Our team is in the process of updating our apps to comply with Texas's new state law.
In order to minimize user confusion and provide the most ideal flow to access the app as possible, we have a few questions we would like answered.
Summary of questions:
Is isEligibleForAgeFeatures intended to be accurate and accessible before the user has accepted the Age Range permissions prompt?
As other US states and/or other countries adopt a similar law going forward, will this instance variable cover those locations?
Will the runtime crashes on isEligibleForAgeFeatures and other symbols in the DeclaredAgeRange framework be addressed in a future RC or in the official release?
Details and Investigations:
With regards to isEligibleForAgeFeatures, our team has noticed that this value is always false before the age range prompt has been accepted. This has been tested on the XCode RC 26.2 (17C48).
Assuming the request needs to be accepted first,
isEligibleForAgeFeatures does not get updated immediately when the user chooses to share their age range (updated to true, when our sandbox test account is a Texas resident). Only upon subsequent relaunches of the app does this return a value that reflects the sandbox user's location. Is isEligibleForAgeFeatures intended to be accurate and accessible before the user has accepted the Age Range permissions prompt?
This leads to our follow-up question to clarify whether isEligibleForAgeFeatures explicitly correlates to a user in an affected legal jurisdiction–if future US states and/or other countries adopt a similar law going forward, will this instance variable cover those locations?
Can we also get confirmation about whether the runtime crash on isEligibleForAgeFeatures and other symbols in the DeclaredAgeRange framework will be addressed in a future RC or in the official release?
Thank you.
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The documentation for isEligibleForAgeFeatures states:
Use this property to determine whether a person using your app is in an applicable region that requires additional age-related obligations for when you distribute apps on the App Store.
But what does "region" mean?
Is this going to return true if the user has downloaded the app from the US App Store? Or will it go further and geolocate the user and identify them as being within a particular relevant state within the US?
Does our app need to check the location or can we fully reply on this API to decide whether we wanna comply for the law of places that requires age range information? Looks like it's only covering Texas now..? would it add other places by apple..? And also this API is really hard to test a user in other places, Iike I don't know a user in Brazil gonna return true for false now, but the law in Brazil also requires the age information.
'Guideline 2.1 - Performance - App Completeness' - "...could not be found in the submitted binary."
I have checked with internal and external testers and my devices and simulators, everyone sees the in app purchases but I just had my submitted rejected for the second time with the comment that these in-app none-consumable purchases cannot be found with the submitted binary.
I even attached a slow step by step screen recording for the review reply after the first rejection showing how to reach the purchasable packs by navigating through only 3 buttons:
"How to access the purchase flow:
Launch the app
Tap the bottom-center Settings button (icon: switch.2)
Tap “Customisation gallery”
Scroll to find any pack listed above
Tap the pack price chip
Tap “Buy pack – [price]” to start the StoreKit purchase flow"
I also attached a clear image along with detailed instruction (same as above) for the Review Information. and the second rejection was received today for the same reason.
I'm being guided to the localization 'Developer Action Needed'. I'm not sure what more can be done? I feel like my review replies aren't even looked at.
Hello iOS developer community,
I submitted an app on App Store Connect on February 4, 2026, but I don't understand why, as of today (March 2, 2026), its status is still "Waiting for Review."
I have emailed Developer Support but only received the following automated reply: "Thanks for submitting your support request. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102824763035."
It has been over ten days, and I still haven’t received any official follow-up or updates from Apple regarding this issue.
What should I do now?
The email address I use for my Apple Developer account is
Hello iOS developer community,
I submitted an app on App Store Connect on February 4, 2026, but I don't understand why, as of today (March 2, 2026), its status is still "Waiting for Review."
I have emailed Developer Support but only received the following automated reply: "Thanks for submitting your support request. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102824763035."
It has been over ten days, and I still haven’t received any official follow-up or updates from Apple regarding this issue.
What should I do now?
Our iOS & tvOS apps are stuck in Waiting for Review for several days.
We have already submitted expedite review requests multiple times but received no response.
This is a critical bug fix for production crash issues that affect all users.
Submission IDs:
iOS: 98a69297-4f1f-4a1a-80f1-6f9aa4e007bd
tvOS: 4202becb-9eef-45ee-a333-de076f1bf66a
Please help escalate to the App Review team.
We need urgent review to fix user issues.
Thank you very much.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Our app with Apple ID 6752634390 has been in status Waiting for Review since Feb 09 which has been more than 20 days. And we have sent email via Contact Us two times already but no progress yet. Any one has any idea if there is anything we can do to move on?
I am writing to formally inquire about the status of my app update (App ID: 1598115292), which has been in the “Waiting for Review” stage since February 12. This review period is longer than I have previously experienced, and I would greatly appreciate any clarification regarding the delay.
I had also contacted support earlier regarding this matter but have not yet received a response. I kindly request that you provide an estimated timeframe for when the update is expected to be reviewed and made available on the App Store.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I’m developing an app using SwiftData. In my app, I have two models: User and Address. A user can have multiple addresses. I’m trying to use SwiftData History tracking to implement some logic when addresses are deleted. Specifically, I need to determine which user the address belonged to. From the documentation, I understand that you can preserve attributes from deleted models in a tombstone object using @Attribute(.preserveValueOnDeletion). However, this isn’t working when I try to apply this to a relationship value. Below is a simplified example of my attempts so far. I suspect that simply adding @Attribute(.preserveValueOnDeletion) to a relationship isn’t feasible. If that’s indeed the case, what would be the recommended approach to identify the user associated with an address after it has been deleted? Thank you.
@Model class User {
var name: String
@Relationship(deleteRule: .cascade, inverse: \Address.user) var addresses: [Address] = []
init(name: String) {
self.name = name
}
}
@Model class Address {
var adress1: String
var address2: String
var city: String
var zip: String
@Attribute(.preserveValueOnDeletion)
var user: User?
init(adress1: String, address2: String, city: String, zip: String) {
self.adress1 = adress1
self.address2 = address2
self.city = city
self.zip = zip
self.user = user
}
}
for transaction in transactions {
for change in transaction.changes {
switch change {
case .delete(let deleted):
if let deleted = deleted as? any HistoryDelete<Address> {
if let user = deleted.tombstone[\.user] {
//this is never executed
}
}
default:
break
}
}
}
Does the App Review process have access to Apple-Hosted Asset Packs during review?
My app uses Asset Packs to offer a library of data to the end-user (with a workaround, if unavailable), but I am frequently seeing the workaround screen in App Review with errors I haven't seen elsewhere.
The latest error I encountered (via the App Review team's feedback) was: "A server with the specified hostname could not be found." thrown from (to my belief) AssetPackManager.shared.ensureLocalAvailability.
This is unexpected to me, as both this code as well as the asset packs have already been released and are working reliably in production.
Has anyone else experienced these issues?
As a part of the video editing app I’m working on, I want to efficiently copy a folder of resources on the same (local) filesystem.
Because iOS is on APFS, cloning (CoW) is an option.
I read the documentation for clonefile(2) which states that cloning a folder works but is strongly discouraged.
I did a small sample project which demonstrates that using clonefile on a folder works correctly and is 10× faster than using FileManager’s copyItem method.
My questions:
The main one I’m interested in: Why is using clonefile for a folder strongly discouraged?
Is FileManager using cloning behind the scenes? Or more exactly how guaranteed are we it will use it? (I know it does, I tried manually cping the resources and it was thousands of times slower.)
We are an App Developer for past 16 years so have seen a lot happen with App Review over the years (even back when 2 month review times were the norm). However, we have all come to expect app review to take only 48 hours typically.
We submitted several macOS Tahoe updates in Feb all approved within 24 to 48 hours, but 2 updates submitted on 25th Feb are stuck in 'waiting for review'. Very strange indeed and checking this forum, it seems many other devs are having the same issue, but from way earlier than us.
Is this a known issue currently? I suspect their are different app review queues by region and maybe even app category and popularity of the app, but even accounting for all that, this is unusual. There seems to be no logic to which apps are approved same day vs those kept stuck in 'waiting for review'.
Hello,
I’ve been experiencing a persistent issue in Xcode since version 26.0, and it is still present in 26.2. When using the split view to display two files side by side, the area in the top‑right corner of the window (the inspector / options panel) starts flickering continuously.
This happens regardless of whether I’m using the light or dark theme, and even with the Liquid Glass effect disabled in macOS settings. None of these changes have any impact on the issue.
I have already submitted a bug report through Xcode (Feedback Assistant), but the issue is still present as of today.
The flickering makes the interface difficult to use and visually very distracting.
I’ve attached a video to clearly show the issue. I will review the attachment at the time I publish this post.
Thanks in advance for any help or feedback.
Video 1
https://www.icloud.com/iclouddrive/077l-R7Ybvxz89NI-B7DliEuA#xcode_bug1
Video 2
https://www.icloud.com/iclouddrive/0f6bJp48ioGRdkYiA2U4sI-cg#xcode-bug2
İ will pay but i wait a lot of time ((
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello everyone,
I’m currently experiencing unusually long wait times for app reviews and wanted to check if others are seeing similar delays this week.
Here is the current status of my submissions:
App Store Update: Stuck in "Waiting for Review" much longer than the typical 24–48 hour window.
New Version: A newly submitted version also seems to be stalled in the initial phase.
TestFlight Processing: Even TestFlight builds are taking longer than usual to process.
Expedited Review: I've attempted an expedited review request and direct communication, but the status remains unchanged so far.
What’s confusing is that I see other apps in the same category receiving updates, so I’m unsure if this is a localized technical glitch or a broader delay affecting a specific group of developers.
I’m not looking to escalate anything just yet; I’m simply trying to gauge if this is a widespread issue at the moment. I would greatly appreciate any insights into your recent experiences or if you've noticed similar patterns over the last few days.
Thanks in advance, and good luck to everyone with pending submissions! 🙂
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
'Guideline 2.1 - Performance - App Completeness' - "...could not be found in the submitted binary."
I have checked with internal and external testers and my devices and simulators, everyone sees the in app purchases but I just had my submitted rejected for the second time with the comment that these in-app none-consumable purchases cannot be found with the submitted binary.
I even attached a slow step by step screen recording for the review reply after the first rejection showing how to reach the purchasable packs by navigating through only 3 buttons:
"How to access the purchase flow:
Launch the app
Tap the bottom-center Settings button (icon: switch.2)
Tap “Customisation gallery”
Scroll to find any pack listed above
Tap the pack price chip
Tap “Buy pack – [price]” to start the StoreKit purchase flow"
I also attached a clear image along with detailed instruction (same as above) for the Review Information. and the second rejection was received today for the same reason.
I'm being guided to the localization 'Developer Action Needed'. I'm not sure what more can be done? I feel like my review replies aren't even looked at.
My app has been stuck in review since February 9th with absolutely no feedback. No approval, no rejection, no communication at all. It's been over three weeks.
I've already tried everything I can think of:
Requested an expedited review
Sent multiple emails to the App Review team
Still nothing. No response whatsoever.
I understand reviews can take time, but this seems excessive. Has anyone dealt with a similar situation? Is there anything else I can do at this point to get some kind of response?
The app status in App Store Connect still shows "In Review" with no additional details.
Thanks in advance for any help.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
In the first Xcode 16 beta, none of my SwiftUI previews work - they all just crash on start up.
Has anybody run into this and found a workaround? Have tried all the usual steps of cleaning the project/restarting Xcode.
If an iPhone receives an incoming call with some partial sip content (for example it contains a name but not an image, or vice versa) and if there is an app enabled for Live Caller ID Lookup, and the result of that lookup supplies data not in the sip (i.e. the lookup returns an image, but not a name, or vice versa). Then could the OS combine data from both sources, or is whatever is returned from the LCIDL what gets displayed in the call screen. I suppose that is the case but just want to enquire to make sure.
Thank you