I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators.
Environment
Mac: macOS 26.x (Apple Silicon Mac)
Xcode: 26.2
iPhone: iOS 26.1
Apple Watch Ultra: watchOS 26.2 (build 23S303)
Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app.
Issue A (when Watch is visible in Xcode)
In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect.
Error:
“Previous preparation error: A connection to this device could not be established.”
“Timed out while attempting to establish tunnel using negotiated network parameters.”
In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation.
Issue B (after unpairing Watch in Xcode only)
I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone.
Now:
iPhone appears in Xcode and works normally for builds.
Watch is still paired to the iPhone and works normally.
Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination).
What I’ve tried
Reboots of Mac, iPhone, Watch (multiple times)
Watch unlocked, awake; iPhone unlocked and close to Watch
Verified Watch is paired and connected in iPhone Watch app
Developer Mode enabled on iPhone and Watch
Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both
Tried on home Wi-Fi and also with iPhone hotspot (same result)
Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac
Apple Watch: “Clear Trusted Computers”
Xcode: removing/re-adding devices; clearing derived data; restarting Xcode
Watch Developer networking test: Responsiveness = Medium (430 RPM)
Questions
1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)?
2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)?
3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report?
If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend.
Thank you in advance,
Overview
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Do you guys know how to fix the render of the text in the accessory view ? If I force the color of text to be .black it work but it will break dark mode, but forcing it .black : .white on color scheme changes makes white to still adapt to what is behind it I have noticed that Apple Music doesn’t have that artifact and it seems to break when images are behind the accessory view
// MARK: - Next Routine Accessory
@available(iOS 26.0, *)
struct NetxRoutinesAccessory: View {
@ObservedObject private var viewModel = RoutineProgressViewModel.shared
@EnvironmentObject var colorSchemeManager: ColorSchemeManager
@EnvironmentObject var routineStore: RoutineStore
@EnvironmentObject var freemiumKit: FreemiumKit
@ObservedObject var petsStore = PetsStore.shared
@Environment(\.colorScheme) private var colorScheme
// Tab accessory placement environment
@Environment(\.tabViewBottomAccessoryPlacement) private var accessoryPlacement
// Navigation callback
var onTap: (() -> Void)?
@State private var isButtonPressed = false
/// Explicit black for light mode, white for dark mode
private var textColor: Color {
colorScheme == .dark ? .trueWhite : .trueBlack
}
/// Returns true when the accessory is in inline/minimized mode
private var isInline: Bool {
accessoryPlacement == .inline
}
var body: some View {
accessoryContent()
.onTapGesture {
onTap?()
}
}
private func accessoryContent() -> some View {
HStack(spacing: 12) {
// Content with smooth transitions
VStack(alignment: .leading, spacing: 2) {
if viewModel.totalTasks == 0 {
Text(NSLocalizedString("Set up routines", comment: "Routines empty state"))
.font(.subheadline.weight(.medium))
.foregroundColor(textColor)
} else if let next = viewModel.nextRoutineTask() {
HStack(spacing: 4) {
Text(NSLocalizedString("Next", comment: "Next routine prefix"))
.font(.caption)
.foregroundColor(textColor)
Text("•")
.font(.caption)
.foregroundColor(textColor)
Text(next.routine.name)
.font(.subheadline.weight(.medium))
.foregroundColor(textColor)
.lineLimit(1)
}
.id("routine-\(next.routine.id)-\(next.time)")
.transition(.opacity.combined(with: .move(edge: .leading)))
HStack(spacing: 4) {
Text(viewModel.petNames(for: next.routine.petIDs))
.font(.caption)
.foregroundColor(textColor)
Text("•")
.font(.caption)
.foregroundColor(textColor)
Text(Routine.displayTimeFormatter.string(from: next.time))
.font(.caption.weight(.medium))
.foregroundColor(colorSchemeManager.accentColor ?? .blue)
}
.id("time-\(next.routine.id)-\(next.time)")
.transition(.opacity.combined(with: .move(edge: .leading)))
} else {
// All tasks completed
Text(NSLocalizedString("All done for today!", comment: "All routines completed"))
.font(.subheadline.weight(.medium))
.foregroundColor(textColor)
.transition(.opacity.combined(with: .scale))
Text("\(viewModel.completedTasks)/\(viewModel.totalTasks) " + NSLocalizedString("tasks", comment: "Tasks count suffix"))
.font(.caption)
.foregroundColor(textColor)
}
}
.animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.completedTasks)
.animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.progress)
}
.padding()
.contentShape(.rect)
.animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.35), value: viewModel.completedTasks)
}
}
Topic:
UI Frameworks
SubTopic:
SwiftUI
This is a copy of a reply to this post.
https://developer.apple.com/forums/thread/722222?page=1
I'm posting as new in the hope someone might have more up-to-date information, as I'm pulling out what little hair I have left.
I'm using Storekit 2, testing in Xcode with a local Storekit config file. I have created a very minimal system to investigate this issue. I have a SwiftUI-based window using SubscriptionStoreView, and my app set up with the usual listener. I have four types of auto renewing subscription, configured in the local Storekit config file.
With my app running, I subscribe to the lowest-level subscription I offer, via the SubscriptionStoreView. Notification of the inital purchase arrives, but subsequent auto-renewals do not trigger any action in my listener for Transaction.updates. They arrive as expected in the Transaction Manager. Radio silence in my listener.
If I upgrade one subscription (via my SubscriptionStoreView) I see this reflected in the UI immediately, and also in the Transaction Manager, but the update that arrives in Transaction.updates refers to the old subscription, and has the isUpgraded flag set to false.
Also, can anyone remind me what the grey warning triangle next to entries in the Transaction Manager means. I'm assuming it means unfinished, as that's what the sidebar indicates.
Can the testing system really be this broken, or am I wildly off the mark? Unless I'm doing something fundamentally wrong this all seems extremely flakey, but happy to be proved wrong.
I find this all rather unsettling if I can't test reliably, and am concerned that I my app may end up in this situation if I use storekit 2:
https://stackoverflow.com/questions/73530849/storekit-renewal-transactions-missing-in-transaction-all-or-transaction-updates
I am trying to upgrade my app to use Xcode 26 and I cannot get my tests to launch.
I am trying to launch tests to the simulator, and I always get this error after 300 second timeout:
"encountered an error (The test runner hung before establishing connection.)"
There are no other errors getting logged.
I can run to the same simulator just fine, and in Xcode 16 the tests launch with no issues.
The tests also run fine on an actual iPhone.
Thanks in advance.
My app (App ID: 6757516331) has been stuck in "Waiting for Review" since February 3rd. It has been over a week, and I have not received any updates yet.
Any assistance would be greatly appreciated.
Thank you.
I installed the latest build of Tahoe (25E5218f) yesterday on our test machine, an M1 Pro MacBook Pro and have been having a hard time getting my WiFi network to work. It's especially noticeable in Mail and Safari. Mail shows it can't connect to the designated server, and Safari simply can't connect to most sites. None of my other devices or computers are having problems, so I have to assume it's this last build that is the culprit. When I tether to my iPhone Air, everything pops back into place and I can access Mail and use Safari.
I've reported the problem with FBA, but wanted to know if anyone else is experiencing the same thing.
The documentation specifies that when Contacts framework returns unified contacts that each fetched unified contact object (CNContact) has its own unique identifier that’s different from any individual contact’s identifier in the set of linked contacts and that when refetching a unified contact, that this identifier should be used.
There is also an analogous identifier within the list of contactRelations, but each of these don't seem to corespondent to the unified contacts. For example, is a new contact (Sheryl Zakroff) is created in the simulator Contacts and their spouse is set to Hank Zakroff. However, the GUID created for the contactRelations identifier does not correlate to the original Hank Zakroff GUID and cannot be searched.
Is this a bug or what is the indent of the contactRelations identifier?
Here's a debug output of walking the unifiedContacts:
Name: Hank Zakroff
2E73EE73-C03F-4D5F-B1E8-44E85A70F170
- Other : (555) 766-4823
- Other : (707) 555-1854
Name: David Taylor
E94CD15C-7964-4A9B-8AC4-10D7CFB791FD
- Other : 555-610-6679
Name: Sheryl Zakroff
DE783BC8-7917-4138-93F6-3AF0FD4CE083
- Other : (707) 555-1854
- Spouse: <CNContactRelation: 0x60000000dd60: name=Hank M. Zakroff>
- 534B467D-CA00-46D3-897C-16EEA782C9CF
- Looking for ["534B467D-CA00-46D3-897C-16EEA782C9CF"]
[]
I installed xcode 16 and both Predictive Code Completion Model and iOS 18.0 Simulator Failed Download.
I can live without the code completion, but I can not get any Simulator to install.
I clicked of the info button and it shows the following:
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2024-09-30 15:57:24 +0000";
}
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 22A3351;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
Download failed as the server said authentication failed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 41
User Info: {
checkServer = 1;
}
System Information
macOS Version 15.0 (Build 24A335)
Xcode 16.0 (23051) (Build 16A242d)
Timestamp: 2024-09-30T10:57:24-05:00
I'm struggling to understand whether TextField handles undo by itself, or how to properly handle it myself.
In a macOS app with a SwiftUI lifecycle, in a DocumentGroup scene, I'm using both TextEditors and Textfields. The text editors handle undo out of the box, with undo coalescing.
The text fields seem not to. However, on occasion, they do create undo points, leaving me confused as to what conditions are needed for that to happen.
Is there a way to reliably get text fields to handle undo on their own? Or, how should I implement typing undo, including undo coalescing, manually?
Topic:
UI Frameworks
SubTopic:
SwiftUI
NSWindow objects with custom styleMask configurations seem to behave erratically in macOS Tahoe 26.3 RC.
For example an NSWindow is not resizable after issuing .styleMask.remove(.titled) or some NSWindow-s become totally unresponsive (the NSWindow becomes transparent to mouse events) with custom styleMask-s.
This is a radical change compared to how all previous macOS versions or the 26.3 beta3 worked and seriously affects apps that might use custom NSWindows - this includes some system utilities, OSD/HUD apps etc, actually breaking some apps.
Such fundamental compatibility altering changes should not be introduced in an RC stage (if this is intentional and not a bug) imho.
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3.
I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to).
Are there any options that I'm missing here?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Apple Intelligence
Coding intelligence
Hello,
We're developing endpoint security software using the Endpoint Security framework, and we've encountered challenges with the behavior change in macOS 15 regarding provisioning UDIDs in cloned VMs.
The Change
Prior to macOS 15, cloning a VM preserved its UDID (format: 0000FE00-9C4ED9F68BBDC72D). Starting with macOS 15, cloned VMs receive a new UDID generated from the host's Secure Enclave (format: b043d27202c7ac37ca3c6b82673302225485cae9), making each clone effectively a new device.
Our Workflow
We maintain a clean base VM image and clone it for each test run. We add the base VM's UDID to our provisioning profile once, then create clones which (previously) retained that same UDID, allowing us to start new testing cycles without re-registering devices.
This is essential because our product involves low-level system integration through the Endpoint Security framework, and if something goes wrong during development, it has the potential to affect system stability. To prevent any cascading issues between test runs or different product versions, we need each test to start from a known clean state rather than reusing the same VM.
The Challenge
With each VM clone generating a new UDID, we're hitting Apple's device registration limits quickly. This particularly impacts:
New team members who spin up VMs for the first time and can't run signed builds
Our CI/CD pipeline where multiple test environments need provisioning profiles
Developers testing different branches who need separate clean environments
Current Workaround
We've found that VMs created on macOS 14 and upgraded to macOS 15+ retain their original UDID format. However, we're concerned this workaround may stop working in future macOS versions, which would leave us without a viable path forward.
If the workaround stops working, our fallback would be signing each CI build with a Developer ID signature to allow running on any device. However, we'd prefer to avoid this as it would significantly increase load on Apple's signing infrastructure for what are essentially internal test builds.
We completely understand the security reasoning behind tying UDIDs to the host's Secure Enclave for Apple Account support. However, for development workflows that don't require Apple Account features in VMs but do require clean, isolated test environments, the previous behavior was quite valuable.
Question
Is there a recommended approach for teams in our situation? We're happy to explore alternative workflows if there's a pattern we're missing, or we'd be glad to provide more context if this is a use case Apple is considering for future updates.
Thanks for any guidance you can provide!
Feedback case: FB21389730
Topic:
App & System Services
SubTopic:
Core OS
Tags:
macOS
Provisioning Profiles
Code Signing
Virtualization
I've discovered an issue with using iOS 16's Transferable drag-and-drop APIs for SwiftUI. The dropDestination modifier does not work when applied to a subview of a List.
This code below will not work, unless you replace the List with a VStack or any other container (which, of course, removes all list-specific rendering).
The draggable modifier will still work and the item will drag, but the dropDestination view won't react to it and neither closure will be called.
struct MyView: View {
var body: some View {
List {
Section {
Text("drag this title")
.font(.largeTitle)
.draggable("a title")
}
Section {
Color.pink
.frame(width: 400, height: 400)
.dropDestination(for: String.self) { receivedTitles, location in
true
} isTargeted: {
print($0)
}
}
}
}
}
Has anyone encountered this bug and perhaps found a workaround?
During Apple Pay in-app provisioning (EV_ECC_v2), our iOS app successfully obtains the issuer provisioning certificates and generates cryptographic material. The flow fails when Apple posts the card blob to Apple’s broker (card creation step), returning HTTP 500 from .../broker/v4/devices/{SEID}/cards.
Steps:
Call issuerProvisioningCertificates?encryptionVersion=EV_ECC_v2
→ 200 OK; returns ECC leaf + Apple Root CA chain; nonce=2a831be4.
2. Build {encryptedCardData, activationData, ephemeralPublicKey}
3. POST /broker/v4/devices/{SEID}/cards
Expected: 200 OK on /broker/v4/devices/{SEID}/cards, or 5xx with a descriptive error if payload/cryptography is invalid.
Observed: 500 Internal Server Error from Apple broker on /cards (labeled “eligibility” in PassKit logs), causing a terminal failure in Wallet UI.
Hi,
After enabling the new Enhanced Security capability in Xcode 26, I’m seeing install failures on devices running < iOS 26.
Deployment target: iOS 15.0
Capability: Enhanced Security (added via Signing & Capabilities tab)
Building to iOS 18 device error - Unable to Install ...Please ensure sure that your app is signed by a valid provisioning profile.
It works fine on iOS 26 devices.
I’d like to confirm Apple’s intent here:
Is this capability formally supported only on iOS 26 and later, and therefore incompatible with earlier OS versions?
Or should older systems ignore the entitlement, meaning this behavior might be a bug?
I have this code in my Virutalization application
let process = Process()
process.executableURL = URL(fileURLWithPath: "/usr/sbin/diskutil")
process.arguments = ["image", "create", "blank",
"--fs", "none", "--format",
"ASIF", "--size", "2GiB",
url.path
]
try process.run()
process.waitUntilExit()
if process.terminationStatus == 0 {
print("✅ Disk image creation succeeded.")
} else {
print("❌ Disk image creation failed with exit code \(process.terminationStatus)")
}
} catch {
print("Process failed to launch: \(error.localizedDescription)")
return
}
this code was working fine until Tahoe 26.2. with the update of 26.3 the system freezes at process.waitUntilExit()
The code never exits and i get beech balls. This is working fine with intel macs. i am getting the problem in apple silicon m4 mac mini.
Any help would be appreciated.
I’m developing a share extension for iOS 26 with Xcode 26. When the extension’s sheet appears, it always shows a full white background, even though iOS 26 introduces a new “Liquid Glass” effect for partial sheets.
Expected:
The sheet background should use the iOS 26 glassmorphism effect as seen in full apps.
Actual behavior:
Custom sheets in my app get the glass effect, but the native system sheet in the share extension always opens as plain white.
Steps to reproduce:
Create a share extension using UIKit
Present any UIViewController as the main view
Set modalPresentationStyle = .pageSheet (or leave as default)
Observe solid white background, not glassmorphism
Sample code:
swift
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .clear
preferredContentSize = CGSize(width: UIScreen.main.bounds.width, height: 300)
}
Troubleshooting attempted:
Tried adding UIVisualEffectView with system blur/materials
Removed all custom backgrounds
Set modalPresentationStyle explicitly
Questions:
Is it possible to enable or force the Liquid Glass effect in share extensions on iOS 26?
Is this a limitation by design or a potential bug?
Any workaround to make extension sheet backgrounds match system glass appearance?
I've recently installed 26.1 Beta 3 alongside stable 26.0.1
When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb
The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc).
Is anyone else experiencing this issue?
I've followed the setup process to get Apple Hosted Background Assets configured for my project.
(https://developer.apple.com/documentation/backgroundassets/downloading-apple-hosted-asset-packs)
But when I build and run the app I get the following error...
BackgroundAssets/AssetPackManager.swift:174: Fatal error: The process lacks a team ID.
I've checked the Signing->Team for both targets and they both have my Team associated.
Any help or advice would be appreciated...
My app has been in “Waiting for Review” since January 31. I already submitted a support case (id - 102819325365) last week, but haven’t received a response. I also requested an expedited review but with no response either. This is not a new app, and all previous submissions were completed in less than 48 hours, so this delay seems unusual.