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How to visualize AR-dependent app if not supported on Simulator for Swift Student Challenge?
Recently, applications for the Swift Student Challenge opened up. I noticed, that when selected "where to run your app" (mine was developed in Xcode 26), and you select Xcode26, there is a note underneath it that basically says all Xcode projects will be run on the simulator. What if my project is dependent on AR? How would I let the judges test my submission?
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3w
Cannot enroll to Apple developer program
I've paid - and have the confirmation of subscription email. But when I try to enroll both on my iphone and macbook air - I get errors. on the iphone said could not complete enrollment. on the macbook it said "not available in your area" I am in australia and it should work. Does anyone know how to fix the enrollment bugs?
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Feb ’26
watchOS 26 cause Battery drain fast
After the last OS26 developer beta update the watch series 6 battery drains fast, in less than two hours life. I visited Apple Store , they said the battery was dead so I had to buy new watch series 10 The same issue happened in the new watch, the battery meter shows 50% after 1 hour Right now I’ve downgraded my update version to beta 11 until I can find a solution
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Jun ’25
Can a Swift Student Challenge submission include .metal shader files ?
Hello developers, i have a project for SSC that includes metal shader code. The project runs fine when I build and run it in Xcode, but it does not run in the Swift Playground app. The reason is that Swift Playgrounds doesn’t compile/build source files with the .metal extension the same way Xcode does (so the shader never gets built/loaded in Playgrounds). The requirements say: “Your app playground must be built with and run on Swift Playgrounds 4.6 or Xcode 26, or later.” Since it says “or” (not “and”), does that mean it’s acceptable if the project only builds/runs in Xcode?
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4w
ios 26 beta: Podcast chapter images not updating on Carplay or USB/Bluetooth
With ios 26 the chapter images are not updating anymore. At first I thought this is carlay related but it also occures when the phone is connected only through USB or bluetooth to play a podcast. I tried Apple podcasts and other apps like Pocketcast or audible. Same problem. The phone shows the correct chapter image while my car shows the inital image all the time. Even tried a different car :-) I checked focus and settings but found nothing related. With ios18 everything works fine. Any ideas?
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Oct ’25
Xcode 26 build fails with “Could not locate icontool” when using .icon file — how to fix?
Hi there, I am new to Xcode26 and dragged my AppIcon.icon (created with Icon Composer) into the project. Then build failed with "Could not locate icontool". Could anyone point me to the cleanest way to solve this? Any help would be appreciated, thanks! CompileAssetCatalogVariant thinned /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/InstallationBuildProductsLocation/Applications/KuuDraft.app /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/AppIcon.icon /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/Assets.xcassets (in target 'KuuDraft' from project 'KuuDraft') cd /Users/jaffron/Documents/augment-projects/WalletPin /Applications/Xcode.app/Contents/Developer/usr/bin/actool /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/AppIcon.icon /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/Assets.xcassets --compile /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/IntermediateBuildFilesPath/KuuDraft.build/Release-iphoneos/KuuDraft.build/assetcatalog_output/thinned --output-format human-readable-text --notices --warnings --export-dependency-info /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/IntermediateBuildFilesPath/KuuDraft.build/Release-iphoneos/KuuDraft.build/assetcatalog_dependencies_thinned --output-partial-info-plist /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/IntermediateBuildFilesPath/KuuDraft.build/Release-iphoneos/KuuDraft.build/assetcatalog_generated_info.plist_thinned --app-icon AppIcon --include-all-app-icons --compress-pngs --enable-on-demand-resources YES --development-region en --target-device iphone --minimum-deployment-target 16.0 --platform iphoneos error: unable to open dependencies file (/Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/IntermediateBuildFilesPath/KuuDraft.build/Release-iphoneos/KuuDraft.build/assetcatalog_dependencies_thinned) (in target 'KuuDraft' from project 'KuuDraft') /* com.apple.actool.notices */ warning: Could not locate icontool.
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Nov ’25
Warning "Public import of 'CoreData' was not used in public declarations or inlinable code"
Hello, In my App.xcdatamodeld I have an entity called File. When I am building the project with Xcode, file FileEntity+CoreDataProperties.swift is generated. After upgrading Xcode to version 26.0 (17A324), I am getting the warning: Public import of 'CoreData' was not used in public declarations or inlinable code Any idea how to get rid of this warning since it's a generated file and I can't see any option to change it?
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Sep ’25
IOS 18.4 (beta)
since updating from 18.3 to 18.4, both on cellular and WiFi Networks I can’t connect to the internet. Since the phone wont connect to the internet I’m not able to turn off “find my iPhone“ to restore my iPhone to iOS 18.3 this way my iPhone is useless any ideas / thoughts about this?
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Mar ’25
Some question about Swift Student Challenge 26
My playground may require that the device has downloaded some resources in advance, such as Apple's advanced voice, translation language... But this is not necessary. It is just an incidental function. If it is not downloaded, the app will prompt that this function is not available and most of the other functions can continue to be used. But I want to know whether the judge's device will download these things in advance, and if not, will the judges think that there is a problem with my app that can't be used normally, which will cause my work to be rejected directly? Because my app uses the API of iOS 26, it needs to run in Xcode, and the competition allows the Apple intelligent function, but it is stipulated that if it runs with Xcode, the app will be tested on the simulator. However, my app involves image playground and cannot run on the simulator. Does anyone have a good solution? Thank you!
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3w
Is Speech framework allowed?
Hello, I want to use the Speech framework in my app. However, I found that if I want it to work offline, it must be downloaded separately on the device. Do I understand correctly that it is not allowed to use it in a Swift Student Challenge submission if English (as the speech language) must be downloaded by the tester on their device using the internet beforehand?
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3w
ios 26 battery 0%
«Hello everyone, after installing iOS 26, I noticed that on my iPhone 13 Pro, which had its battery replaced, the battery status in the settings shows 0%, and the phone does not charge more than 1%, no matter how long I leave it plugged in. The same problem is observed on iPhones 14 and lower where the battery (FB18154101) was replaced.»
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Jun ’25
Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
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1w
Digital Services Act in "In Review"
Hi everyone, my Digital Services Act (DSA) status in App Store Connect has been “In Review” for over a week. Is this normal? The app is already available in 178 countries, but it can’t be released in the EU (my home market) solely because this DSA isn’t approved yet. How long did it take for you? Is there anything that helps speed up the DSA review? Thanks for any insights.
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Jan ’26
Apple Developer Enrollment – Over 2 Months Without Progress
Dear Apple Developer team, dear Apple Developer community, I’m posting this publicly because I honestly don’t know how else to get a response. Timeline: December 3rd: I applied for the Apple Developer Program and received the confirmation email: “Your program enrollment has been received.” After that: complete silence for weeks – no status updates, no emails, nothing. End of December: Only after I opened a support ticket myself did I receive a response asking me to upload additional documents. January 12th: I uploaded all requested documents in full. Since then: silence again. Last Monday, I sent a follow-up email → no reply. Today (January 26th), I opened a new ticket, referencing the existing case number. Honestly, I have to ask: Where is the professionalism in this process? For comparison: The Google Play Developer account verification (including identity and company checks) took around 24 hours. Apple is one of the most valuable technology companies in the world. Why does a basic developer enrollment take over two months, without transparent communication or even a simple status update? At this point, I would really appreciate: a clear status update, or at least a realistic timeline for when this process will be completed Right now, this experience feels neither professional nor developer-friendly. Thank you for reading, and I sincerely hope for a timely response.
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Jan ’26
Urgent: Locked Account Holder – Need Help
Hello Apple Developer Community, I need some assistance with my account. I created a new developer account for a new project I am working on, and paid the apple developer fee. Everything was working fine for a few weeks, I was able to get my app on TestFlight and invite testers to it, as well as push updates and get feedback. The testers were family/business partners. As of a few days ago, I was locked out of my account. I first tried resetting my password, and was then met with an email claiming my account was locked with no additional information. I am trying to understand how I can either unlock my account, or transfer my existing app to a new account, so that I do not have to bother my users with downloading a new app. Additionally, I would like some help in understanding how I can safeguard myself from this issue in the future, especially given this would not be fun if my app were published. Could anyone please assist me, provide me with any advice, or point me to a place where I could get support? I spent 25 minutes on the phone with apple support, and was treated excellently as I've come to expect of Apple, but unfortunately was not given any help as the support did not have additional information. I'm hoping I'm asking in the right place, and can get some help! Thanks in advance, Fritz
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Oct ’25