session Test via BPA100 Bluetooth Analyzer and we are experiencing this EXC_BAD_INSTRUCTION. This same test still seems to work on ATS version 6. Please advise.
Process: ATS [1782]
Path: /private/var/folders/*/ATS.app/Contents/MacOS/ATS
Identifier: com.apple.ATSMacApp
Version: 8.3.0 (1826)
Build Info: ATSMacApp-1826000000000000~2 (1A613)
Code Type: X86-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2025-01-27 11:05:21.1334 -0800
OS Version: macOS 15.2 (24C101)
Report Version: 12
Bridge OS Version: 9.2 (22P2093)
Anonymous UUID: 098E2BB5-CB98-CA1C-CEFE-188AF6EFE8CF
Time Awake Since Boot: 9700 seconds
System Integrity Protection: enabled
Crashed Thread: 2 com.apple.ATSMacApp.FrontlineFrameworkInterface
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4
Terminating Process: exc handler [1782]
Topic:
App & System Services
SubTopic:
Hardware
Tags:
Developer Tools
External Accessory
Testing
Core Bluetooth
Our company is developing an MFi headset with a button that we would like to use for initiating PTT.
We can detect the button press and initiate PTT successfully, even when the app is not in the foreground, using the ExternalAccessory framework.
But I wonder if this is a coincidence, or a scenario that should reliably work with Push to Talk?
After updating to ios18.4, 3d scanning function, including AR function in apple clips, cannot be used. Does anyone else have the same problem?
Topic:
App & System Services
SubTopic:
Hardware
**
Every time after I downloaded an app this window opens and never closes how to close it?**
Topic:
App & System Services
SubTopic:
Hardware
My audio and MIDI sequencer application consumes about 600 % of CPU power with 10 different instruments during playback. While idle approximately 100%.
What is the maximum of CPU power that an application can consume? Are there any limits and could they be modified?
I am asking because if I add more instruments the real-time behaviour gets bad at 700 % of CPU power.
I have got following HW:
MacBook Pro
14-inch, Nov 2024
Apple M4 Pro
24 GB
Hello,
Since updating to iOS 18.3.1, the rear camera on my iPhone 13 Pro Max has not been functioning properly. The Camera app displays a black screen and becomes unresponsive.
I analyzed the crash logs and found that the issue is related to the cameracaptured process, which handles image and video capture on iOS. Here are the key details from the crash log:
📌 Memory Error: "Address size fault"
📌 Impacted Thread: com.apple.coremedia.capturesession.workerQueue
The "Address size fault" error suggests a memory access issue, likely causing the cameracaptured process to crash. This could be due to a bug in the video capture thread management introduced in the update.
What do you think?
name":"cameracaptured","timestamp":"2025-03-12 10:37:31.00 +0100","app_version":"1.0","slice_uuid":"cc45251e-92fc-329d-a3e9-d1c8c019e59e","build_version":"587.82.13","platform":2,"share_with_app_devs":0,"is_first_party":1,"bug_type":"309","os_version":"iPhone OS 18.3.2 (22D82)","roots_installed":0,"incident_id":"E97F5B3A-345F-42A6-97E8-28D175C8C5A9","name":"cameracaptured"}
{
"uptime" : 820,
"procRole" : "Unspecified",
"version" : 2,
"userID" : 501,
"deployVersion" : 210,
"modelCode" : "iPhone14,3",
"coalitionID" : 75,
"osVersion" : {
"isEmbedded" : true,
"train" : "iPhone OS 18.3.2",
"releaseType" : "User",
"build" : "22D82"
},
"captureTime" : "2025-03-12 10:37:30.1093 +0100",
"codeSigningMonitor" : 2,
"incident" : "E97F5B3A-345F-42A6-97E8-28D175C8C5A9",
"pid" : 68,
"translated" : false,
"cpuType" : "ARM-64",
"roots_installed" : 0,
"bug_type" : "309",
"procLaunch" : "2025-03-12 10:04:03.7137 +0100",
"procStartAbsTime" : 225890551,
"procExitAbsTime" : 19918403953,
"procName" : "cameracaptured",
"procPath" : "/usr/libexec/cameracaptured",
"bundleInfo" : {"CFBundleVersion":"587.82.13","CFBundleShortVersionString":"1.0"},
"parentProc" : "launchd",
"parentPid" : 1,
"coalitionName" : "com.apple.cameracaptured",
"crashReporterKey" : "137125638e43c62173057ae3dc983089b1f083cf",
"appleIntelligenceStatus" : {"state":"unavailable","reasons":["siriAssetIsNotReady","selectedLanguageIneligible","selectedLanguageDoesNotMatchSelectedSiriLanguage","notOptedIn","deviceNotCapable","selectedSiriLanguageIneligible","countryLocationIneligible","unableToFetchAvailability","assetIsNotReady"]},
"wasUnlockedSinceBoot" : 1,
"isLocked" : 0,
"throttleTimeout" : 5,
"codeSigningID" : "com.apple.cameracaptured",
"codeSigningTeamID" : "",
"codeSigningFlags" : 570434305,
"codeSigningValidationCategory" : 1,
"codeSigningTrustLevel" : 7,
"instructionByteStream" : {"beforePC":"BgCA0hUnFpTgAxOqIaSGUiFLu3KJJBaU4AMTqqfYDZTozSGQAFEC+Q==","atPC":"IAAg1KiDW/jJkB+QKd1B+SkBQPk/AQjrAQEAVP17Uqn0T1Gp9ldQqQ=="},
"bootSessionUUID" : "33672FC1-99EC-48FC-8BCD-2B96DF170CC3",
"basebandVersion" : "4.20.03",
"exception" : {"codes":"0x0000000000000001, 0x00000001a93909f0","rawCodes":[1,7134054896],"type":"EXC_BREAKPOINT","signal":"SIGTRAP"},
"termination" : {"flags":0,"code":5,"namespace":"SIGNAL","indicator":"Trace/BPT trap: 5","byProc":"exc handler","byPid":68},
"os_fault" : {"process":"cameracaptured"},
"faultingThread" : 4,
"threads" : [{"id":1699,"threadState":{"x":[{"value":268451845},{"value":21592279046},{"value":8589934592},{"value":28600187224064},{"value":0},{"value":28600187224064},{"value":2},{"value":4294967295},{"value":18446744073709550527},{"value":2},{"value":0},{"value":0},{"value":0},{"value":6659},{"value":0},{"value":0},{"value":18446744073709551569},{"value":6677212688,"symbolLocation":56,"symbol":"clock_gettime"},{"value":0},{"value":4294967295},{"value":2},{"value":28600187224064},{"value":0},{"value":28600187224064},{"value":6126594600},{"value":8589934592},{"value":21592279046},{"value":21592279046},{"value":4412409862}],"flavor":"ARM_THREAD_STATE64","lr":{"value":7911718552},"cpsr":{"value":4096},"fp":{"value":6126594448},"sp":{"value":6126594368},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":7911704456},pc":{"value":7911704456},"far":{"value":0}},"queue":"com.apple.main-thread","frames":[{"imageOffset":6024,"symbol":"mach_msg2_trap","symbolLocation":8,"imageIndex":10},{"imageOffset":20120,"symbol":"mach_msg2_internal","symbolLocation":80,"imageIndex":10},{"imageOffset":19888,"symbol":"mach_msg_overwrite","symbolLocation":424,"imageIndex":10},{"imageOffset":19452,"symbol":"mach_msg","symbolL
Topic:
App & System Services
SubTopic:
Hardware
Ever since the last update i have issues with my camera app. Sometimes when I open the app the forward facing cameras don’t work and it’s just a Black screen. I also get a warning that I may not have genuine iPhone parts installed. I have to reboot the phone every time just to have it app function again. It’s annoying. Please fix this. I never had any issues with the camera or its app up until after the update.